Armorsmith Archive

Thread: Bugs

Jeoram
Wed Jul 30, 2003 9:04 am
#1

Was wondering if anyone is still experiencing these bugs. I would like to assume that these are all fixed now that SOE is fully focused on "balancing" the class.


1. When grouped with your pets and you LD, you can't group with them, and others in the group, can't get rid of them.


2. When grouped with a pet on a destroy mission, you don't get paid upon completion.


3. When using pets to kill humanoid type monsters, whether grouped or not, will will sometimes not be able to loot the credits on the corpse.


4. Pets will get attacked by Mob B, after you told them to attack Mob A, and will switch to attacking Mob B, and you have to have them follow you to possibly get them back on Mob A.


5. Pets cannot path worth a crap. Went with a group into the Mauler building south of Keren. Could not get my Pecko Pecko even inside for most of the fight, then could not change rooms.


6. During combat pets will "back up" quicking and soon both the pet and your target are out of range (and usually near another agro camp).


7. Need I mention pets getting stuck on geometry?



For me personally, #3 and #5 are the most annoying. I can work around the other stuff.

Mego
Thu Aug 07, 2003 5:03 am
#2

"ADDED July 25th:
Fixed an issue with pets bolting to the location they were called during/after combat
Removed the requirement for a creature handler to be within 30 meters of his pet in order to gain xp."

I had a problem many times tonight with my pet teleporting back to the spot I called him. This is very annoying.

I also did not get any CH exp for any of the krayt dragons we killed. My sludge panther stood in front of them the entire time, he must have done some damage, but no exp. This happened with about 5 juvenile canyon krayts and one adult. Very frustrating.
Vidror
Thu Aug 07, 2003 5:12 am
#3

You have to be standing close enough to your pets to get any of the CH xp...I think this is changing with the new patch?



Vidror Haicee - Master Scout - Master Creature Handler - Pistoleer
ghdstrhrth76t
Sat Oct 04, 2003 5:30 am
#4

are they getting worse each day? there were always there but it looks to me its getting worse .


creature's just stop attacking and walk back to me claiming they are hungry,almost 1 each battle.


creature's warp while in battle 50m to 100m away.


creature start attacking while not asked to.


creature's stay online for hours after you logged.



this are just a few that everybody no doubt knows but is everybody noticing its getting worse instead of better ?

YetiIronfist
Sat Oct 04, 2003 6:18 am
#5

I don't have a prob with pets coming out of fights.

I've seen lots of really nasty warping - and yes, I think more so recently.

Creatures start attacking if they have a poison that is ticking, or something attacks them. Other than that I haven't had a problem.

I've definitely seen pets get orphaned and stay on long after someone logs.
TivoTenook
Sat Oct 04, 2003 6:31 am
#6

yes, i noticed those also...


my friend said that the reason my pet was auto-attacking was because it was bleeding....?? so i dunno


and my pets will warp EVERY time i am in a dungeon/cave (fort tusken, narglatch cave, squill cave, etc.)




Tivo Tenook (Lowca)
- Master CH/Master Rifleman
- SWG player since 7/6/03
- Rebel Alliance 2nd Lieutenant
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*Official JTL Protester*
Radicalpoultry2
Mon Nov 24, 2003 2:50 pm
#7

I dunno maybe some big bug. i guess some of that stuff wuld happen naturalyafter a server reboot or some thing but then it is cought and channeled to another system that would be cleared after the reboot. I guess then it is possible that there could be a data leak wich would dump a good deal of that cleaned out stuff onto your file. In this case the bug wouldn't have to be too big. Or it could be an angry crazed rabid dev on a programming rampage after being stuck in a basement for weeks with only horibly flat soda to drink and some uncooked nootles to eat. I can just immagine him staring into the computer screen raving to himself about revenge as he puts the fininshing touches on his program, loads it into your file and then passen out on the desk on a puddle of his own foam and drool. Probably wouldnt happen. As I said prolly just a bug. And remember keep devs away from basements that have lockable dores from the out side. I would hate for this senario to actualy happen.


<#>/\<#>- crazed angry rabid dev




The combat upgrade and NGE fixed the ground game beyond repair. Thats why I stick to space as of now.
KillerCRS
Tue Nov 25, 2003 1:37 am
#8

I'm still seeing some weird weird bugs.


Last night at the coronet mission terminal I was able to call the same pet twice (GCS mount). Had two of them standing there side by side. Stored each one and was still able to call it twice. May be it's the #1 slot in datapad?


It seems my mount doesn't count against CL called, though it does count against number of pets called. GCS at CL5 I could still call two BDQ's or maulers at CL34=68, plus 5 for mount =73. I could do other combinations adding up to closer to 80.


I had a twilight zone encounter in Dantooine where I went invisible, all pets dissapeared from my datapad, all inventory dissapeared from inventory, got a message "too many commands in que" or something.


