Armorsmith Archive
Thread: The Devs asked for a list of top 3 bugs
Brutus_Krylop wrote:
CaileSathinor wrote:
Non-profession bug:
Yeah, this is kinda linked to my profession, kinda not, but it hits 3 fronts. Colors for the metallic palettes aren't sticking post-17 on crated items. This means armor, tailor items, everything that uses that palette is resorting to default.
It is FAR more than just the metallic colors. It's affecting the leather, cloth, and bone palettes as well, though the actual pieces and slots it affects seem to be random.
In fact, I'd say this is far worse than the layer display issue, as there is no workaround for the color shift other than either accepting it, or hand-crafting everything.
/sign
my business is at a standstill.. I just don't have time to hand-craft more than a couple suits at a time.
It beats the 3 profession bugs you have listed by a long shot, especially your #3 which I don't think is a problem at all. In my estimation it is ignoring the missing stat, not counting it as 0. In other words solid petro is calculated at 50% DR 50% OQ. So yeah, your (and my) 999 OQ isn't the godly resource it used to be but oh well. Now you need to find one with high DR as well.
The mandalorian color palette bug is affecting me too, but it's not a major armorsmith issue.
Keeper32 wrote:
I would replace the layer display issue. That doesn't affect anything but... well, it's doesn't affect anything.
The colouring affects all sales. You can try to factory craft, but it's a lottery at best. I got lucky yesterday, but no WAY am I making a run of marauder armor untill this is fixed.
agreed, I was about to do my first full runs of non faction armor and get my business into full swing. Now I'm stuck and get any serious production going at all. If I wanted to hand craft everything I'd just make nothing other than rebel armor... which atm is all I'm making for sale. Mainly because it still sells well, and have no choice but to hand craft it. If I have to handcraft everything I fear I won't be able to get into any kind of a competitive spot on my server.
The color palette problems isn't limited to just us. Tailors are having the same issue and it isn't an AS only bug, hence why I chose it as my non-profession pick.
Message Edited by CaileSathinor on 06-02-2005 09:50 AM
CaileSathinor wrote:
I used the color bug to squeeze 3 other issues in as well, plus the tailor correspondant also noted it in her report. There's no reason to be redundant.
The color palette problems isn't limited to just us. Tailors are having the same issue and it isn't an AS only bug, hence why I chose it as my non-profession pick.
Message Edited by CaileSathinor on 06-02-2005 09:50 AM
Ahhhh ok then, glad to see you're on top of everything there. Me need more coffee apparently
CaileSathinor wrote:
It's not similar. Our problem is exactly like theirs, however, ours extends to all color palettes.
potatoes - patatoes who cares just as long as it gets fixed, and fast at that! We're loosing so much time time and resources now its not even remotely funny. As far as I and most others are concerned this is extremely game breaking!
Allthought I agree this isnt a profession specific problem, it is still more game breaking than anything at this time. It took me 5 hours last night to hand make 20 sets of armor. I dont know about you, but I dont want to have to do this every other night just to keep customers happy. This needs to be fixed asap.
CaileSathinor wrote:
Non-profession bug:
Yeah, this is kinda linked to my profession, kinda not, but it hits 3 fronts. Colors for the metallic palettes aren't sticking post-17 on crated items. This means armor, tailor items, everything that uses that palette is resorting to default.
Secondly, dealing with palettes, due to the super-LOW customization mod DE's get, they will never get the full palette for Mandalorian armor. This makes it hard to craft/re-craft items to match color.
Proposal: Require the other professions to make the schematic for Mandalorian Armor, but cert the scematic as master Armorsmith only. Can even require specialized components from DE's and Tailor in the schem if you so wish.
freedomwarrior wrote:
Allthought I agree this isnt a profession specific problem, it is still more game breaking than anything at this time. It took me 5 hours last night to hand make 20 sets of armor. I dont know about you, but I dont want to have to do this every other night just to keep customers happy. This needs to be fixed asap.
CaileSathinor wrote:
Non-profession bug:
Yeah, this is kinda linked to my profession, kinda not, but it hits 3 fronts. Colors for the metallic palettes aren't sticking post-17 on crated items. This means armor, tailor items, everything that uses that palette is resorting to default.
Secondly, dealing with palettes, due to the super-LOW customization mod DE's get, they will never get the full palette for Mandalorian armor. This makes it hard to craft/re-craft items to match color.
Proposal: Require the other professions to make the schematic for Mandalorian Armor, but cert the scematic as master Armorsmith only. Can even require specialized components from DE's and Tailor in the schem if you so wish.
I hand make armor anyway cuz it's not worth the factory time (and I only do Faction armor mainly). But yeah, it sucks.
Yea, i still do some hand making of armors, but im also a bulk armor seller. I sell around 40 to 50 suits of armor a week at 3 locations. I have no desire to hand make that many sets of armor. Heck, if im all the time on the armorsmith, then i cant keep my ship vendors or chef vendors stocked. That equals bad because I have alot of dedicated customers for all 3.
CaileSathinor wrote:
freedomwarrior wrote:
Allthought I agree this isnt a profession specific problem, it is still more game breaking than anything at this time. It took me 5 hours last night to hand make 20 sets of armor. I dont know about you, but I dont want to have to do this every other night just to keep customers happy. This needs to be fixed asap.
CaileSathinor wrote:
Non-profession bug:
Yeah, this is kinda linked to my profession, kinda not, but it hits 3 fronts. Colors for the metallic palettes aren't sticking post-17 on crated items. This means armor, tailor items, everything that uses that palette is resorting to default.
Secondly, dealing with palettes, due to the super-LOW customization mod DE's get, they will never get the full palette for Mandalorian armor. This makes it hard to craft/re-craft items to match color.
Proposal: Require the other professions to make the schematic for Mandalorian Armor, but cert the scematic as master Armorsmith only. Can even require specialized components from DE's and Tailor in the schem if you so wish.
I hand make armor anyway cuz it's not worth the factory time (and I only do Faction armor mainly). But yeah, it sucks.
For me the armor/clothes crates bug is game breaking. I don't have the time to hand craft to meet demand and my customers do not want to buy default colour stuff so I am stuck with dwindling vendor stocks and no way to top them up, the stock of some pieces has now fallen to zero, chests andpantsmainlyand I can't use my kept back cores and final assembly schematic to restock. I don't care if it is a non profession bug, I wantit fixed
To be perfectly frank, I am surprised that a hot fix hasn't been applied to address this one bug, I can only conclude that it must be a pig to fix because this is game breaking for any tailor or armorsmith.
Regarding the other three items on your list, add padded belts to your list of non socket items. I would personally put factory time on layers above any of your three though, its ridiculous ![]()