Armorsmith Archive
Thread: Kinetic Composite Experimentation Question
Dova (and anyone else) please correct if I'm wrong here as I'm still pretty new to the smith game.
First -from what I have seen, all you need to do to hit the 80% kinetic mark is to use layers whose base + special protections add up to 9. So 2/7, 3/6 and 4/5 all work. With my materials, I start with layers that are 2% base. So if I'm going for light HAM I use 2/7. If I want a slightly higher base at the expense of HAM, I go with 4/5. (the reason for this is that I can reach 2/7 using less points than 4/5)
Second -when experimenting on the final combine I *think* I have noticed that once you hit 80% on any special protection, any further experimentation won't raise the base either. The exception is the small bump you sometimes get via durability. Am I correct here?
Message Edited by Edric_Bayne on 03-06-2004 09:27 AM
Dova wrote:
What Krallic said. I don't understand the point of one Energy layer at all. You're making sure that the player cannot have a high resist to Energy by doing so. Energy can no longer be affected by and effectiveness sliceby moving it to a special protection. Do triple layered kinetic with more focus on HAM reduction and you'll end up with a better, more balanced suit.
On the other hand, slicing is much, much more effective at reducing encumbrance. A 2/1 Kinetic/Energy layered suit can have 80% kinetic and 75% energy resists (higher if you have 12 experimentation points) without relying on an effectiveness slice.
What I do to get Kinetic 80%/62% Base:
Layers - 4% base, 5% special, rest of points on durability line
Segment - max out quality line, rest of points on durability line
Armor - max out quality line, rest of points on durability line
This does make a heavy suit, but most people do not care b/c they rely on buffs. The determining factor in the base resist using this process is the quality of the resources. Each time I get a better resource (e.g. better Intrusive ore)I get a bump in base. If i get a better resource for the layer, I usually get to lower encumbrance a couple points.
There is a good post on layers over on the AS forum of swgcraft.com. Reading that made me dizzy at first, but upon rereading it I understood.
Well ok... I think I am going to have to go back and retry my tests on composite layers...
This is what I got with my Triple Kinetic Layered Adv. Composite Segments
Kinetic 80%
Electric 66%
Base 51%
Kinetic Layer was 3% base and 10% Kinetic
83/83/321Helm
299 /122 /87 Chest
129 /216 /86 Legs
83 /98 /85 boots
87 /83 /88 Gloves
83 /80 /87 Right Bracer
83 /80 /85 Right Bicept
83 /83 /86Left Bracer
83 /80 /85Left Bicept
1013 / 925 / 1010
As you can see its a bit insane on the HAMs
I am still trying to figure out a good Balance... But with limited resources I really dont want to waste too much just on experiments like the one above...
So I will take some suggestions from this thread and try a new Kinetic Layer that is around 3% Base and 6% Kinetic with Reduction on HAM from the layer
and then a ADV. Comp Segment that is 2 Layers kinetic and Experimented to about a 20 to 22% base with Some points spent into the HAM costs...
So does this sound like it might work???
Thanks guys!!!