Armorsmith Archive
Thread: Havent seen this posted anywhere but I assume most armorsmiths know this...
ER = Experimental Resistance Percentage
BE = Base Effectiveness
SE = Special Effectiveness
S = Segment
L = Layer
L1 = Layer 1
L2 = Layer 2
L3 = Layer 3
SE = Segment Enhancer
BEL = (1 + 4xEQ)
SEL = (1 + 14xER)
Composite Armor Segment
BES = (1 + 9xEQ) + BEL1 + BEL2 + BEL3 + BESE
SES = (1 + 14xER) + SEL1 + SEL2 + SEL3 + SESE
Advanced Composite Armor Segment
BES = (1 + 24xEQ) + BEL1 + BEL2 + BEL3 + BESE
SES = (1 + 34xER) + SEL1 + SEL2 + SEL3 + SESE (For Electricity)
SES = SEL1 + SEL2 + SEL3 + SESE (For other resists)
Armor Piece
BEA = (1 + 39xEQ) + BES
SEA = ??
SEA = SES (For Stun)
PSG mk.1
BEP1 = (1 + 19xEQ)
SEP1 = (1 + 29xER)
PSG mk.2
BEP2 = (1 + 29xEQ)
SEP2 = (1 + 44xER)
PSG mk.3
BEP3 = (1 + 39xEQ)
SEP3 = (1 + 59xER)
Why oh why did you have to do this to my brain so early in the morning? ![]()
JaatoWaals: Sure you can use it for guide.
A small addition/correction :
Composite Armor Segment
BES = (1 + 9xEQ) + BEL1 + BEL2 + BEL3 + BESE
SES = (1 + 14xER) + SEL1 + SEL2 + SEL3 + SESE (For Electricity)
SES = SEL1 + SEL2 + SEL3 + SESE (For other resists)
Still gotta figure out the SEA for the Composite Armor pieces.
NancyJ: I dont have the formulas for ubese (yet) mainly cause I havent made it much yet.
But I'll try to figure them out as well for the other armor types whenI got time.
Slider067: ![]()
Beldaran wrote:
Still gotta figure out the SEA for the Composite Armor pieces.
SEA = (1 + 39xEQ) + BEs + SEs is seems correct with a sidenote that the displayed SEA is "lagging" one experimentation step.
The displayed SEA is the actual SEA from the previous experimentation step.
Its funny that experimenting the special effectiveness affects the condition and not the special effect but we cant have working prefectly now can we? ![]()
BEL = (1 + 4xEQ)
SEL = (1 + 14xER)
UbeseArmor Segment
BES = (1 + 4xEQ) + BEL + BESE
SES = (1 + 9xER) + SEL + SESE
Advanced Ubese Armor Segment
BES = (1 + 19xEQ) + BEL + BESE
SES = (1 + 29xER) + SEL+ SESE (For Kinetic)
SES = SEL + SESE (For other resists)
Armor Piece
BEA = (1 + 29xEQ) + BES
SEA = (1 + 39xER) + SES (For Kinetic)
SEA = SES (For other resists)