Armorsmith Archive

Thread: Advanced Composite Segments Problems, Please Help!

HelenEW
Sat May 08, 2004 3:05 am
#1

Hello,

I usually use 4% base 7% special kinetic layers which then go on to make 32% base Advanced Composite Segments. I am getting a problem which just appeared today where I had 3 factory runs of these kinetic layers, one set went to make segments at 32% like usual but the other 2 are only going to 31% base... i have no clue why this is happening, can someone please help?

P.S. I am useing Erosi, Trinwesiium and Esynoitism to make the segments

Best Regards

Arthos



Arthos - Master Armorsmith/Artisan/Merchant
Buying Armorsmith Experiment Skill tapes (Atleast +3) at 1 million/point
[BANDR] Unsliced & Sliced Composite
Latest - 67% Base, 80% Elec, 80% Kinetic
Always priced at Full Suits 400k and 20k/segments used for seperates
1916, 5899 - New Roseholme - Naboo

lallalla
Sat May 08, 2004 5:01 am
#2

he he he he he he he he he he he he he he he he he he he he he he he hehe he he he he he he he he he he he he he he he he he he he he he he he hehe he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he








Palamal Aca
Official E-Thug

Babbe
Unofficial Beatboxer of Bria
HelenEW
Sat May 08, 2004 5:22 am
#3

...

There's always atleast one...



Arthos - Master Armorsmith/Artisan/Merchant
Buying Armorsmith Experiment Skill tapes (Atleast +3) at 1 million/point
[BANDR] Unsliced & Sliced Composite
Latest - 67% Base, 80% Elec, 80% Kinetic
Always priced at Full Suits 400k and 20k/segments used for seperates
1916, 5899 - New Roseholme - Naboo

AegolinAdaron
Sat May 08, 2004 5:38 am
#4






HelenEW wrote:
Hello,

I usually use 4% base 7% special kinetic layers which then go on to make 32% base Advanced Composite Segments. I am getting a problem which just appeared today where I had 3 factory runs of these kinetic layers, one set went to make segments at 32% like usual but the other 2 are only going to 31% base... i have no clue why this is happening, can someone please help?

P.S. I am useing Erosi, Trinwesiium and Esynoitism to make the segments

Best Regards

Arthos




I assume you have three schematics for your factory runs. Apparently, they are not exactly the same. Experimentation on one schematic may have yielded 31.99% (rounded to 31%) and the others 32.01% (rounded to 32%). If that is the case, the effect on the arnor will probably be negligible.


Unless you have totally horrible resources, you can save some experimentation points by putting less into kinetic resist (7% kinetic seems a bit much and you probably exceed the cap of 80% kinetic in your final armor by 10% or so).


Emily


HelenEW
Sat May 08, 2004 7:33 am
#5

Hmm,

I am experimenting all kinetic layers to 75% because the posts I have read says that a kinetic layer goes to 4% base at 75% experiment and there isnt any point going higher.

Are you saying there is a difference with 75% experiment and 85% experiemnt even though they both say 4% base?

Best Regards

Arthos



Arthos - Master Armorsmith/Artisan/Merchant
Buying Armorsmith Experiment Skill tapes (Atleast +3) at 1 million/point
[BANDR] Unsliced & Sliced Composite
Latest - 67% Base, 80% Elec, 80% Kinetic
Always priced at Full Suits 400k and 20k/segments used for seperates
1916, 5899 - New Roseholme - Naboo

KryssPteska
Sat May 08, 2004 9:50 am
#6

ive found that i can do 4% base and 4% kinetic layers, and then get the segments to 32% base and 13% kinetic, and i still hit the 80% kinetic cap and i get around 67% base. all the points going into that 7% kinetic would be much better used in encumberence experimentation



Oigan Eivyme of House Corrino
Decoration Consultant | Oi! Industries CEO
[GuildChat] Oigan: brb, gotta go grab a cigarette
But all you savage cats, know that I was strapped wit gats when you were cuddlin a Cabbage Patch -Dr. Dre


AegolinAdaron
Sat May 08, 2004 10:10 am
#7

Yes. At 75% Experimental Quality (EQ)you will have a layer with 4.0% base resist, whereas at 85% EQ the base resist is 4.4%. Both show up as 4% layers but when used in a segment, the first may yield 32% base resist, where the second would give 33%.


Emily


oiyan
Sat May 08, 2004 3:44 pm
#8

I agree, if u want a higer base, definetly experiment into 4% base 75%. i see at least a 2% increase if i max it as opposed to stopping at 75%.


Also, with 4% segments and at least half decent resources, u can hit 80% with a 4% kinetic layer. 7% is way to high. Worst case scenario, you can do it with a 5% kinetic layer. anything higher would be a waste and the points are better spent maxing the base or dropping the HAM.





____________________________________________________________________________________
Oi-yun Cifo and Sizzlor-
12pt Master Architect/RIS cert Armoursmith/Artisan (Kauri Server)
Specializing in HQ heavy harvesters and HQ Armour
BER 13 heaves / CU armour - full suits or indv. pieces (in production phase)
Mangoville, Naboo at mango market [-5956, 2680],
12 point Architect, Armoursmith and Artisan


HelenEW
Mon May 10, 2004 9:10 am
#9

Hey,

Thanks guys I experimented the layers to 4%/4% and got 33% base on the composite segments.

Output of the armor was 66% base and 80% kinetic which is best I have got so far

Thanks for the help

Arthos



Arthos - Master Armorsmith/Artisan/Merchant
Buying Armorsmith Experiment Skill tapes (Atleast +3) at 1 million/point
[BANDR] Unsliced & Sliced Composite
Latest - 67% Base, 80% Elec, 80% Kinetic
Always priced at Full Suits 400k and 20k/segments used for seperates
1916, 5899 - New Roseholme - Naboo

Page 1 of 1
Previous Next