Armorsmith Archive

Thread: New patch increase my resistances 4%

omakr3w
Tue Mar 16, 2004 2:00 pm
#1

my ubese went from 74% to 80%



Domonk - Jedi Padawan
Master Armorsmith (retired)
Aoushi - Master Armorsmith - R.I.S. Certified 10/27/04
Master Weaponsmith
12 experimentation points for armor and weapons
vendors -3120, -5311 Imperium, Naboo
-5337 3415 South of Theed, Naboo
As a protector, failure is not an option. if you fail not only does your future end, but the future of the one you're trying to protect ends as well.
f33d84ck
Wed Mar 17, 2004 1:01 am
#2

The armor is ridicuously heavy with like 265 Health Encumberance, but i was making 66% before the patch and I just made 70% composite with the same segments.



The Cleric Regnor
http://mortis.teamego.com
ra1f
Wed Mar 17, 2004 1:19 am
#3

Mine has gone up 5%!! went from 68% now making 73% base, but have a 10 point ham increase
..

I have already done a bunchof testing today.. basically 2 things..

1- results are 'all over the board' one craft will be stats worse than before, the next will be about the same, but others are far far better.



Ralf Belefonte
Master Armorsmith - Quality Saves Lives
Tarquinas: TwinLoch, Talus; Coronet, Corellia

Cuyler Belefonte -- Retired
Jack of All Trades - Gave up chasing the Jedi Dream
Ruskins
Wed Mar 17, 2004 1:29 am
#4

My ubese only went up 1% to 73% but y'know any increase is a good increase. cant say i see what all the fuss is about.
UmmonPrime
Wed Mar 17, 2004 1:35 am
#5

how many exp points are you guys working with?



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Laeir
Wed Mar 17, 2004 1:42 am
#6

Yes, Masters will see slight improvements in the primary experimentation line for any item using resources with limited stats. This will be at the expense of points put into the secondary experimentation lines. Non-masters will produce significantly lower quality items all around which would make it even harder for new players to break into the market. I don't know why all the Masters were against the change, but I'd rather have non-masters be able to produce somewhat competative items at the Tech IV level.
ShaoSanPoi
Wed Mar 17, 2004 1:43 am
#7

Are you a 12 point AS? I am only a 10 point AS. I tried some experiments, but was getting the same 66% base using all10 points instead of8 like before.The HAM difference on the final product isn't that bad, but I had the same results on layers. So if I carried those extra HAM points from layer tosegment to final product that could be a big difference.Well it's good to see some people are getting better results. I'll try more tests later maybe I was just unlucky.



Shao
[Shaolin Inc.[
[Vendor Tatooine -379 -5188[

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