Armorsmith Archive
Thread: Composite base resists, HAMs, etc
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d0qtrX
Wed Mar 17, 2004 12:09 pm
#1
Can a Master AS give me a quick summary of what seems to be the higher end in Composite suits?
Questions:
1. How high resists does an unleyered suit have?
2. How much of a HAM penalty is there for adding layers?
Basically those are the two things i would like to know.
I'm thinking that if the base resists are high enough, I can get a good slice and have a composite suit have 80%+ kinetic and low HAM cost (for compsite, anyway).
Any advice, links would be very helpful and appreciated.
Thanks!
KnightHawk420
Wed Mar 17, 2004 6:02 pm
#2
d0qtrX wrote:
Can a Master AS give me a quick summary of what seems to be the higher end in Composite suits?
Questions:
1. How high resists does an unleyered suit have?
2. How much of a HAM penalty is there for adding layers?
Basically those are the two things i would like to know.
I'm thinking that if the base resists are high enough, I can get a good slice and have a composite suit have 80%+ kinetic and low HAM cost (for compsite, anyway).
Any advice, links would be very helpful and appreciated.
Thanks!
1. Generally 50% - 60%. Unlayered. Best I've ever seen was 60% unlayered.
2. HAM penalties vary on layers. Ultimately what the HAM is depends a whole heckuva alot as to what the armorsmith was trying to achieve. Generally speaking however figure it this way... a full suit of unlayered composite will have roughly 400 - 500 encumbrances on your secondaries. A full 3 layer suit of armor will run about 850 - 1000 on secondaries. Something being experimented for low ham with layers or some oddball combination will end up between 500 - 850 encumbrance.
Personally I make 3 layer kinetic suits. I experiment the HAMS though to be no heavier than if it had 2 maxed out kinetic layers. By doing this I get quite a bit more base effect ouf of it. Without much more ham penalty. I get the 80% kinetic "easily" without slices. If it does get sliced then all my base stats will start approaching 80% or beyond.
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