Armorsmith Archive

Thread: Question concerning Layer Experimentation

jaxscorpio
Wed May 19, 2004 1:20 am
#1


I have read through the comprehensiveguide. I have also searched through a few pages worth of posts about layers. Unfortunately, I have yet to find an answer or maybe I found the answer and just did not know it.


Here is my question, what should be the primary focus in experimentation when crafting layers? The players guide says to focus on durability to reduce HAM costs as close to or below 6/6/6 as you can get and then use the rest of the points in quality? When I do this I wind up with a kinetic layer that has a 3% base, 6/6/6 HAM and 4% kinetic resist. Am I missing something or should the kenetic resist % be a lot higher than 4%?


Any help or feedback on this would be greatly appreciated.

Message Edited by jaxscorpio on 05-19-2004 01:24 AM



Lt. Col. Makenzie Phillips (Claw 6 - TIE Advanced) * Retired
Dova
Wed May 19, 2004 6:28 am
#2

The Kinetic resists get added to the base resist in the final combine. So, if you make a 4% base 4% layer and get 68% base and are triple layering 3 Kinetic layers you'd end up with 80% Kinetic and 68% base. What you need to do is make a pair of unlayered gloves using the resources you would normally use for segments and final combine. This will give you your unlayered base percentage (mine is 56%).


Say you can hit 56% unlayered base as I can. Then if you have 3 4% base layers in the segments AND you experiment quality to the max in the segment you will end up with a final combine that has the potential for 68-71% base (that's using my 56% unlayered base as an example. I give you a range for the base in the final combine because a 2% layer does not mean it is 2.0%, it could be 2.33% or 2.66% or some other fraction.


The bottom line is that there are several different ways to construct a layer to hit 80% Kinetic. Do you wantdecent base with really, really low HAM? As an example my low HAM layers are 2% Base/6% Kinetic and 1/1/1 HAM. Do you want higher base with higher HAM costs but still not astronomic HAM? These would be the 3% Base/4% Kinetic 6/6/6 HAM layers you've made. Do you want the highest possible base with no real regard to HAM cost? These layers would be maxed on base (4%) with 4% Kinetic protection and the few (if any) remaining points dumped into HAM reduction.


There is a chance that you can hit 80% Kinetic with 3 of your 3% base/4% Kinetic layers but only if you have great resources for segments and final combines. Remember also, that when you triple layer you can use different variations of layers. For instance, you may be able to hit 80% Kinetic if you use two 3/4 layers and one 4/4 layer in your segments. Hope this post was helpful to you.


Regards,


Dova Vachy Master Armorsmith/Master Weaponsmith/Master Merchant - Intrepid Server

jaxscorpio
Wed May 19, 2004 1:01 pm
#3

This was incredibly helpful. Thank you very much. For a while I thought I was doing something wrong. I will practice making some gloves tonight and play around with experimentation on the layers as you suggest to see how I fair with the resources I have.


Again, thanks for the help.





Lt. Col. Makenzie Phillips (Claw 6 - TIE Advanced) * Retired
Periak
Wed May 19, 2004 2:20 pm
#4

one thing to know to... experimenting with gloves will pretty much tell you your stats for all the armor pieces.. except maybe the chest piece. because it takes 4 segments, sometimes the math rounds differently and you end up with a base that is (usually) 1% lower than everything else. Only sometimes though.



Periak Toi
Master Armorsmith
Shop located South of Keren at 930, 1500
Armor Mecca Vendor tent at 893, 1452
.:The Cantham Initiative:.
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