Armorsmith Archive

Thread: Resource Gates/Cap Big Problem

Zariell
Sat May 07, 2005 3:34 pm
#1



Someone want to inform me on all this resource gate stuff?


Essentially I want to know why this resource:


http://home.comcast.net/~oblivion2525/screenShot0102.jpg


is so crappy.


The resource gate on Desh copper for SR is 372, and that SR is 370...so what am I missing!?

Message Edited by Zariell on 05-07-2005 03:42 PM

Message Edited by Zariell on 05-07-2005 03:44 PM



Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


Zariell
Sat May 07, 2005 4:02 pm
#2


If I had a guess i'd say:


Generic Resources: No gate, reguardless of what they actually are


Named Resources: Entire gate list, reguardless of what generic type they are.



Can we say COMPLETELY AND UTTERLY RETARDED!? Did none of the devs see this HUGE conflicting part of this new system?




Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


Garnax
Sat May 07, 2005 4:40 pm
#3

The resource gates are calculated based on the resource requirement in the schematic, not the resource you put into it, simple as that. So for generic copper OQ and SR both are 1-1000. If it had required the named copper you have it would have been a great copper to put in though.





Xanrag Quaashie - Retired Master Armorsmith
ïXQCð
March 2004 s November 2005
Cianhydle
Sat May 07, 2005 4:50 pm
#4

The new and improved system is counterintuative. Not sure if I spelled that right. Shrug. Blix said it made sense that copper had a higher conductivity than steel, thus the higher stats. Shrug. I still don't understand why certain resources are gated. It adds a level of complexity that is neither fun nor helpful to new players.


Renea,


Zariell
Sat May 07, 2005 5:41 pm
#5







Garnax wrote:

The resource gates are calculated based on the resource requirement in the schematic, not the resource you put into it, simple as that. So for generic copper OQ and SR both are 1-1000. If it had required the named copper you have it would have been a great copper to put in though.







Great, so basically I bought 500k worth of grinding resources, based on what the devs said, which clearly was a complete lie.

Message Edited by Zariell on 05-07-2005 05:42 PM



Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


Slider067
Sat May 07, 2005 6:04 pm
#6

If Desh copper has a gate on the SR of 372, and you have some that's SR=370...you have some Desh with very nice SR.


I'm guessing the SR is gated around 375 or 380 though.



Resource gating has been around a long time. Check out the MA on Kirrium steel, SR on Crism ore. It's just part of learning the trade.Soon, we'll have master armorsmiths that have never heard of making "light" composite.


I'm going to grind back Armorsmith...just to play around with the new stuff a little. I'm guessing that the crafting has been dumbed down to the point where it will not interest me enough to continue. That's just going on what I've read though. I'll find out for myself.



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Garnax
Sat May 07, 2005 6:08 pm
#7






Zariell wrote:



Great, so basically I bought 500k worth of grinding resources, based on what the devs said, which clearly was a complete lie.


No, at first I thought it worked just like you did, but when I noticed the new steel I'd bought was crap I went and reread blixtevs post. He basically said what I summarized, but it was a bit harder to understand. Good thing I only bought some 3CPU stuff to test with! But I did spend about two hours calculating the best server resource for every named metal though.. lol.




Xanrag Quaashie - Retired Master Armorsmith
ïXQCð
March 2004 s November 2005
Rodian-Bob
Sat May 07, 2005 6:13 pm
#8

I thought everyone knew about Lunariel's Guide to Resource Caps~


Very important info for any crafting profession. Especially with all the specific named resources being needed now.


Basically, OQ ranges from 1-1000 for every resource, and just about every other stat is set for each particular type of resource determined by its Class. Different are the post-JtL resources, and all of those end up with some fairly interesting stat variation from what I've seen.



-Bob is Robii D'Luminatii
~NOT a Jedi: Drifting away into The Great Dark~
Assassin & former Mayor of Perdition/Grendin Waste, Lok: Ahazi
Rodian-Bob
Sat May 07, 2005 6:19 pm
#9


So basically the Desh you have is as good as anyone will ever have. Max SR for Desh Cu is 372, and you've got 370.


