Armorsmith Archive

Thread: Any one else like this patch as well

FignarKrynn
Tue Mar 16, 2004 4:12 pm
#1

I have to say i love this patch for3 reasons one the crit fails have dropped whooooo 2ndly i got my ubese to 76% which i am happy about, pitty its being rolled back tomorrow, people shouldhave given it a chance and 3rdly i always seem to get amazings now on a regular basis which is ace ! however now its back to crits every 2 seconds lol




Elder Old School 12pt Armoursmith
Vendors in "THE MALL - HONOUR CITY COLOSSAL"


WarriorCode
Tue Mar 16, 2004 4:23 pm
#2

I craft armor on a regular basis...yesterday I was getting 80%Kenetic/73% Energy/70% Electric/63% Base with 8 quality and 2 Durability experimentation points.


Today uing the same materials, I get 80% Kenetic/69% Energy/66%Electric/59% Base using 10 experimentation points in quality which also produces higher HAM. How is that good?


-Wai'Kohn


Master Armorsmith


Naritus





Wai'Kohn Tothul

Master Armorsmith
Master Chef
RIS Certified
**Come visit the Dark Prophecy Mall -5955 1146 (Talus)**
WarriorCode
Tue Mar 16, 2004 4:25 pm
#3

Oh yeah, and experimentation is all over the board, 1 suit would give me 1 critical failure yesterday (cost of say 1 chest plate worth of resources)


Today, with the experimentation all over the board, it took me 5 chest plates to get one with optimal results. I like knowing what I will get when I experiment, I can live with the critical failures.


-Wai'Kohn


Master Armorsmith


Naritus





Wai'Kohn Tothul

Master Armorsmith
Master Chef
RIS Certified
**Come visit the Dark Prophecy Mall -5955 1146 (Talus)**
FignarKrynn
Tue Mar 16, 2004 4:30 pm
#4

so much anger relax dude



Elder Old School 12pt Armoursmith
Vendors in "THE MALL - HONOUR CITY COLOSSAL"


eman7h
Tue Mar 16, 2004 4:33 pm
#5

Dosn't seem angry to me...




Morhea Jakri | Eclipse
Mayor Of Baulder Dash, Tatooine
Shipwright


UmmonPrime
Tue Mar 16, 2004 4:39 pm
#6

I think we all agreed before the patch that ubese would be better because it isa one liner.


That's cool though, becuaseubese is what I used to get myself into the AS market. Good ubese could actually help the up and coming armorsmith get a foothold.





Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Mamacita_Maji
Tue Mar 16, 2004 4:46 pm
#7

Patch is double edged, and overall I'm glad it's going away.



With best materials: (I use this very infrequently)


Armor - I was able to turn my 69% into 72% easily, and it is more ecumbrance now too because it uses those points.


Layers - I was able to turn my 4.++% layers into 5% which is going tobe very high resist.


Segments - dunno yet.



With very good materials but not best: (I use this on a daily basis)


Armor - dunno, all my resources are very good.


Layers - I get about the same resists and lose abouttwo to threeexperiment points which should go to lowering ecumbrance.


Segments - dunno yet.



With poor materials: (I use this for stun layers and all sorts of other types of armor -- again very common usage)


All very poor, forget it.



Summary -It is nice for those few pieces to get an extra 1-5% and hit the cap but for the things I make every day this really patch really hurts.



Maji's Combine - Flurry

WTB "The Great Purge"
Sorackles
Tue Mar 16, 2004 6:37 pm
#8



WarriorCode wrote:

I craft armor on a regular basis...yesterday I was getting 80%Kenetic/73% Energy/70% Electric/63% Base with 8 quality and 2 Durability experimentation points.

Today uing the same materials, I get 80% Kenetic/69% Energy/66%Electric/59% Base using 10 experimentation points in quality which also produces higher HAM. How is that good?

-Wai'Kohn

Master Armorsmith

Naritus






This is why the community was against this patch. Warrior post this result in the other thread that is "Results before patch and After" or something like that. Try and get it in Vig's head that this patch was ONLY good for master smiths with 12 points. The majority of the armorsmith community doesn't have that many points and it will kill any new smiths from making any money at all.



NIF Armor - Managed By: Belgarion & Jorj - No Longer in Business
(Nabubu Mall, Naboo: -1324, -4207)
Belgarion Godslayer - Killed by the CURB
"One thing to realize, too, is that those posting and reading on the forums is a small sliver of our overall fanbase." - Haden Blackman
Hardback
Tue Mar 16, 2004 6:44 pm
#9


So farI have made test pieces of 80% Ubese using some best and some second best resources, and76% base Composite using best resources,hams similar to my pre patch stun Composite


I would like to have tested some Imperial PSGs but I won't have time


I think its a shame we can't have the patch for at least afew days to test it properly



Tenhut
Master Armoursmith of TAO
Gemni
Tue Mar 16, 2004 8:04 pm
#10











This is why the community was against this patch. Warrior post this result in the other thread that is "Results before patch and After" or something like that. Try and get it in Vig's head that this patch was ONLY good for master smiths with 12 points. The majority of the armorsmith community doesn't have that many points and it will kill any new smiths from making any money at all.





