Armorsmith Archive

Thread: Question concerning caps read FAQ but still confused

Kodiak_Arrest
Mon Oct 17, 2005 9:19 am
#1

Confused as to why my 6650 energy layered battle cores and my 6783 energy layered battle cores both come out to the same final number of 7059 - please note, I totally forgot to write down the actual numbers - but the cores are 100 points different yet come out exactly the same on the final product (wish I wrote the numbers down)



Aynard formally Kodiak Arrest
Screwed Master Armorsmith - no respec for full combat
All points used, including FS and I get level 55 combat Char - whoopeee
Vendors Located at -634 -3409 outside of Dearic, Talus
Sony screwed all vet Crafters, no respec to full combat
leaving game - after 2.5 years
Brutus_Krylop
Mon Oct 17, 2005 9:53 am
#2

Going from core to appearance, the system will only add whatever it needs to take the core stats to the unlayered cap, up to 400 points. In other words, if your cores are above the 5600 mark, the system will only add the number x, where x is 6000 minus your core stat. If your cores are below the 5600 mark, the system will add 400.


Your cores, ignoring any layers, are above the 5600 cap point. It doesn't matter if you experiment beyond the 5600 point. Your energy layers add on beyond the cap.


The lesson? When dealing with kinetic or energy layers, ignore the energy / kinetic stats on the core, and focus only on the environmentals. Get the environmentals to just over 5600, and put the rest into condition.




Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

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LeviticusD
Mon Oct 17, 2005 1:10 pm
#3



The cap to enviromentals is also there for energy. They showed you the effects with the enviromentals because it is easier to see, because there is no effect with the layers.


Your core example must be with battle cores, as it doesn't make sense with other cores. I'm assumming you used energy layers. If you remove the effect of the layers, the cores would also be 5800 in energy. That is added in BEFORE, the layers are added in the final combine. The two hundered is added in first, to get you to 6000 then the layers are added in after that. Therefore, in both cases, you have 6000 plus the value of the layers. This will be the same stat for both cores.


It's hard to think about because you put the layers in at the very first step, but their effect isn't added in till the very last step.


*edit* Sorry about the assumptions, after I read the first post I saw that you were energy layering battle cores (which is what I though). I was just responding to your second post without reading your initial one.

Message Edited by LeviticusD on 10-17-2005 02:24 PM




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
Kodiak_Arrest
Mon Oct 17, 2005 1:50 pm
#4

so, to max energy resits I need to make my cores at exactly 5600 and 100% energy layer?


If I make a core at 5800 and add 100% energy layers the result will be lower then the above mentioned?




Aynard formally Kodiak Arrest
Screwed Master Armorsmith - no respec for full combat
All points used, including FS and I get level 55 combat Char - whoopeee
Vendors Located at -634 -3409 outside of Dearic, Talus
Sony screwed all vet Crafters, no respec to full combat
leaving game - after 2.5 years
LeviticusD
Mon Oct 17, 2005 2:08 pm
#5







Kodiak_Arrest wrote:

so, to max energy resits I need to make my cores at exactly 5600 and 100% energy layer?


Yes. That is the most efficient use of resources and will get you the highest possible resist.


If I make a core at 5800 and add 100% energy layers the result will be lower then the above mentioned?


No. It will be exactly the same as the one above. In the first example, you used all 400 points of your "free 400" to get to 6000. If you then experiment to 100% on your layers, you will get to add the 1200 points from the layerthe 100% gives you and get 7200 energy resist. In the second example, you only use 200 of the "free 400" to get to 6000. 100% experimentation on the layers gives 1200 points, for the same total of 7200. Does that make sense?










LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
pykescylla
Mon Oct 17, 2005 3:02 pm
#6

The main thing to remember is that, although layers enter the crafting process very early, they really have no interaction at all with the cores for the reasons outlined above. Think of it this way: add your layer protection numbers to your final appearance (the armor) stats.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

Kodiak_Arrest
Tue Oct 18, 2005 12:36 am
#7

that makes some sense to me - yes my sp is over 5600 - lets say they are 5800 - I only get 200 points added on no matter what my energy level is set at - that makes sense why I don't always get my 400 points, I am still unclear why,


if I have 6600 energy core and a 6700 energy core with a 5800 sp why the energy is the same on the final outcome - if I only get 200 (to cap enviromentals) shouldn't I get the core at 6600 to 6800energy and the core thats 6700 to 6900? they still come out to the same stat





Aynard formally Kodiak Arrest
Screwed Master Armorsmith - no respec for full combat
All points used, including FS and I get level 55 combat Char - whoopeee
Vendors Located at -634 -3409 outside of Dearic, Talus
Sony screwed all vet Crafters, no respec to full combat
leaving game - after 2.5 years
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