Armorsmith Archive

Thread: Are we reading Armor Stats Correctly?

krashnik
Mon May 17, 2004 5:08 am
#1

Hey fellow Armorsmiths... Just wondering if any of you knew the answer to this. I don't want to read through 1million posts to find where the Devs might have answered this already. (Nice User Guide they built..... NOT)


Anyway, When making armor - everyone tries NOT to move resistances into Special Protection. I'm not sure where I read this, but this is how I understood the stats to be:


Say you have 80% kinetic Special resistance Composite

66% base

vulnerable to stun


I was under the impression that Special resistance is automatically 75% resistance. then the 25% left over is what the 80% indicates. Meaning you have 80% of the left over 25% which equates to 21.25%. Add that to 75% and you get 96.25% Kinetic resistance.

Then the base works similiarly. As it is not vulnerable to anything in base - they automatically get 50% protection to that area. Then they get 60% of the leftover 50%... which is 33% - meaning they really have 83% resistance to everything in the base.


If this were true - then it would be beneficial to move your highest priority resistances into Special resistance - as I think it should be.


Feedback is appreciated.

Thanks



Krashnik
MBH, MR, MM
Andymantium
Mon May 17, 2004 6:51 am
#2

I don't think it works the way you described..



K

krashnik
Mon May 17, 2004 7:26 am
#3

I'm not sure it works this way either - but about 10% of the elite always tell me this is how it is.. and they always want me to make PSGs and experiment on the Condition. That way they still get 50% protection on the base, even though it reads 20%. (which would really be 60% by this method).


The customer base out there that believes in this isn't enough to craft my armor to take advantage of it. Since almost all customers believe a higher base is better than a low base in special resist - i'll continue to sell my armor just as everyone else. But it would be nice to inform the customers AND the armorsmiths what the correct way is.


I don't see documentation anywhere describing how these stats work, which is disappointing as a Master Armorsmith. We, of all people, should know exactly what our products can/cannot do.


If you have a link to some official statement describing how armor works regarding this subject, that'd be great!




Krashnik
MBH, MR, MM
XaverriJade7
Mon May 17, 2004 8:14 am
#4

Special Protection means only that the Resist(s) listed under it are inherently 'good' for that armor. And by 'good', I mean not sliceable. When an AS adds a layer to move a Base Resist to Special Protection, it will also become unsliceable. I'm not certain, but I believe that the default Speacial Protections for armors tend to be easier to get to a higher % resist on than for the default Base Resists. However, slicing can sure mix things up.


The difference between Special and Base is this: Base can be sliced higher and Special cannot. 1% of resist in Special is the same as 1% resist Base. Some may want to believe that Special Protections are just that- special, but the truth is that slicing usually makes them about the opposite as it isn't overly difficult to get Base to a point where it can be sliced past Special.


As you may have guessed, I'm not an Armorsmith myself,but I did stay at a Holiday Inn Express last night






Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
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DeeCrafter
Mon May 17, 2004 8:41 am
#5

I think what he's referring to is the AP effect of armor. But that affects base as well as special resists.


At least, that's the only place I've heard about a 50% off the top (AP0 weapon against AP1 armor takes 50% of the damage right off the top.)


1000 (kinetic)damage shot against no armor = 1000 damage

1000 (kinetic)damage shot against 80% kinetic armor. AP0 weapon= 500 ->100.


The numbers change if there's AP on the weapon though.



-Irinka Vyuga, Master Armorsmith, Master Dancer
Currently homeless
Krallic
Mon May 17, 2004 9:02 am
#6

It seems the phenomenon you describe is the difference between AP0 vs AR1 attacks. (armorpiercing: none, vs armorrating: light).

For every level of AR>AP the damage is halved before the resists come into play. So for a AP0 attack vs 80% (AR1) armor will lead you do an effective resist of 90%.

For every level of AP>AR the damage is increased 25%. In the case of an AP2 attack vs AR1 80% armor you will get an effective resistlevel of 75%.

By the way, since damage taken to condition is modified by the damage passed through the armor (after resists) then higher resist shields will often last just as long or longer than high condition ones. Atleast for the higher end generators.
AegolinAdaron
Mon May 17, 2004 10:05 am
#7

To my knowledge there is no difference between special and base resists other than:


- special resists increase faster when experimenting (except for the resists that were moved to special using a layer)


- slicing has no effect on special resists


Emily
krashnik
Mon May 17, 2004 8:50 pm
#8

As you can see - these are all very well experimented opinions


We have no facts to back this up. If there were raw numbers to prove one's point - then all confusion would be cleared.. but as is - there are many assumptions floating around out there.

I wish the Devs would put it in lamens terms instead of AP0<AR1/2*3.5 blah blah blah


Just give the armorsmiths an idea of why base is equivalent to a special resist if both are at the same percentage. this doesn't seem logical to me. It makes special resistances totally useless. It is far more beneficial to raise the base instead of getting as many as possible into special resist.

I think base should be capped at 60% and special start at 50%. This would eleviate uber armor that resists Everything 80-90%.

And people would then start buying their heat resist armor... or their stun resist armor as usual... etc

Bring in alot more business for us - woohoo! And also give suits a little more personality.

Much depth is needed for this idea to work - but I just don't agree that the base should give the same resistance as the special. That fact in of itself defines every flaw this game has and that it will continue to make. Sadly - i still subscribe as I see the Devs on other games just as ignorant.



Krashnik
MBH, MR, MM
Drummerboychris
Mon May 17, 2004 8:55 pm
#9

the %'s are absolute. 80% is 80%. special or otherwise. you're referring to the AP differences which are confusing, but once you understand, you'll have a much better grasp of how your armor works. It takes to long to explain, but it's in the FAQ or guide or whatever it's called



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krashnik
Mon May 17, 2004 8:58 pm
#10

I'm aware of that. I just don't agree with it. As i've stated before 80% base should not be the same as 80% special. OR base should be capped at 60% and special capped at 90%



Krashnik
MBH, MR, MM
royalewitcheez
Mon May 17, 2004 11:22 pm
#11






XaverriJade7 wrote:

Special Protection means only that the Resist(s) listed under it are inherently 'good' for that armor. And by 'good', I mean not sliceable.




rofl


And to the original poster, notice you're referring to the way armor "should" work. I do believe every test I've seen on armor resists have proven that special and base are essentially the same.





Armor by Rooyal
900m Directly west EAST of the Theed Spaceport -3980, 4080 Naboo (Ahazi)
Ox-
Tue May 18, 2004 10:50 am
#12

Krashnik,

Your posts here seem to be a bit confused. You start out with "I was under the impression..." as if you were talking about the way it IS. Then you switch to the way it SHOULD BE (in your opinion). Well, I don't have any opinion one way or another about how it should be, but the information in the stickied "Complete Guide..." document the way things are exactly. 80% in special blocks the same amount as 80% in effectiveness. This isn't opinion, it's tested fact and something you can easily test it yourself if you wish to verify (always a good idea anyway).




Ego Ietava, Corbantis Master Armorsmith, R.I.S. Certified
Ox-, Corbantis, Master Smuggler
Theed Shop: -3991 4135
Kiom
Tue May 18, 2004 11:00 am
#13

What is the difference between a Special Protection and Effectiveness?
For most players standpoint there is no difference. Both Special Protection and Effectiveness are treated identically in combat. In armor crafting, Special Protection can usually be raised separately from and faster than Effectiveness. In addition, Special Protection is not raised by an Effectiveness slice.



Monroe Glesn - Distant cousin of Kiom
Master Tailor
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