Armorsmith Archive
Thread: Resource Gates/Cap Big Problem
Message Edited by Zariell on 05-07-2005 03:42 PM
Message Edited by Zariell on 05-07-2005 03:44 PM
If I had a guess i'd say:
Generic Resources: No gate, reguardless of what they actually are
Named Resources: Entire gate list, reguardless of what generic type they are.
Can we say COMPLETELY AND UTTERLY RETARDED!? Did none of the devs see this HUGE conflicting part of this new system?
The resource gates are calculated based on the resource requirement in the schematic, not the resource you put into it, simple as that. So for generic copper OQ and SR both are 1-1000. If it had required the named copper you have it would have been a great copper to put in though.
The new and improved system is counterintuative. Not sure if I spelled that right. Shrug. Blix said it made sense that copper had a higher conductivity than steel, thus the higher stats. Shrug. I still don't understand why certain resources are gated. It adds a level of complexity that is neither fun nor helpful to new players.
Renea,
Garnax wrote:
The resource gates are calculated based on the resource requirement in the schematic, not the resource you put into it, simple as that. So for generic copper OQ and SR both are 1-1000. If it had required the named copper you have it would have been a great copper to put in though.
Great, so basically I bought 500k worth of grinding resources, based on what the devs said, which clearly was a complete lie.
Message Edited by Zariell on 05-07-2005 05:42 PM
If Desh copper has a gate on the SR of 372, and you have some that's SR=370...you have some Desh with very nice SR.
I'm guessing the SR is gated around 375 or 380 though.
Resource gating has been around a long time. Check out the MA on Kirrium steel, SR on Crism ore. It's just part of learning the trade.Soon, we'll have master armorsmiths that have never heard of making "light" composite.
No, at first I thought it worked just like you did, but when I noticed the new steel I'd bought was crap I went and reread blixtevs post. He basically said what I summarized, but it was a bit harder to understand. Good thing I only bought some 3CPU stuff to test with! But I did spend about two hours calculating the best server resource for every named metal though.. lol.
Zariell wrote:
Great, so basically I bought 500k worth of grinding resources, based on what the devs said, which clearly was a complete lie.
But to help you guys out a bit I can tell you that the game thinks copper is gated at 800 on SR so anything over 800 is pure waste
I tested this out on some of the stuff in weapons
(ohhh dang havent tested on armor could someone do that)
ohh yeah and when a schem asks for ferrous or non-ferrous it actually takes the resource caps of the individual type used.
So a really good for titanium alu of 1000 oq and 430 SR would actually beat the 1000 OQ 950 SR Perovskitic Alu
As far as I have come in my tests this only applies to ferrous/non-ferrous
ohhh yes and wood sucks!!!!
When a schem asks for Wood as in Wood it thinks the SR is capped at 1000 not the 700 of decidous woods
NO NO NO NO NO, YOU ARE ALL WRONG!!!
look at that resource. It's DR is 2........out of 1000, it is 2. The fomula is OQ+SR+DR
we got it changed from OQ+UT+DR
look at formulas when you craft and don't forget to check the DR!!!!!!! (edit, I noticed not all formulas show DR, I guess this is a display bug, but it is taking DR into consideration, and it is on some of the schematics)
Message Edited by justapilgrim on 05-07-2005 10:56 PM
justapilgrim wrote:
NO NO NO NO NO, YOU ARE ALL WRONG!!!
look at that resource. It's DR is 2........out of 1000, it is 2. The fomula is OQ+SR+DR
we got it changed from OQ+UT+DR
look at formulas when you craft and don't forget to check the DR!!!!!!! (edit, I noticed not all formulas show DR, I guess this is a display bug, but it is taking DR into consideration, and it is on some of the schematics)
Message Edited by justapilgrim on 05-07-2005 10:56 PM