Armorsmith Archive

Thread: whioch do u think was more game breaking

cdsixer
Sat Apr 09, 2005 1:00 pm
#1

me and a friend are havin an argument about this

he thinks that 80% kin and buffs ruind this game pve wise

i think melee mit and buffs ruind th egame pve wise

i can take my AS with no combat and stand next to a krayt and get slammed hard with 80%kin and full buffs were i can take my TKM un armored with full buffs and melee mit 3 against a krayt and get hit for little

wich do u think was more gamebreaking???



"This Emulator stuff is nothing more then a hobby for some really smart people. If someone can write an SWG emulatorthats any good, please apply for a job here. You also better know SQL pretty well and have an oracle database and a ton of other important stuff. SWGEmu is nothing more then a UI mod. Now if some genius ever pulled it off... well that would be another matter entirely. You seariously don't think we're worried about this do you?"
-Smed 03-24-06

Remember... Remember... The 15th of November...
Devs still think SWG is great? Look here!
Dariane_Kamutsovy
Sat Apr 09, 2005 1:02 pm
#2






cdsixer wrote:
me and a friend are havin an argument about this

he thinks that 80% kin and buffs ruind this game pve wise

i think melee mit and buffs ruind th egame pve wise

i can take my AS with no combat and stand next to a krayt and get slammed hard with 80%kin and full buffs were i can take my TKM un armored with full buffs and melee mit 3 against a krayt and get hit for little

wich do u think was more gamebreaking???






My opinion?


And 80% kin armor, AND buffs AND mitigation



It all together caused inbalancing and was never really thought thru

Message Edited by Dariane_Kamutsovy on 04-09-2005 10:03 PM

cdsixer
Sat Apr 09, 2005 1:05 pm
#3

pick one of the 2, imo mit killed it more



"This Emulator stuff is nothing more then a hobby for some really smart people. If someone can write an SWG emulatorthats any good, please apply for a job here. You also better know SQL pretty well and have an oracle database and a ton of other important stuff. SWGEmu is nothing more then a UI mod. Now if some genius ever pulled it off... well that would be another matter entirely. You seariously don't think we're worried about this do you?"
-Smed 03-24-06

Remember... Remember... The 15th of November...
Devs still think SWG is great? Look here!
HairlessWook
Sat Apr 09, 2005 1:07 pm
#4

I think it was the whoring of buffs and armor that ruined game....these things are too cheap. The ability to be superman is far too easy to come by...in every other rpg I have played Uber stuff can only be worn by only the most elite of players. In SWGany noob in the world including myself can buy credits from umpteen thousand websties, go to a thousand different vendors and buy anything uber for pennies on the dollar, this should not happen...u should hafta' earn the rite to wear and use uber items. But to be honest, theres always an exploit to everything.



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Mujadaddy
Sat Apr 09, 2005 8:42 pm
#5

Without the buffs, there would be no wearing of the uber-armors. So it's not a choice between two, it's just the one -- buffs.

Mitigations only work on players and their pets b/c it narrows the min-max damage range. A Krayt hitting for "450-460" will hurt no matter what your melee mitigation is.



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cdsixer
Sun Apr 10, 2005 8:06 am
#6



Imaridril wrote:
I think the original poster is confusing Mitigation with Melee Toughness.



nope im talkin mit here,befor emit i could get 300 with 80% comp by a krayt, after it i take about 50-100 per hit from a krayt and 150-200 with no armor



"This Emulator stuff is nothing more then a hobby for some really smart people. If someone can write an SWG emulatorthats any good, please apply for a job here. You also better know SQL pretty well and have an oracle database and a ton of other important stuff. SWGEmu is nothing more then a UI mod. Now if some genius ever pulled it off... well that would be another matter entirely. You seariously don't think we're worried about this do you?"
-Smed 03-24-06

Remember... Remember... The 15th of November...
Devs still think SWG is great? Look here!
Drussinlegend
Sun Apr 10, 2005 8:17 am
#7

Well all this as ide you are going to get this after curb i would say .

Your welcome to it .





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Imaridril
Sun Apr 10, 2005 12:42 pm
#8

I think the original poster is confusing Mitigation with Melee Toughness.




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Imaridril
Sun Apr 10, 2005 2:39 pm
#9






cdsixer wrote:





Imaridril wrote:

I think the original poster is confusing Mitigation with Melee Toughness.





nope im talkin mit here,befor emit i could get 300 with 80% comp by a krayt, after it i take about 50-100 per hit from a krayt and 150-200 with no armor





That's not happening because of Mitigation. Its your melee toughness skill that is reducing the damage. All Mitigation does is shrink the range between min and max damage on a particular attack. For example, if you get hit by a weapon that normally does 100-200 damage, it will be reduced to 100-140 damage if you have Melee Mitigation 3, however this has almost no impact on PvE, because the difference between min and max damage for most NPC attacks is already super tiny. The various melee toughness skills, such as Two Handed Melee Toughness and Unarmed Toughness are what is reducing the damage by such a large amount.




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