Armorsmith Archive
Thread: Armor Costs in CU
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Ithrien_Maiz
Sun Apr 10, 2005 1:28 pm
#1
Uhm...
I thought we were supposed to be trying to stabilize the economy. And for awhile it seemed it was working.
So now we decide to decrease creature resource harvests and increase creature resource requirements...not increase a little but increase ALOT.
Was this done so that more people would take up the scouting/ranger profession?
agent156
Sun Apr 10, 2005 2:39 pm
#2
Creature harvests are not up or down on TC. I've been a newb scout a few times 
The problem is killing anything that drops a good amount.
Its not that our skills don't give us enough power, its that anything above your 'level' hits you extra hard.
There won't be a mass influx into the Scout or Ranger profs, there will be a lot of people droping it.
Check this out - click
The problem is killing anything that drops a good amount.
Its not that our skills don't give us enough power, its that anything above your 'level' hits you extra hard.
There won't be a mass influx into the Scout or Ranger profs, there will be a lot of people droping it.
Check this out - click
Ithrien_Maiz
Sun Apr 10, 2005 2:52 pm
#3
thanx for the post...either way it goes Scout/Rangers are screwed
and although I have never been a Ranger you'd think they would have upped the Ranger profession combat wise...didn't seem they did very well in the first place
But to be ignored in CU...when Rangers were already ignored in the current system...
Here's an armorsmith rooting for the Rangers!
C'mon SWG! Don't let the Ranger prof go under too!
Xean <CORE> Armorsmith
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