Armorsmith Archive
Thread: ATTN: Calling all Armorsmithing Masters
I second what darylr said. Take the time to Master the levels as you move up. Grinding through to Master doesn't mean you will be a great smith. I never grinded my way through Armorsmith at all and it gives you the time to learn the profession and actually gather the resources that you will need along the way. Learning the tricks of the trade will make it that much less painless when you hit master and then say to yourself.. "ok, now what?"
I am not saying to make sure every item you craft is to perfection as you will be limited as to what you can do with your experiment points. Just take the time to learn each level before you "grind" on to your next one. I have seen many Armorsmiths come and go since becoming one and the ones that remain are the ones that enjoy it. There is a market for armor besides Composite and Ubese but it is much smaller of course. Establishing a customer base along the way will help you tremendously when you hit Master. Find some new players that are going to grow through their professions as you grow through yours and you will gain some regular customers. Give up some of that 5% extra xp from practicing and make a couple suits and even give them away to promote your business.
If you are serious about being a real smith then you will work on the other important things along the way.. eg. resources, customers etc..
If you are just wanting to be able to make armor for you and your friends and are sick of buying it from other Armorsmiths because you can't get it the way you want it then you will see how much work actually goes into trying to provide for the community. However your approach.. Good luck to you.
This isn't directed at the original poster, unless of course he becomes one of the countless mabari masters who whine about not being able to make the best armor on the server right off the bat... You know what kind of armorsmith is truly useless? The one who ground out the prof as fast as they could and has no resources.
Take your friggin' time people! You can be an effective armorsmith at 0/0/0/4. At 3/0/0/4 you can actaully run a business selling Ubese. Heck, at 4/1/0/4 I was selling kinetic layered advanced Ubese out of my own storefront at a brisk pace (70K a set for mid to high 60's). Sure it took me months to master, but do you know how long it took me to produce my first good triple-layered comp after I mastered? One day. All because I took the slow way, and actually mined and harvested resources for advanced comp along the way. The vast majority of the resources I use for composite today were harvested when I was not a master.
It gets old to hear people pop into the prof, grind it out as fast as they can, and then whine that there are no resources. Not only are they empty handed, but they don't even know how to find what they need. Just yesterday an otherwise nice MAS was complaining to me that they had been a master for months but hadn't made a single set of comp. Why? He said he was short on KSP and beryl copper. Hmm.... 999OQ KSP was in spawn a week ago and there's a current spawn of beryl that ends up costing a measly 2% on base vs. the best stuff on the server, and considering the other resource stats he was quoting, he was already shorting himself a few % points. Explain to me again how he was short on KSP and beryl...
Seriously, he was a nice guy and I hate sounding irate at his situation, but he was another one that had skipped over the important lessons of armorsmithing that one learns when they don't just blast through the profession. Take your time. Enjoy the craft. There is no point in aiming for the master box if you don't already have the materials to produce comp.
Message Edited by DirthNader on 05-11-2004 08:07 AM
Not to beat a dead horse, but this line made me remember one more advantage of taking your time. As soon as people find out you are a new master, you will get tons and tons of orders looking for "the best" composite cheap. If you took some time playing around before master, you will know how to create the best stuff that you can right away, and not loose any future customers.
MasterMaverick wrote:
Learning the tricks of the trade will make it that much less painless when you hit master and then say to yourself.. "ok, now what?"
darylr wrote:
Not to beat a dead horse,
MasterMaverick wrote:
Learning the tricks of the trade will make it that much less painless when you hit master and then say to yourself.. "ok, now what?"
I am truely offended man, hehehe. Anyway, check w/ SWGCRAFT for the resource,sometime time they are not up to date, but very useful. Also you need a lot of patient and friends w/ hunters like rangers or scout. They can really help you out w/ getting the hide you need for armor you building, regardless of whether you are a master or novice.