Armorsmith Archive

Thread: The Devs asked for a list of top 3 bugs

nimalaP
Thu Jun 02, 2005 3:15 am
#1






Brutus_Krylop wrote:





CaileSathinor wrote:

Non-profession bug:

Yeah, this is kinda linked to my profession, kinda not, but it hits 3 fronts. Colors for the metallic palettes aren't sticking post-17 on crated items. This means armor, tailor items, everything that uses that palette is resorting to default.





It is FAR more than just the metallic colors. It's affecting the leather, cloth, and bone palettes as well, though the actual pieces and slots it affects seem to be random.


In fact, I'd say this is far worse than the layer display issue, as there is no workaround for the color shift other than either accepting it, or hand-crafting everything.






/sign


my business is at a standstill.. I just don't have time to hand-craft more than a couple suits at a time.






> - PALAMIN - <
Grumpy Old School Armorsmith
Retired
bleh...


Ox-
Thu Jun 02, 2005 5:30 am
#2

The crated armor color bug is #1 for me and it looks like a few other smiths. We can't sell any armor until it's fixed. That's pretty severe. I think it needs to be spelled out more forcefully, meaning not worded to try and lump it as a single issue with mandalorian armor color palette.

It beats the 3 profession bugs you have listed by a long shot, especially your #3 which I don't think is a problem at all. In my estimation it is ignoring the missing stat, not counting it as 0. In other words solid petro is calculated at 50% DR 50% OQ. So yeah, your (and my) 999 OQ isn't the godly resource it used to be but oh well. Now you need to find one with high DR as well.

The mandalorian color palette bug is affecting me too, but it's not a major armorsmith issue.




Ego Ietava, Corbantis Master Armorsmith, R.I.S. Certified
Ox-, Corbantis, Master Smuggler
Theed Shop: -3991 4135
Keeper32
Thu Jun 02, 2005 6:12 am
#3

I would replace the layer display issue. That doesn't affect anything but... well, it's doesn't affect anything.


The colouring affects all sales. You can try to factory craft, but it's a lottery at best. I got lucky yesterday, but no WAY am I making a run of marauder armor untill this is fixed.



Hurgis & Haldi Balthezan - HB Armouries.
Elder 12pt Armorsmith, R.I.S Certified.
Supplying Weaponry and Armor to a galaxy in need.
Capt_Obvious
Thu Jun 02, 2005 6:41 am
#4






Keeper32 wrote:

I would replace the layer display issue. That doesn't affect anything but... well, it's doesn't affect anything.


The colouring affects all sales. You can try to factory craft, but it's a lottery at best. I got lucky yesterday, but no WAY am I making a run of marauder armor untill this is fixed.





agreed, I was about to do my first full runs of non faction armor and get my business into full swing. Now I'm stuck and get any serious production going at all. If I wanted to hand craft everything I'd just make nothing other than rebel armor... which atm is all I'm making for sale. Mainly because it still sells well, and have no choice but to hand craft it. If I have to handcraft everything I fear I won't be able to get into any kind of a competitive spot on my server.



The-waco kid Retired Crafter extrordinaire
The-Waco Kid-Master Pistols, Master Carbines-PERMA-CANCELLED
-Nuna- Slayer-Master Armorsmith, Master Merchant-PERMA-CANCELLED!
Hunkahunka-Master Bounty Hunter, Master Rifles-
PERMA-CANCELLED!
Goodbye to all my friends and allies and enemies, may we meet on greener pastures somewhere else where the players dont get F'd over for spending the last 2 years of their lives playing a worthless POS of a game!
CaileSathinor
Thu Jun 02, 2005 6:47 am
#5

I used the color bug to squeeze 3 other issues in as well, plus the tailor correspondant also noted it in her report. There's no reason to be redundant.

The color palette problems isn't limited to just us. Tailors are having the same issue and it isn't an AS only bug, hence why I chose it as my non-profession pick.

Message Edited by CaileSathinor on 06-02-2005 09:50 AM



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
Capt_Obvious
Thu Jun 02, 2005 7:45 am
#6






CaileSathinor wrote:
I used the color bug to squeeze 3 other issues in as well, plus the tailor correspondant also noted it in her report. There's no reason to be redundant.

The color palette problems isn't limited to just us. Tailors are having the same issue and it isn't an AS only bug, hence why I chose it as my non-profession pick.

Message Edited by CaileSathinor on 06-02-2005 09:50 AM




Ahhhh ok then, glad to see you're on top of everything there. Me need more coffee apparently



The-waco kid Retired Crafter extrordinaire
The-Waco Kid-Master Pistols, Master Carbines-PERMA-CANCELLED
-Nuna- Slayer-Master Armorsmith, Master Merchant-PERMA-CANCELLED!
Hunkahunka-Master Bounty Hunter, Master Rifles-
PERMA-CANCELLED!
Goodbye to all my friends and allies and enemies, may we meet on greener pastures somewhere else where the players dont get F'd over for spending the last 2 years of their lives playing a worthless POS of a game!
Keeper32
Thu Jun 02, 2005 7:55 am
#7

There is every reason to be redundant in the event that the bug could very easily not be based off the same piece of code.


I'm not going to trust the devs to find a bug they aren't directly told about just because tailors have a similar problem...