Ok, I've been 10 pointer armorsmith fora little over 6 months.

Could you enlighten me if I missed anything, but, since when any 10 pointer had any edge over 12 pointer? To my knowledge pre patch or post patch, 12 pointers always had the edge. Am I correct?

This will make it worse? how?


They have made money, and investedmillionson tapes, aren't they entitled to have a edge overthose who haven't?If they aren't, then, why do they (and you in a future) invest huge amount of money on tapes?

You say it will kill any new smiths from making any money at all? Lets not go thatextreme.


Although,they have always had edge over me, yet I still could make money.(Mebbe not the money you are expecting fromthis profession... and certainly not by overnight.) So, what is the difference pre and post patch? I fail to see why you are so panicking?




Pann

Shadowfire Armorsmith
Vigeant
Tue Mar 16, 2004 8:19 pm
#11

people make bad stuff because they do like they used to: they take the first experiment they make.


experiment more on your stuff you will get better products.





Vigeant
Master Armorsmith
Nerfed Jedi Master
SWG Beta Paying still cancelled.
ChinGoo
Wed Mar 17, 2004 5:58 am
#12



I have made and experiment onmore than 200 layers last night. And I think I only got one Amazing success. Now, grant that I only got like 2 critical failures, the new patch is harder to get better armor with the same materials.


Like someone else mentioned on this thread or on another, perhaps, they are trying to make the UBER protection with low ham cost RARE. But, I really doubt that because if we have good resources, ham will not be much of a problem.


I have 11 exp points. Yes, as Pann pointed out, pre patch or not, AS with 11 or 12 will have advantages over 10 pt. And, yes. They have earned it by spending their arms and legs for those skill tapes. But, I tell you what, this patch yesterday put a BIGGERGAP between AS with 10 exp and with 11 and 12.


So, I don't know....


As for me, I just took the advantage of yesterday's patch...though I only slept for 2 fricking hours....


The prepatch version allowed us to have a better protection/ecum combination, but the yesterday patch didn't. So, I've made a whole bunch of VERY LOW HAM layers. If those are combined with patch-rolled back version layers, the adv composite armor will ROCK!!!! SUPER low ecum and 80% kinetic, heat, or energy composites!!!


my two cents....



Message Edited by ChinGoo on 03-17-2004 05:00 AM

Message Edited by ChinGoo on 03-17-2004 05:02 AM



Timeless - The BEST AS wanna be Moenia, Naboo Vendor (5270 -4222)

My armors comes w/ free slicing & Armor lifetime free repair by me. The slicing and repairs are done at my shop.

"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."



.
MrMud
Wed Mar 17, 2004 6:15 am
#13

Just because we can make better armor doesnt mean that the patch was good.

There are several reasons why im glad that its going away.
1. It punishes anyone without skilltapes extreemly hard because of the way that you can break the experimentation cap.
2. It forces everyone into single line experimentation.
3. It is bugged beyond belief.
4. Amazing sucesses are the new critical fails.

The 3rd and 4th argument might require som explanation.
Currently it seems that they way that cap breakage occurs is because the system does not stop at the normal cap when the last point used for experimentation. Before if you were at 79% and your cap were at 80% you would get to 80% with a great sucess. Currently you will get 85 or 86% depending on how the rounding down. This means that the best way to craft is to get as close as possible to, but not touch, the experimentation cap. With the current system that is easily achived by having 10 great sucesses in a row as that will usually leave you 1 or 2% from the cap and then using your remaining points (if you have any) to break the cap. Sometimes it is even possible to break the cap twice, exactly how this works i havent been able to figure out but i do know that i managed to experiment my segments from a cap of 83% to 95% using a total of 12 points in a single line.
Another result of this is that amazing sucesses are now only desirable under very specific conditions. Most of the time you will through an amazing sucess break the experimentation barrier at an worse point that what you would with great sucesses. For example should you get 8 great sucesses and 2 amazing there is a significant risk that you will touch the cap or just break it instead of going just under it. The result is a significant loss in experimentation power. During my crafting yesterday I cursed as much when getting amazing sucesses as when i got critical fails.



Seltak
(Retired) Master Armorsmith with 12 Experiemental points, RIS capable
Seltak Armor - Coronet - Corellia (625 -5113), EFF Fortress Mall - Fortress - Lok ( -2186 -3778)
Buying Giant Dune Kimogila Scales - Price negotiable
Brissa
Unlocked 24 April 2004 @ 32 professions
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