Armorsmith Archive

Thread: PSG experimentation

chavalier
Fri Jan 23, 2004 3:07 am
#1



Here's one for ya ,, I know about the stat shift but am running into an experimentation problem.

craft after craft I get seemingly random results in protections. One psg will have every protection imaginable , the next very few . The percentages are even the same way , high with one low the next with the same skills parts and resources. I have switched resources around to try to change the results but even using the same resources over and over I get different product results as well as experimentation results with each PSG. I wonder if there isn't another bug that keeps an AS from having control over his craft . This problem seems to crop up in other armor as well but not to the degree in PSGs.
mawgspawn
Fri Jan 23, 2004 3:15 am
#2

this is the shifting stats bug. PSG's, tantel armor, and RIS armor share this bug, in which the resists will randomly change on the armor anytime you log, travel in a shuttle, or cross a server boundry. It has been know for months. No fix in sight. you are not alone in your frusteration. The only workaround is to carry 5 or 6 with you at all times and hope that one of them will have the resistance you need when you engage in combat, although when you get aggroed by a rancor you really dont have enough time to open our inventory and examine 5 or 6 items before you are poounded into the earth.






Mawg Marmont

My Charachter was Destroyed by NGE.

Wondering why I ever believed anything I was told on these boards.
Sandee
Fri Jan 23, 2004 11:24 am
#3

Well if you are talking abou them when you craft them, I know what you mean. When I am trying to make a schematic, I can spend hours using the best resouces (and the standard factory crate sub components) and I get the exact same resist, time after time. Always missing heat, kinetic and stun or some other consistant set of vulnerabilities. Not knowing if the shift is dependent on the schematic or not, I always try to get a schematic with no vulnerabilities, just to do all that I can.


I try different station, tools crossing boundries, different houses, crafting different items......


What I have found to work is using different resouces(switch up the iron, steel, or ore on the MKIII's) when I make them, and I think experiment on that as well. The next craft (regardless of station or tool) will have random vulnerabilities. Sometimes I get the set I like.


Now I have no idea if this is intended or not, or part of the bug or not.


Anyone else see this.


BTW, this shifting issue, and the lack of attention or even acknowledgement of it on SOE's part is the most frustrating thing for me in this game. It is only a matter of time until that alone makes me cancle. (Well that and waiting for a shuttle, who's idea was that, or is that just a plot to make us buy the space expansion?)



UmmonPrime
Fri Jan 23, 2004 11:29 am
#4

I was making some mk3 one day, and no matter what I did,changing resource types etc, I would always get the same stat layout. The % would be different, but the same protection.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


chavalier
Wed Jan 28, 2004 5:27 am
#5

I'm getting ramdom layouts and stat precentages as well as the experimentation , usless really . I hope the devs get a handle on this so I don't feel the need to change profesions. Don't even get me started on rifleman or the cm dieing with the enemy having 1mind left since they can be incaped with dot.
bkbr0iler
Wed Apr 14, 2004 9:36 am
#6

Finally getting around to making PSGs and was wondering what people experiment on and why. I've so far made threetypes of PSGs:


1) 53 energy, 12 base, 630 ish condition

2) 43 energy, 12 base, 1279 ish condition

3) 29 energy, 31 base, 630 ish condition


I see the value in having your psg's lasting longer with higher condition, but I also could see the value in a 31% defense in stun and kinetic, etc...


What do you sell andfor how much?





Master Armorsmith / Master Swordsman
sprognak
Wed Apr 14, 2004 11:43 am
#7

I recently bought a 51% to all, 2.9K condition Imperial Prototype PSG for 40K... They decay fast though...

Stacks well with any armour which is a big advantage!

I get hit for 1000 kinetic:

PSG Light armour drops it to 500
PSG 51% resist drops it to about 250
Compo Light armour rating drops to 125
Compo 80% resist drops it to 25 damage!


It's quite funny to see the look on a Master TKA's face when charging wompa or whatever it's called is hitting you in the 50-70's...




Hareb'Arl, Europe-Chimaera Server.
Rebel Wookiee. Council Member of Seekers of the Legacy

Someone said that light travels faster than sound.... I guess that's why some people seem bright until you hear them talk.

Grinder of 2 Elder Jedi (and a few alts)

Buugli
Wed Apr 14, 2004 2:05 pm
#8

Not looted - quest 5-shot schematic. You can use the 5 shots to make factory schematics.

Got mine as a gift, dunno which quest it is.

Message Edited by Buugli on 04-14-2004 02:06 PM

Tunturi
Wed Apr 14, 2004 2:13 pm
#9

I made my MK3's 32% speical and 20% base with 1200 condition, but in a big fire fight the PSG only lasts like 45 seconds.


Personaly on my next batch i'm only going to make like 15% across the board and put all my other experimetnal points into condtion and try and get it up to 4k-5k, to me this would help out more in a big fire fight since they would last longer vs the more powerful MK3 that protects you more but only lasts for a few seconds.
bkbr0iler
Wed Apr 14, 2004 2:54 pm
#10

Thanks for the tip Tunturi, I think I will do the same thing.


I tried the few PSG's I made with my composite armor against some war grondas (over lunch)and was impressed by the amount of damage the combination stopped. I was equally distressed to see how fast they were eaten up (which I know is inherent in their design).I triedequiping the mk3 and unequipping it while being beat up and noticed a considerable difference in the amount of damage I was taking. Just having another layer of "armor" that weapons/creatures need to pierce through seems to be the value in these things.


btw, what do you sell yours for?






Master Armorsmith / Master Swordsman
KnightHawk420
Wed Apr 14, 2004 5:01 pm
#11

Dantooine, Imperial Outpost. In the medical center there is an NPC named.... (Xahr or something not really sure)... but he gives you 3 missions to run for him at the end of it he gives you the schematic.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
DreadWind
Wed Apr 14, 2004 5:55 pm
#12

i havn't seen any really good psg in my server yet hopefully some soon




=[Ruination]=
My Road of SWG has ended!
Imperial 4EVER!
bkbr0iler
Thu Apr 15, 2004 12:16 am
#13

An update to #1 and #3 - both are in the 900's.


Are those Imperial prototype psg's a looted schematic?






Master Armorsmith / Master Swordsman
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