Armorsmith Archive
Thread: How do you know if your a +2 or +12 armorsmith?
you have
+10 experimentation (one extra Point to use)
+19 assy from your food and tapes
+10 of the experimentation mod that increases your chance to have a better result on your attemps just like a city does
The general use of +2 smith is a smith with +20 in attachments giveing him 12 exp points to spend (that 12 is the 12 hear) The only mods that go for this is the attachments and posibly in the future the Jedi mods
You get one experimentation point for every 10 points of armor experimentation skill you have. A master armor smith will have a +100 armor experiemtnation skill mod which results in 10 experimentation points during crafting. In order to get the 12 points total you need a +120 skill mod. Excluding force skills the only way to get this is via clothing attachments. If someone says +2 or +12 they are talking about the experimentation points used.
Foods give bonuses to experimentation/assembly rolls. They do not give more experimetation points.
there is no confusion
you get 1 extra experimentation point for every +10 armor experimentation you get in clothing attachments. This can be spread out over multiple tapes.
a master is a 10 point smith
with +10 (+110 total) he becomes a 11 point smith
and with +20 (+120 total) he becomes a 12 point smith
what is confusing about that?
Pyolian Cakes add to your next assembly roll thus decreasing your chances of getting a crit fail on assembly. This is just like a player city that is a "manufacturing center" or an "industrial society".
All the answers provided in this thread are not guesses. It can either be found in offical notes/documention here on the sony site, or has been verified by many players.