Armorsmith Archive

Thread: Exact math equations behind armorcrafting

bash_chelik
Sat May 15, 2004 4:29 am
#1


I've posted thisinto another thread yesterday, but it doesn't belong there since that thread is about nice AS helper excel sheet. My apologies to Virtual Armorsmith thread owner.




Following info has been postedon swgcraft armorsmith forum few weeks ago,but i forgot to post it here also. I think that I've found exact math equations behind armorcrafting.


StartExpPercentage = q*(A*q+B), where:


q - weighted average quality of used resources,


A = 1.5 E-5


B = 1.5 E-2


MaxExpPercentage = q/10,


Formulas used to map experimental percentages (P) to actual resists in layers are:


BaseResist = 0.04*P+1,


SpecialResist = 0.14*P+1.


For advanced composite segments we have:


AdvCompBaseResist = 0.24*P+1


AdvCompSpecResist = 0.34*P+1


Resistanceof actual composite armor pieces (without resistance that come from used segments) will be:


CompArmorBaseResist = 0.39*P+1


It seems that these mapping formulas tend to be linear, so it will be easy to derive equations for other armors and segments (and for HAM maybe)...


Mapping formulas aren't very hard to derive, and i think that some other people came to same results, too. For StartExpPercentage i saw just some approximations (some better, some worse), and i think this is the one used by game.










Umma Gumma
darylr
Sat May 15, 2004 5:22 am
#2






bash_chelik wrote:


Formulas used to map experimental percentages (P) to actual resists in layers are:



BaseResist = 0.04*P+1,


SpecialResist = 0.14*P+1.


For advanced composite segments we have:


AdvCompBaseResist = 0.24*P+1


AdvCompSpecResist = 0.34*P+1








What is 1.5 E -5 and also 1.5 E -2? I assume this is scientific notation for .000015 and .015 respectively? It's been a long time since I've seen scientific notation though.


Also, to clear things up, you might want to change the first lables to LayerBaseResist and LayerSpecResist. I know I missed the fact that this was for the layers on the first couple of reads (though personal experience and logic of the layout suggested it)


Otherwise, great post.



AegolinAdaron
Sat May 15, 2004 5:39 am
#3

These are the formulas that are used in Virtual Armorsmith (http://web.tampabay.rr.com/hluinge/va12.zip). Unfortunately, exact is not always exact. For some strange reason the resists calculated can be off by 1% or so. Therefore, I am still testing and will choose the empirically found relations over the theoretical ones.


Emily
bash_chelik
Sat May 15, 2004 9:28 am
#4




darylr wrote:

What is 1.5 E -5 and also 1.5 E -2? I assume this is scientific notation for .000015 and .015 respectively? It's been a long time since I've seen scientific notation though.




You're right. 1.5 E-5 = 0.000015.






Also, to clear things up, you might want to change the first lables to LayerBaseResist and LayerSpecResist. I know I missed the fact that this was for the layers on the first couple of reads (though personal experience and logic of the layout suggested it)



I would like to change this, but i can't find option to edit my post. Is it some kind of advanced command, or i'm just blind and can't see it?









Umma Gumma
darylr
Wed May 19, 2004 5:44 am
#5






bash_chelik wrote:




darylr wrote:

What is 1.5 E -5 and also 1.5 E -2? I assume this is scientific notation for .000015 and .015 respectively? It's been a long time since I've seen scientific notation though.





You're right. 1.5 E-5 = 0.000015.






Also, to clear things up, you might want to change the first lables to LayerBaseResist and LayerSpecResist. I know I missed the fact that this was for the layers on the first couple of reads (though personal experience and logic of the layout suggested it)




I would like to change this, but i can't find option to edit my post. Is it some kind of advanced command, or i'm just blind and can't see it?









It's in the options tab at the top right of your post.

Krallic
Wed May 19, 2004 6:13 am
#6

The editbutton is not available until you hit "community veteran" after 6 months. Unless something changed recently?

So I guess bash_chelik (and me) will have a hard time editing.
NinjasLovePirates
Wed May 19, 2004 7:55 am
#7






Krallic wrote:
The editbutton is not available until you hit "community veteran" after 6 months. Unless something changed recently?

So I guess bash_chelik (and me) will have a hard time editing.





is it time related? i'm an Elder... i wonder if i have anything special...



Rick Maher
Master Armorsmith, Master Smuggler
"Uh... had a slight weapons malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?"
~Han Solo proving that Smugglers are the masters of talking their way out of a problem.


JaatoWaals
Wed May 19, 2004 8:15 am
#8

Interesting. I'm going to have to play around with the virtual armorsmith tool as well.



Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
darylr
Wed May 19, 2004 3:02 pm
#9






NinjasLovePirates wrote:





Krallic wrote:
The editbutton is not available until you hit "community veteran" after 6 months. Unless something changed recently?

So I guess bash_chelik (and me) will have a hard time editing.





is it time related? i'm an Elder... i wonder if i have anything special...




Yeah, I found that out soon after I posted. I fealt dumb when I first found it, I kept thinking, why didn't I see that before.


Status is also based on posts. I didn't get vet until I reached 100 posts, though I've been registered almost as long as anyone else.


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