Armorsmith Archive
Thread: Best armorsmith temp with left over skill points?
MAS / MWS / MMerchant
Artisan 4-1-4-4
I have 2 points left over.
- Jarveth
Vehcile construction and electronics needed for PSG. About it.
You could go 4004 AS and buy your cores from a 12 point master. Pick up about +5-15 in skill tapes and you can easially max out condition while making some really nice armor. So you don't need to be master AS anymore. Buying cores shouldnt be too difficult if you let the AS know what you are doing. The cores aren't cheap to make, so don't expect to get them cheap. That would be 34 skill points. Can get enough tailor to make some of the components you need or get the FS crafting skills, highly recommended.
My AS template is as follows
Master AS, Master Merchant, Master Artisan. Tailor 0400, Architect 4100
Gives me everything I need more making and selling all types of armor, and gives me the ability to make my own furniture from looted schematics ![]()
To be honest I only needed Tailor 0300 for components but figured meh, what the heck why not ![]()
exact same templatei have
Ancho wrote:
My template is
MAS / MWS / MMerchant
Artisan 4-1-4-4
I have 2 points left over.
- Jarveth
AndJusticeForAll wrote:
I prefer Master Armorsmith, Master Smuggler, 4041 Artisan 0004 Merchant myself. I can buy all my faction, keep multiple well stocked vendors and put up a good fight.
AMEN brotha man.
AndJusticeForAll wrote:
I prefer Master Armorsmith, Master Smuggler, 4041 Artisan 0004 Merchant myself. I can buy all my faction, keep multiple well stocked vendors and put up a good fight.
Not bad, only reason I don't have Master Smuggler in my crafters template is that my main (The-Waco Kid) is Master Smuggler, BH 2434 with some other skills here and there. Sure there's a bit of a FP loss when transferring but I just factor that into the cost of armor anymore, and chalk that up as a necessary evil.