Armorsmith Archive
Thread: Suggestion that could help novices and masters
Lol. Well, the law of averages suggests that no one 3-stars a post. So I'm curious who thinks it's a one-star notion that you don't need 90% composite armor to have fun in the game, or that novice armorsmiths should have something to sell.
Seriously, I'm looking for a discussion on the concept from people who have been in the business, and those who are just starting out. I'm dedicated to armorsmithing but I'm not looking out expressly for my own wallet. If the concept of pushing a market of more affordable armor helps everyone, then that's great for the game overall.
Definitely a good suggestion... ignore the one star bandits. I like your positive spin on the situation, and I must say, you're a better man than I. After the flaming I copped in another post, I think I take my tail and follow your lead.
/salute
I make low end stuff from time to time and have a nice suit of kliknik enhanced chitin. I'm going to giveyour suggestiona try this weekend.
The main reason you don't see much of it, is because of the resource requirements. Typically from the organic side. Tantel, Chitin and Padded consume quite a bit of hide. Tantel and Chitin also require bone. I did make a bunch of Chitin and Mabari before becoming master and sold 4-5 suits of Mabari per day on Bazaar. Don't let the crap you see on Bazaar fool ya. While I was selling 19-25% base Mabari, all the overpriced, unexperimented stuff sat there and rotted. This confirmed to me, that even new players have what it takes to determine what is better to buy.
So the bottom line....higher cost, lower resale value.
btw - It's also what kept me interested in the profession while waiting for resources to spawn for comp. Sometimes it can be months before you see some of the "rare" resources.
Oh...it's easy to defeat/ignore the rating system. You can turn it off in your profile.
Message Edited by Slider067 on 05-07-2004 01:03 PM
MrMud wrote:
I thought just about everyone had a variation of the H:400 A:400 M:1000 stats setup
Personally, I don't like that setup. It virtually requires you to be buffed 24/7 and I try to do as many things as I can without a buff, just to save overhead cost and hassle. My weapons are all stocked and scoped, so they do great damage with extra accuracy, but it also makes them extremely high HAM. Firing 2 or 3 specials would comepletely drain a 400 action pool. So I set mine up with all the primaries at 1k and all secondaries at 400. That way when I'm not buffed, I can still shoot off several special attacks before I have to heal up. If I'm using a low HAM weapon like my FWG5 I can use even more specials. It just seems to work better for me that way. BH specials use very little mind, but when encumbered by heavy composite, mind costs do really add up. Hence my preference of lighter armor and general hunting without a buff.
Hehe, I've been getting suits of Marabi with non-advanced segments in the 20-25% resist range, by ignoring the special heat protection. The only thing I really don't like about pushing Marabi to newbies as a starter armor is it's vulnerability to energy. Take a faction mission or a non-faction NPC mission and the armor will be working against you rather than for you.
Chitin covers just about all the PvE bases though. It's a very sound armor and I like it a lot.