Armorsmith Archive
Thread: Welcome to the Rumor Mill Armorsmiths
Buffs - There was a question entertains had about expanding mind buff time limits to 3 hours like doc buffs. TH hinted that buffs will be changed, but didn't hint if they'd be shortened by time or buff max.
Armor - Suppose to be a 60% max on all resists. All armor will be changed, so no pre-nerf armor. RIS, BH and Mando armor are lightsaber resistant.
Jedi - Won't become bounties on BH terms until they reach Initiate. No Force Sensitive bounties. Getting nerfed big time.
Bounty Hunters - There are no plans to make bounty difficulty or payouts higher at the Master level. Jedi bounty missions fixed. Log off/Log on exploit being fixed. Battlefield exploit being fixed. The SP requirements for Mastering are being lowered. Fastblast will continue to be useless. We get no love from the dev's.
Smugglers - There are no plans to place bounties on them after they get their revamp. They'll never actually get to "smuggle" anything and will not getspecific content out of the SE. They get no love from the dev's.
Combat Rebalance - 3 second time limit between changing weapons and armor. Going to completely change the game play as we know it. The answer to everything that's currently wrong with the game. TH's answer to all the 19 questions.
Message Edited by 1000thghost on 06-09-2004 02:56 PM
1000thghost wrote:
Armor - Suppose to be a 60% max on all resists. All armor will be changed, so no pre-nerf armor. RIS, BH and Mando armor are lightsaber resistant.
Bounty Hunters -The SP requirements for Mastering are being lowered.
Vagrantprodigy wrote:
2. Devs have said 2 dozen times they will not change the reqs for a profession, and that to do so would be a tremedous amount of work. Not gonna happen.
Mind you, this is secondhand knowledge, but Ive seen it crop up in a few different threads.
ArthurDentOnBria wrote:
It was mentioned, I think by GM, that perhaps the BH's could see a reduction in their skill point requirements. He said that at first they had to do it a whole tree at a time, but since then (obviously) they've found ways to do the requirements with more granularity, which could mean removing certain requirements (rifles? camping?).
Full report is located here.
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=71660