Pretty dang good! Comparatively that is...


Now why an armor schematic requires a horrible copper is known only to the people who pushed out the CU a week early.



-Bob is Robii D'Luminatii
~NOT a Jedi: Drifting away into The Great Dark~
Assassin & former Mayor of Perdition/Grendin Waste, Lok: Ahazi
zaphb
Sat May 07, 2005 7:10 pm
#10

So true

But to help you guys out a bit I can tell you that the game thinks copper is gated at 800 on SR so anything over 800 is pure waste

I tested this out on some of the stuff in weapons

(ohhh dang havent tested on armor could someone do that)

ohh yeah and when a schem asks for ferrous or non-ferrous it actually takes the resource caps of the individual type used.

So a really good for titanium alu of 1000 oq and 430 SR would actually beat the 1000 OQ 950 SR Perovskitic Alu

As far as I have come in my tests this only applies to ferrous/non-ferrous

ohhh yes and wood sucks!!!!

When a schem asks for Wood as in Wood it thinks the SR is capped at 1000 not the 700 of decidous woods



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justapilgrim
Sat May 07, 2005 7:55 pm
#11


NO NO NO NO NO, YOU ARE ALL WRONG!!!



look at that resource. It's DR is 2........out of 1000, it is 2. The fomula is OQ+SR+DR


we got it changed from OQ+UT+DR


look at formulas when you craft and don't forget to check the DR!!!!!!! (edit, I noticed not all formulas show DR, I guess this is a display bug, but it is taking DR into consideration, and it is on some of the schematics)


Message Edited by justapilgrim on 05-07-2005 10:56 PM



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Rypht
Sat May 07, 2005 10:16 pm
#12

love that DR, guess we can always eat out armor when all else fails



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Brutus_Krylop
Sat May 07, 2005 11:12 pm
#13






justapilgrim wrote:


NO NO NO NO NO, YOU ARE ALL WRONG!!!



look at that resource. It's DR is 2........out of 1000, it is 2. The fomula is OQ+SR+DR


we got it changed from OQ+UT+DR


look at formulas when you craft and don't forget to check the DR!!!!!!! (edit, I noticed not all formulas show DR, I guess this is a display bug, but it is taking DR into consideration, and it is on some of the schematics)



Message Edited by justapilgrim on 05-07-2005 10:56 PM





Uhh,sorry, but NO.You're the one who's all wrong here. Did you even look at the original poster's screenshot? Decay resistance has nothing to do with what's going on here. Decay resistance only affects the stats for final appearance assemblies. The formula is still OQ+SR for layers, segments, and cores.


What's happening here is that he's trying to use Desh Copper in a Reconnaissance segment. Reconnaissance segments don'tcall for Desh Copper, they call for generic Copper.Therefore, theresource used in the copper slotwill be weighed against the theoretical maximum for "Copper," not "Desh Copper." Because Deshis low-end and has poor SR compared to, say, Polysteel, all Desh Coppers will look bad in that slot. If the schematic called specifically for Desh Copper, that stuff would be awesome.


Resources are only compared against what the schematic asks for, not what the individual resource is. What we can take from this is that whenever something calls for a generic metal, it's really calling for Phrik Aluminum, Polysteel Copper, Kammris Iron, Duralloy Steel, or their JTL counterparts.


To complicate matters a bit more, however, be reminded that while one Phrik Aluminum may be the best generic Aluminum, it may not be the best when a schematic specifically calls for Phrik Aluminum. The specific resource weighting gives a much higher importance to changes within the gated range. Overall quality is never gated, so the difference between1000 OQ and900 OQ minerals with the same shock resistance is less than the difference between two minerals with identical overall quality and SRs of 945 and 960.


Although it may make sense from a mathematical standpoint, from a game standpoint, it's counterintuitive. It requires out-of-game knowledge. It goes againstwhat the UI will tell you when you use the "Show Average for these Resource Attributes" options. Most of all, and paramount of concern in a game environment, it is NOT FUN.


How these folks continually muck up the first rule of game design (make it fun) is beyond me.





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