Armorsmith Archive

Thread: Wrong encumbrance on armor?

Ravndalx
Wed Jul 07, 2004 7:10 am
#1



Hi all


First sorry if the tropic have been coved before, I did a search, but did not find thisproblem.


I know that most armor has a encumbrance stat, eg. health, action, mind (that is what you ppl mean with the term "ham" right?) penalty.


The problem is that whatever armor I put on, it gives me penalty in other stat than the ham???


Example: I have 1200 health, 700 action & 1000 mind, but I have like 10 in strength, 10 in constitution & 12 in quickness when I have put on a full suit of chitin armor (and I can't evenput on a full suit, it says I need more str, con & quickness)


What am I doing wrong here, or what did I miss??


Thanks in advance for replying.


- Ravndal


moosecat
Wed Jul 07, 2004 7:29 am
#2

encumb is based on secondaries not primaries


Example. Full Suit Ham Cost is 400/400/400


You will need to have at least 401 in all secondary. Some race have maxes on secondaries, so in order to wear those types of armor a smuggler would have to get an encumb slice or you would have to be buffed. I hope that helps.



Moosebacca

Master TK/Soon to be Master Rifleman
Ravndalx
Thu Jul 08, 2004 6:24 am
#3


Thanks for your reply, I did get a doctors buff last night and got the armor on, and it seem than you can keep the armor on after the buff runs out..!?


- Ravndal
moosecat
Thu Jul 08, 2004 8:11 am
#4

yes I believe you can. Might be a bug. I use to go neg on stats when that happened.



Moosebacca

Master TK/Soon to be Master Rifleman
Ainwyn
Thu Jul 08, 2004 10:31 am
#5

You can keep it on after the buff wears off, you just have penalties.



Tess (Ainwyn) Dle'kkar
12 point, RIS certified, Master Armorsmith
Wild Side Armor
Rogues Landing, Corellia (4404,2619)
Kettemoor
http://www.rogueslanding.com/wildside/
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