Hurgis & Haldi Balthezan - HB Armouries.
Elder 12pt Armorsmith, R.I.S Certified.
Supplying Weaponry and Armor to a galaxy in need.
CaileSathinor
Thu Jun 02, 2005 8:52 am
#8

It's not similar. Our problem is exactly like theirs, however, ours extends to all color palettes.



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
Capt_Obvious
Thu Jun 02, 2005 8:54 am
#9






CaileSathinor wrote:
It's not similar. Our problem is exactly like theirs, however, ours extends to all color palettes.




potatoes - patatoes who cares just as long as it gets fixed, and fast at that! We're loosing so much time time and resources now its not even remotely funny. As far as I and most others are concerned this is extremely game breaking!



The-waco kid Retired Crafter extrordinaire
The-Waco Kid-Master Pistols, Master Carbines-PERMA-CANCELLED
-Nuna- Slayer-Master Armorsmith, Master Merchant-PERMA-CANCELLED!
Hunkahunka-Master Bounty Hunter, Master Rifles-
PERMA-CANCELLED!
Goodbye to all my friends and allies and enemies, may we meet on greener pastures somewhere else where the players dont get F'd over for spending the last 2 years of their lives playing a worthless POS of a game!
freedomwarrior
Thu Jun 02, 2005 9:02 am
#10






CaileSathinor wrote:

Non-profession bug:

Yeah, this is kinda linked to my profession, kinda not, but it hits 3 fronts. Colors for the metallic palettes aren't sticking post-17 on crated items. This means armor, tailor items, everything that uses that palette is resorting to default.

Secondly, dealing with palettes, due to the super-LOW customization mod DE's get, they will never get the full palette for Mandalorian armor. This makes it hard to craft/re-craft items to match color.

Proposal: Require the other professions to make the schematic for Mandalorian Armor, but cert the scematic as master Armorsmith only. Can even require specialized components from DE's and Tailor in the schem if you so wish.



Allthought I agree this isnt a profession specific problem, it is still more game breaking than anything at this time. It took me 5 hours last night to hand make 20 sets of armor. I dont know about you, but I dont want to have to do this every other night just to keep customers happy. This needs to be fixed asap.




-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

CaileSathinor
Thu Jun 02, 2005 9:13 am
#11



freedomwarrior wrote:


CaileSathinor wrote:

Non-profession bug:

Yeah, this is kinda linked to my profession, kinda not, but it hits 3 fronts. Colors for the metallic palettes aren't sticking post-17 on crated items. This means armor, tailor items, everything that uses that palette is resorting to default.

Secondly, dealing with palettes, due to the super-LOW customization mod DE's get, they will never get the full palette for Mandalorian armor. This makes it hard to craft/re-craft items to match color.

Proposal: Require the other professions to make the schematic for Mandalorian Armor, but cert the scematic as master Armorsmith only. Can even require specialized components from DE's and Tailor in the schem if you so wish.

Allthought I agree this isnt a profession specific problem, it is still more game breaking than anything at this time. It took me 5 hours last night to hand make 20 sets of armor. I dont know about you, but I dont want to have to do this every other night just to keep customers happy. This needs to be fixed asap.





I hand make armor anyway cuz it's not worth the factory time (and I only do Faction armor mainly). But yeah, it sucks.



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
freedomwarrior
Thu Jun 02, 2005 9:16 am
#12






CaileSathinor wrote:





freedomwarrior wrote:





CaileSathinor wrote:

Non-profession bug:

Yeah, this is kinda linked to my profession, kinda not, but it hits 3 fronts. Colors for the metallic palettes aren't sticking post-17 on crated items. This means armor, tailor items, everything that uses that palette is resorting to default.

Secondly, dealing with palettes, due to the super-LOW customization mod DE's get, they will never get the full palette for Mandalorian armor. This makes it hard to craft/re-craft items to match color.

Proposal: Require the other professions to make the schematic for Mandalorian Armor, but cert the scematic as master Armorsmith only. Can even require specialized components from DE's and Tailor in the schem if you so wish.



Allthought I agree this isnt a profession specific problem, it is still more game breaking than anything at this time. It took me 5 hours last night to hand make 20 sets of armor. I dont know about you, but I dont want to have to do this every other night just to keep customers happy. This needs to be fixed asap.








I hand make armor anyway cuz it's not worth the factory time (and I only do Faction armor mainly). But yeah, it sucks.



Yea, i still do some hand making of armors, but im also a bulk armor seller. I sell around 40 to 50 suits of armor a week at 3 locations. I have no desire to hand make that many sets of armor. Heck, if im all the time on the armorsmith, then i cant keep my ship vendors or chef vendors stocked. That equals bad because I have alot of dedicated customers for all 3.




-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

WittyNewt
Thu Jun 02, 2005 9:25 am
#13

For me the armor/clothes crates bug is game breaking. I don't have the time to hand craft to meet demand and my customers do not want to buy default colour stuff so I am stuck with dwindling vendor stocks and no way to top them up, the stock of some pieces has now fallen to zero, chests andpantsmainlyand I can't use my kept back cores and final assembly schematic to restock. I don't care if it is a non profession bug, I wantit fixed


To be perfectly frank, I am surprised that a hot fix hasn't been applied to address this one bug, I can only conclude that it must be a pig to fix because this is game breaking for any tailor or armorsmith.


Regarding the other three items on your list, add padded belts to your list of non socket items. I would personally put factory time on layers above any of your three though, its ridiculous





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