Armorsmith Archive
Thread: The FreeeMaan Has Spoken.... What about Caile?
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AndJusticeForAll
Sun Jul 03, 2005 10:01 am
#1
Ok well I've seen the dev JFreeman addressing issues on the smuggler, creature handler, and droid engineer forums... are we up for some dev.luv too caile?
Also, is blixtev still in charge of our profession's future? /shudder
CaileSathinor
Sun Jul 03, 2005 11:54 am
#2
JFreeman asked us recently for our critical, game breaking issues. Health enhancers, crate color palettes and the AS grind were among those I added.
JeCy
Sun Jul 03, 2005 1:15 pm
#3
the protection comes back for a later battle.. Just cuase it wont continue protecting you for hours strait deosnt make them cheap and disposible.. a PSG lasts me a week or soo.. i know how to use them and use them acordingly.. A high resist to start the battle then swtich to quick chargers for the rest.. I resist a decent amount of energy in a battle.. these are NOT sheilds like on space ships. if soo they would have a hiderance soo high youi couldnt move. They are light weight, to resist energy for short druations.. nothing else. Working fine in my book (if you know how to use them)
Je'Cy
Kesslan
Sun Jul 03, 2005 1:26 pm
#4
Well the main issue with PSGs seems to me that even though they have a recharge rate. that recharge. Doesnt actually recharge the PSG. Now I fully understand resists dropping down as the charge gets lower. But as I understood how it was -supposed- to work. Was that as the charge rebuilt. So did the PSG reissts. Right now they just drop and drop untill they hit 0. And then they dont reset untill you relog. So it seems to me that they are bugged. nto thatyou cant wrok around them. (Just carry seveeral with you) but still.
ravingbantha
Sun Jul 03, 2005 1:32 pm
#5
well as for the vendor bugs, I put some Faction armor up for sale and after the 2 hotfixes the info on them still shows up, so it would seem that would be fixed... also I belive that some of the resources i stocked just after Pub 19 are still showing the resource names...
JeCy
Sun Jul 03, 2005 2:38 pm
#6
Kesslan wrote:
Well the main issue with PSGs seems to me that even though they have a recharge rate. that recharge. Doesnt actually recharge the PSG. Now I fully understand resists dropping down as the charge gets lower. But as I understood how it was -supposed- to work. Was that as the charge rebuilt. So did the PSG reissts. Right now they just drop and drop untill they hit 0. And then they dont reset untill you relog. So it seems to me that they are bugged. nto thatyou cant wrok around them. (Just carry seveeral with you) but still.
the recharge rate is how fast the PSG gets to full charge.. NOT keeping it at full charge.. the way a fast charge PSG works is.. You knock down your target.. or keep them from attacking through varrious means while your new PSG charges fast.. and then gives you more protection (for a limited time like the devs had said all along) they do gain protection with out relogging it takes a while to come back.. a few hours.. 2-3 i think (sure that could definatly be uppped 15 mins i think would be nice). You cant log out durring combat soo that keeps exploiters from logging out and regaining full protection.
AndJusticeForAll
Sun Jul 03, 2005 3:10 pm
#7
I think they should recharge during battle and be useful items.... its made very well with server best resources, double amazing etc, you shouldnt need more than one... And you cant equip armor during battle right?
JeCy
Sun Jul 03, 2005 6:10 pm
#8
AndJusticeForAll wrote:
I think they should recharge during battle and be useful items.... its made very well with server best resources, double amazing etc, you shouldnt need more than one... And you cant equip armor during battle right?
not sure its consitered armor.. but ill check this now... the other i mentioned was a way you could use um... /shrug i figured it was like a weapon.. Ill try this now though : )
CrazedArmorsmith
Sun Jul 03, 2005 11:22 pm
#9
id throw my shoe at blixtev if i ever saw him walking down the street....
AndJusticeForAll
Mon Jul 04, 2005 12:15 am
#10
how about psgs andvendor bugs? [somewhat unrelated]
I can live with the vendor bugs... [sorta], but im stuck with 100 crates of psgs... and everytime i sell one somebody sends me an email asking why its protections dropped to 0 in 30 sec.
JeCy
Mon Jul 04, 2005 12:25 am
#11
AndJusticeForAll wrote:
how about psgs andvendor bugs? [somewhat unrelated]
I can live with the vendor bugs... [sorta], but im stuck with 100 crates of psgs... and everytime i sell one somebody sends me an email asking why its protections dropped to 0 in 30 sec.
Umm.. i honstly dont think this is a bug.. they work for a good amount of shots.. in testing we have taken 20 shots and resists have held up. they have stated many times that they are NOT suposed to be full time protection like armor.
Everyone that shops at my place knows how to use um and they use them effectivly.. I also have a mailer and how to use a PSG effectively in my sales thread.
Je'Cy
CaileSathinor
Mon Jul 04, 2005 12:26 am
#12
I'm waiting on info on PSGs and vendor bugs. I've recieved mixed reports they were fixed. If I get back a definitive "No, they weren't" they'll go on.
AndJusticeForAll
Mon Jul 04, 2005 12:53 am
#13
if psgs were cheap disposable protection [trojan man style] why do they have 7k cond? and recharge rates? Im sorry, I just dont agree with your logic, they are fubar atm and need to be fixed. The vendor but may not be completely an armorsmith issue, but it IS a gamewide issue and needs attention.
I have spoken. 
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