Armorsmith Archive
Thread: post armor schematics here
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Explorer_Jim
Thu Apr 07, 2005 4:28 pm
#1
Novice AS info here, copied from my original post:
Assault Armour Segment:
10 steel, 5 iron, 15 polymer, 5 scaley hide
(options) 4 individual layers , 1 segment enhancer
Assault Armour Core:
55 hide, 30 fiberplast, 30 metal, 25 gemstone, 1 Assault Armour Segment
(options) 1 core enhancer
Battle Armour Segment:
10 steel, 5 aluminium, 15 polymer, 5 wooly hide
(options) 4 individual layers , 1 segment enhancer
Battle Armour Core:
55 hide, 30 fiberplast, 30 metal, 25 gemstone, 1 Battle Armour Segment
(options) 1 core enhancer
Recon Armour Segment:
10 steel, 5 copper, 15 polymer, 5 leathery hide
(options) 4 individual layers , 1 segment enhancer
Recon Armour Core:
55 hide, 30 fiberplast, 30 metal, 25 gemstone, 1 Recon Armour Segment
(options) 1 core enhancer
Armour Appearance Schems (chests for examples)
Bone Chestplate
100 bone, 50 metal, 3 identical Battle Armour Cores, 1 fiberplast panel, 1 reinforced fiber panel,
(options) 1 Biological-Mechanical Cartridge, 1 Feathered Appearence Enhancement, 1 Armour Appearence Enhancement
Mabari Chestplate
290 hide, 150 metal, 7 identical Recon Armour Cores, 1 synth cloth, 1 reinforced fiber panel
(options) 1 Biological-Mechanical Cartridge, 1 Feathered Appearence Enhancement, 1 Armour Appearence Enhancement
Experimentation on segments and cores is two lines, both 50/50 oq/ut for condition and general protection.
Experimentation on the final combine is for condition and needs.... wait for it....
33/33/33 dr/oq/ut
Assault Armour Segment:
10 steel, 5 iron, 15 polymer, 5 scaley hide
(options) 4 individual layers , 1 segment enhancer
Assault Armour Core:
55 hide, 30 fiberplast, 30 metal, 25 gemstone, 1 Assault Armour Segment
(options) 1 core enhancer
Battle Armour Segment:
10 steel, 5 aluminium, 15 polymer, 5 wooly hide
(options) 4 individual layers , 1 segment enhancer
Battle Armour Core:
55 hide, 30 fiberplast, 30 metal, 25 gemstone, 1 Battle Armour Segment
(options) 1 core enhancer
Recon Armour Segment:
10 steel, 5 copper, 15 polymer, 5 leathery hide
(options) 4 individual layers , 1 segment enhancer
Recon Armour Core:
55 hide, 30 fiberplast, 30 metal, 25 gemstone, 1 Recon Armour Segment
(options) 1 core enhancer
Armour Appearance Schems (chests for examples)
Bone Chestplate
100 bone, 50 metal, 3 identical Battle Armour Cores, 1 fiberplast panel, 1 reinforced fiber panel,
(options) 1 Biological-Mechanical Cartridge, 1 Feathered Appearence Enhancement, 1 Armour Appearence Enhancement
Mabari Chestplate
290 hide, 150 metal, 7 identical Recon Armour Cores, 1 synth cloth, 1 reinforced fiber panel
(options) 1 Biological-Mechanical Cartridge, 1 Feathered Appearence Enhancement, 1 Armour Appearence Enhancement
Experimentation on segments and cores is two lines, both 50/50 oq/ut for condition and general protection.
Experimentation on the final combine is for condition and needs.... wait for it....
33/33/33 dr/oq/ut
Mcgreag
Thu Apr 07, 2005 6:24 pm
#3
745 hides for 1 chest plate...
Armor is not going to be cheap post CU that's for sure.
Armor is not going to be cheap post CU that's for sure.
Message Edited by Mcgreag on 04-08-2005 03:25 AM
Mardonius
Thu Apr 07, 2005 7:02 pm
#4
Are those Basic, Standard, or Advanced cores? Basic, I assume.
Message Edited by Mardonius on 04-07-2005 09:03 PM
_Monroe_
Thu Apr 07, 2005 7:07 pm
#5
Basic.
Standard Reconnaissance Core
70u Leathery Hide
35u Naboo Fiberplast
35u Polymer
30u Steel
30u Aluminum
25u Crystalline Gemstones
1 Reconnaissance Armor Segment
1 Reconnaissance Armor Segment
1 Armor Core Enhancement (optional)
Message Edited by _Monroe_ on 04-07-2005 08:41 PM
Valkyrie36
Thu Apr 07, 2005 10:31 pm
#7
Yea..just like the basic armor we craft now. All basic non-specific resouces. I Imagine the advanced stuff will get specific like Comp and Padded are now...
Valkyrie36
Thu Apr 07, 2005 10:37 pm
#8
Question for all you seeing this on TC now...did they give Smiths the schematics for fiberplast panels, reinforced fiber panels and synth cloth?
Valkyrie36
Thu Apr 07, 2005 10:42 pm
#10
Bah..figured I was streaching my hopes a bit far..LOL
Thanks 
Okram2k
Fri Apr 08, 2005 12:48 am
#11
As we start grinding armorsmith, post all armor schematics, paticuarly resource requirements here as you come across them.
JangoFett100
Fri Apr 08, 2005 4:57 am
#12
I think we are lagging behind. There is already a master weaponsmith. On the plus side I think we all got some tailor skills. I'm gonna try to work my way up through the layers, but It's a safe bet that I won't get much farther than that before they open up the frogs.
Rinviero
Fri Apr 08, 2005 4:59 am
#13
JangoFett100 wrote:
I think we are lagging behind. There is already a master weaponsmith. On the plus side I think we all got some tailor skills. I'm gonna try to work my way up through the layers, but It's a safe bet that I won't get much farther than that before they open up the frogs.
WS is an easy grind, can do it in a few hours....
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