Armorsmith Archive
Thread: Got Master, got Resources... Now What?
Message Edited by TheBlacksword on 06-07-2004 03:52 PM
theonebountyhunter wrote:
make lots and lots of gloves
I got a lot of help from Doc parnes LAYERology guide on the swgcraft forums
http://www.swgcraft.com/forum/showthread.php?t=6921
Ubese is pretty easy. Usually the goal is high kinetic. Kinetic is already a special resist..so...
1 - Max the special on the kinetic layer. If you have points left...choose between weight or base.
2 - Max the special on the segment. If you have points left...choose between weight or base.
3 - Max the special on the final combine. If you have points left...choose between weight or base.
This will give you the highest kinetic resist. Can't help much for the other points. Ubese is fairly light, but not light enough where points towards HAM are wasted. The base resists are low, but it looks good to have them higher.
zaphb wrote:
Hi
I got a lot of help from Doc parnes LAYERology guide on the swgcraft forums
http://www.swgcraft.com/forum/showthread.php?t=6921
Like many things in the game...it hasn't really been proven. That doesn't mean you can use a -12 tool and expect good results. But the difference between a 10 and 13 tool isn't apparent. Same for the stations.
That being said. I'd buy the best tools I could find (or craft). If for no other reason...it takes away that possibility for a failure.
Slider067 wrote:
Like many things in the game...it hasn't really been proven. That doesn't mean you can use a -12 tool and expect good results. But the difference between a 10 and 13 tool isn't apparent. Same for the stations.
That being said. I'd buy the best tools I could find (or craft). If for no other reason...it takes away that possibility for a failure.
Thank you!
'nother one... lol:
How do I know when I have used as many experiment points on one attribute (special resists) as I can?The gain capps out at some point, butwhere is that point?
It depends on the quality of the resources.
The easiest way to see this is on a component that only has one requirement.
Use repair tools for example. CD is 100% of the experimentation requirement. If you have copper with 990 CD, you can experiment it to 99%. If it's 550 CD...55%.
In the 550 CD case, it may only take 5 points to reach max. You'll have points left over (depending on how many you have). For the 990...it will most likely take 10 points to max it.
For 2 requirements...say armor resists. OQ-50%, SR-50% of experimental value. You average these 2 to get the max experimental value.
OQ=500, SR=1000. Or 500 + 1000 = 1500/2 = 750. The max experimentation % would be 75%.