Armorsmith Archive

Thread: Suggestion for Experimenting on Armor post CU

FloorPizza
Sat Apr 09, 2005 4:09 pm
#1

The devs have stated that armor "hindrances" would be cast in stone: we would be unable to experiment it down, and that it would increase as the armor's effectiveness increases.


Since they're not going to let us experiment this down (like we do HAM encumbrance now), how about if they let us experiment down the Armor Certification Level? This would allow novice brawlers, artisans, etc. the ability to have at least some degree of protection. Obviously, since experimentation points would be spent to bring the cert level down, not very many points would be available to increase the effectiveness of the armor.


Comments?



- I supported keeping & balancing the original combat system You can too


25 down, 0 to go. Unlocked 5/21/04.
Can you imagine how cool the original combat system would've been if they put the same amount of work and effort into it as they did the CU?
Jediknight2k1
Sat Apr 09, 2005 4:28 pm
#2

I think the devs are trying to avoid new players getting to much to soon.

In the current system a novice brawler can get a full suit of comp and go grind his master in a a few days. With CU I think they new players to feel as though that the master title is something worth achieving.

Maybe bone armor should be made available to new players but any of the advance armors(padded,composite etc) should still remain certed at elite levels.



Eomer

Reb Rivendale Crusaders

Elder Jedi & Alliance Ace Pilot

Nothing Got Enhanced(but everything got nerfed)


PvPing untill there is something else to do.

Vizzer
Sat Apr 09, 2005 5:47 pm
#3

Message Edited by Vizzer on 04-09-2005 06:52 PM



Z Vizzer µ
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| Knights of Kauri | Guild Leader |
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.::. The only thing worse then arguing with stupidity... is trying to defend it. .::.
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_Monroe_
Sat Apr 09, 2005 5:50 pm
#4

I don't think we will ever get to lower the costs of wearing armor. I think i could be happy with one line for kin/energy, one line for elemental and one line for condition. Layers, segs and cores.



Monroe - Medic (formerly Kiom)
Xana - Jedi
Tarantella - Structures
Cebak - Entertainer
Ruebacca
Sat Apr 09, 2005 8:31 pm
#5

thay distroied AS as a craft. thats plan and simple. I hope the improvements to the game are worth it.







Ruebacca

Emperor of Lok, Raider of Rori, Newb of Naboo, Merchant of Corellia, Bain of the Ewoks, Looter of Dathomar, Hunter of Huurons and Defender of Tatooine.

Raiker: Hunting Reb wounded in Restuss.
Arialias
Sun Apr 10, 2005 8:43 am
#6






Jediknight2k1 wrote:
I think the devs are trying to avoid new players getting to much to soon.

In the current system a novice brawler can get a full suit of comp and go grind his master in a a few days. With CU I think they new players to feel as though that the master title is something worth achieving.

Maybe bone armor should be made available to new players but any of the advance armors(padded,composite etc) should still remain certed at elite levels.



What new players?




DARK SIDE FORCE MASTER

(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)




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