Armorsmith Archive
Thread: Armorsmith needs a low level version of composite.
only the advanced segmants call for the named resources, the non advanced only calls for one or two of them
Srednii wrote:
Hell... padded is currently totally worthless armor, nobody makes it, nobody wears it, it's actually harder to make then composite. I say gut padded armor, totally remove it's current resists, and it's current resource requirements, and it's current HAM's, and remake it to be the newbie armor I envision.
Allow me to disagree. Padded armor is the best looking armor, has the most variety in colors, is a fun challenge to make considering all the different resources needed and has some pretty good resists if you have the right stuff (76% kinetic, 48% base). I am wearing it all the time and I look goooooood. ![]()
Emily
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Even two named resources is too much for basic newb armor imho. We'd still have the problem of some unlucky armorsmith being without the resources he needs to make the armor (which is the reason I think this newb composite is needed in the first place). And it's not just 2 named reousrces that limit the production of composite, Intrusive ore is also a huge stumbling block. What I'd hope for for this newb armor is basic basic resource req's. steel, copper, fiberplast, polymer, ect. The sort of thing that we can dig up easily, there's always some fairly high quality steel spawning somewhere for instance.
And what are the ham's like on non advanced composite? Never made it personally so I can't guess, but I imagine they'd still be beyond what basic 50%/30% newb armor should have. Plus non advanced composite should run around 40% base and 50% special (I'm guessing, without layers). A little beyond the 30% base I envisioned. And basic newb armor without kinetic as it's special protection isn't that usefull either. And I don't think basic newb armor should be layerable 3 times either. If 3 layers are possible then it becomes a keeping up with the jones situation and the newb armorsmiths are stucking looking for layer resources as well. 1 layer would be a good number, add a little bit of individuality to the armor, without requireing massive amounts of work and resources.