Armorsmith Archive

Thread: Armor stats?

DMaster0
Tue Jul 15, 2003 4:55 am
#1

I'm curious here, what's the relationship with the stats on armor?

I'm looking at a lot of mabari armor on the bazzar, and all the protections look like they're actually worse than my bone armor. That can't be right, can it?

Also the armor rating is still one. That doesn't seem like there's much advantage to get the next class of armor, but I know that can't be right, can it? I know some people might be selling junk armor on the bazzar, so is there a recommended "stat level" for buying specific levels of armor? Anyone who knows, it would be great if you'd write up a guide on it.
Cassiopeia666
Tue Jul 15, 2003 5:02 am
#2

There is one word to describe the problem: experimentation



Bone armor is buildable by every Artisan, a master Artisan can put in 11 Experimentation points to increase armor.



Every other armor is only buildable by Armorsmith. But for this armor you cant use *normal* experimentation points, you need Armor experimentation points.


As long as the Armorsmith dont get the experimentation skill he can just use 1 EXP point to increase Armor.



Same goes for other Artisan elite professions.



So long /Cass





Cassiopeia
Former Master Architect and Master Artisan
Medic
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Rykith
Thu Jul 17, 2003 7:39 am
#3

Well...


I have a Prima Official Strategy Guide and it list Armor as having a "Generic Effectiveness" rating, but when you look at the armors in game there is no mention of a "Generic Effectiveness". Based on my Armor use, I beleive they are listing the Base Effectiveness of armor in the examined stats window because i am getting alot more than 5% of damage blocked for Mabari. Another thing that, I think, supports this is the fact that when you examine a piece of armor the stats listed are under special protections.


By the Way, the Official Startegy Guide list:


Bone Armor 10% Generic Effectiveness


Chitin Armor 15% Generic Effectiveness


Composite 20% Generic Effectiveness


Marine/Trooper 30% Generic Effectiveness


Mabari isn't listed ???


The first stat "Special Protection"(not sure cause servers are down) is the only one that can be tweaked by an Armorsmith.


And Finally


I am Neeban Ialir, Armorsmith =)


Kettemoor Server, Corellia Tyrena

Leana_Txorana
Thu Jul 17, 2003 7:49 am
#4

DMaster0 - The other thing not directly dealt with by the others is:


Bone protects against Energy ie. blasters. So while it may have higher percent protections, it has 0% protection against Kinetic (Creature attacks)


So if you are engaged in more PvP or missions that involve blaster fire, bone is the better armor. But if you are dealing more with creatures or brawlers, then the other is better.




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Joost1000
Sat Nov 13, 2004 2:08 pm
#5

I would like to know what is bout the max stats on every different armor base/special protection?. Only am really interested in padded/comp/bone/ubese/defender/malbari armor stats.
Preloaded
Thu Nov 18, 2004 5:38 pm
#6

Innate special and non vulnerable armor percentages can be experimented up to but not exceeding 80%.

Innate special and non vulnerable armor percentages can then be sliced to but not exceedning 90%


Alternate segment and enhancers/layers can be used to boost these values and move non vulnerable statistics to special or vulernerable statistics to special (Neither of these will be affected by a effecetivness slice)


Bone Armor
Special Resistance: Energy


Vulnerabilities: Kinetic, Blast, Stun, Heat, Cold, Acid


Chitin
Special Resistance: Kinetic

Vulnerabilities: Stun, Heat, Cold, Electricity



Composite Armor
Special Resistance: Electricity

Vulnerabilities: Stun



Kashyyykan Ceremonial Armor
Special Resistance: Kinetic

Vulnerabilities: Stun, Acid

Kashyyykan Black Mountain Armor
Special Resistance: Kinetic


Vulnerabilities: Heat, Stun, Cold

Kashyyykan Hunting Armor
Special Resistance: Kinetic


Vulnerabilities: Stun



Mabari Armorweave
Special Resistance: Heat, Blast

Vulnerabilities: Energy, Stun, Acid



Padded Armor
Special Resistance: Blast

Vulnerabilities: Stun, Heat, Acid



Personal Shield Generators (PSG’s)
Special Resistance: Energy

Vulnerabilities: Acid, Blast, Kinetic



Tantel Armor
Special Resistance: Energy

Vulnerabilities: none



Ubese Armor
Special Resistance: Kinetic

Vulnerabilities: Heat, Stun, Cold


All armor is vulnerable to Lightsaber Damage

As noted layers and enhancers can (and often) are used to modify vulnerable statistics.

See Stickied Armorsmith FAQ for more information.



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