Relogged after a full scan, character showed naked in thecharacter select screen(aack! I feared I had lost everything I owned!),came back online, pulled out mount and gurreck and then ran into my graul mauler and dewback still out from last login. 93CL out total. Though mauler wouldn't respond to commands. Stored all pets and went to base.


Then could not call the mount again, call function on that pet refuse to even show up, ever. Went to coronet and then I could pull out that same pet twice, but only that one GCS pet that I could not even get the radial to give me a call/store option on at all on Dant.


I'm getting nervous..... After my pets running off obeying some strangers commands the other night, I don't know what to expect next.



CianDanu
Sun Jan 25, 2004 10:27 am
#9

I would like to Post a Bug. I have Sliced into many Locked Containers and now that they are Unlocked containers, When I try to put something into them, I get a message telling me I cannot use the container. I am very frustrated that I cannot use the Items. I would also like to be able to Slice the Locked Briefcases.


Arne Freestar, Radiant
foria
Tue Mar 02, 2004 8:21 am
#10

Ok i have to rant. I saw the TC updates for today and saw the mention of bounty hunter flags being removed if the jedi manages to incap the BH, HOWEVER, i didnt see fixes to the BIGGEST BH mission bugs and want to know why that is.


1) BH kills jedi>Jedi retains flag and can still be attacked by the BH even after death and clone. This is an open invitation to greif

2) Jedi dies 9am> all bounty hunter missions dont dissapear until 6pm that night. Again an open invitation to greif


I have tested these bugs and reported them but i havent seen any answers regarding their fixes. These are serious bugs and should be addressed BEFORE droids come in. If the droids come in and these fixes arent made i wont play my jedi. Im up for the challenge of being hunted however I refuse to be greifed by 12 yearolds simply because the devs cant get their act together and fix some simple bugs.



Betheyn Sekot

"I'd kill you in a fair fight"
"Well then that's not much insentive for me to fight fair, now is it?"
SciCabbit
Tue Mar 02, 2004 8:56 am
#11

If a Jedi dies and clones, he does not have a TEF. My jedi has died from a TEF and when he appears in the clone center, the TEF flag is gone.


When a bounty hunter kills the jedi, his mission leaves, and so far can't be killed again until he jedi has another bounty on him.


If a bounty Hunter is waiting at the clone center with a Bounty on your head, yes, your dead meat. But the Bounty hunter who just killed you wouldn't have the bounty and wouldn't be able to kill you.


Most of the time, if you die, your name is removed from the bounty hunter terminals. and it would take 13 - 30 minutes to reappear if you are stupid to use force powers in front of another non-jedi-player.


Casper


foria
Tue Mar 02, 2004 7:01 pm
#12






SciCabbit wrote:

If a Jedi dies and clones, he does not have a TEF. My jedi has died from a TEF and when he appears in the clone center, the TEF flag is gone.


When a bounty hunter kills the jedi, his mission leaves, and so far can't be killed again until he jedi has another bounty on him.


If a bounty Hunter is waiting at the clone center with a Bounty on your head, yes, your dead meat. But the Bounty hunter who just killed you wouldn't have the bounty and wouldn't be able to kill you.


Most of the time, if you die, your name is removed from the bounty hunter terminals. and it would take 13 - 30 minutes to reappear if you are stupid to use force powers in front of another non-jedi-player.


Casper








Did you even READ what i said. Its not like i just pretented and made those bugs up. ALL of those things have HAPPENED TO ME!!!!!!!!!!!!!!!!!!!!!!!!!!!

the BOUNTY tef is different and LIKE I SAID it took 10 hours for the misssions that other BH had on me to poof out of their datapad.



Betheyn Sekot

"I'd kill you in a fair fight"
"Well then that's not much insentive for me to fight fair, now is it?"
Tritolone
Mon Jun 21, 2004 6:35 am
#13

It's fun that everytime I log in my Jedi this happens:

1) Ui palette color is bugged and it's resetted to the main character ones

2)If I log out with the saber equipped,once I log in and equip for example a T21 people stlill says I have a saber in my hand.....

3)When I'm with a Jedi friend sometimes happens that I see him fighting unarmed like a Teras Kasi and the same for him.

4)Everytime I lof in I have a title over my head altought I chosed no title before logging lol


In 1 week of playing Jedi 4 heavy bugs looool!!!



Tritolone Curvanord/Tritolone' Neroblu
SWG Beta tester on Bria, JTL Beta tester and Trials of Obi One Beta tester .Has mastered :Scout/ Pistoleer/Carbineer(HOLO)/ Creature handler/ Squad leader(HOLO) /Image Designer (HOLO) / Entertainer / Marksman / Musician/ Doctor/Combat Medic/Artisan/Medic //Rifleman/Chef/Architect/Tailor/Droid engineer/Weaponsmith/Armorsmith/Smuggler/Teras Kasi/Merchant/Commando(unlocked)/Bounty Hunter Jedi Knight
(ggg|||||[z]WX(gggggggggggggggggggggg)~RoM~FWA~
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