Armorsmith Archive

Thread: Guide to Armor Loot and Health Enhancers Draft

Thula
Sun May 29, 2005 4:40 pm
#1





Note: This is a draft copy of the loot section in the new armorsmith guide. Please post any comments, additions or suggestions for improvement. If you feel a section is not well enough explained, let me know. Some items needs to be verified.


Armor loot components


This section covers all known armor loot and is designed to provide information regarding what the different loot do, and what makes them valuable. It is intended to be a guide for both armorsmiths and loot hunters.


The alert reader will notice that this guide is heavily inspired by the pre-Combat Upgrade loot guide written by Furia. It also is a compilation of the many threads posted after the CU on loot and enhancers, so thank you to the entire community for the input.


Types of Components and Enhancers


Armor crafting follows 3 steps and each step can be enhanced:


Segments -> Cores -> Appearance (final armor piece)


Armor Segments holds one optional slot for a segment enhancer, called Armor Segment Enhancer. Most of the loot enhancers go into this slot, however the loot is usually dedicated to one type of armor (Battle, Assault or Recon). This is clearly stated on the enhancer.


Looted armor segments can be used in the place of segments crafted by armorsmiths, when crafting armor. They are generally of lower quality than the segments that armorsmiths can craft, and the AS will have to spend a lot of resources to make the Cores anyway. They are in general useless compared to regular crafted segments which can be made in large factory runs, however it might be of interest for new AS learning their trade.


Looted Armor segments can not be enhanced by segment enhancers.


Armor Cores holds one optional slot for an enhancer, called Core Enhancer. Currently no Core Enhancers have been confirmed to exist. Looted cores can be used in place of the cores crafted by Armorsmiths. These are of much higher interest as they offer a quick and cheap way of making display armor or even armor for sales to the cheap, lower end market. In general they offer less protection than a skilled AS can craft, but the resource savings is significant. Since they drop in limited runs, they require some effort to use.


Looted Core segments can not be enhanced by core enhancers.


Armor Appearance holds 3 optional slots for enhancers:

* Feathered Appearance Enhancer: Made using the Peko Peko Albatross feather, see below

* Appearance Enhancer: Known to hold the looted Interwoven Armor Appearance enhancer

* Bio-mechanical Cartridge: Currently no confirmed use, it is believed to be reserved for future content.


This is the final step of the creation of armor and when working with enhancers, the appearance is almost exclusively hand crafted. Hence, these enhancers are very easy to use and most of the time required if you want to reach the +50 health cap on an armor piece.


Other armor related loot


RIS Crafting Components are vital in the crafting of RIS armor appearance. They consist of the Reclusive Gurk King Hide, Woolamander Harrower Bone Fragment and Giant Dune Kimogila Scales. After the patch which increased the loot drop rate and introduction of stacks, these have become fairly easy to come by. Note that the Peko Peko albatross feather is needed to complete the RIS quest but is not required to make RIS armor appearance.


Geonoisian Cubes was used in the Interwoven R.I.S. segments before the Combat Upgrade, however this has been removed from the game. The cubes are now only used by Weaponsmiths.

Message Edited by Thula on 06-12-2005 10:33 AM



Thula Moonrider -UNA-
Master Armorsmith - 12 pt - R.I.S. Certified
Merchant - Master Artisan - Master Shipwright (for fun)
Tent #17, Mos Vegas, Tatooine :: UNA City, Corellia (-6560,-2600)
please offer any winnings to one of my vendors
- I Support Uncle Owen and everything he represented
Thula
Sun May 29, 2005 4:41 pm
#2




Guide to health enhancing


It is assumed that the reader is familiar with the basics of armor crafting.


The enhancers are added to dedicated slots in the Segment, Core or Appearance. It is normally clearly stated on the enhancer which of these 3 parts it can be used to enhance. Segment enhancers are normally dedicated to a specific armor type: Assault, Battle or Recon. If you are uncertain whether an Enhancer fits a certain slot, open the crafting tool on the applicable segment/core/appearance. Click on the Enhancer, and any available slots will be highlighted.


So far the only known enhancers implemented in the game are health enhancers. The cap on extra health in armor is +50 per armor piece (appearance) which combines to maximum +350 in total. This is only possible for Advanced armor with 7 pieces. Gloves and boots can not be enhanced.


Enhanced segments put into cores are cumulative. You do not have to enhance each segment you add to a core. When making single cores, these segments do not have to be identical. Some armor pieces (appearances) calls for multiple identical cores (i.e. helmet, chest and leggings). In order to make these, you will need identical segments from factory runs.


For the purpose of calculating the health bonus when using identical cores, the health bonus from only one core is used.


Example 1: You have made 3 identical cores for use in a Chest piece. Each core has a health bonus of +32. You decide to not add anything when creating the Appearance and the final health bonus for your chest piece will be +32 (not +96).


Example 2: You make 3 different segments with a +10, +8 and a +13 health enhancer. You then combine these into an Advanced Core, and the core comes out with 10+8+13 = 31 health. You did not have any Core Enhancers, but you have a +15 Feathered Appearance and decide to use it in making a Bicep (which requires only 1 core). The end result shows a total health bonus of 31+15 = 46, just 4 points shy of the cap.


Example 3: You know you can do better, so you make 1 segment with a +20 enhancer, 1 segment with a +14 enhancer and 1 regular segment with no enhancer. The 3 segments are combined to make an Advanced Core which comes out with +34 health. You add a +20 Feathered Appearance enhancer when making the other Bicep, in theory bringing the total to +54, however the final piece only shows +50 health. This is caused by the cap of maximum +50 health in each armor piece.


How many enhancers will you need to make identical cores?


A full set of armor normally requires 11 Cores. If you are making Advanced Cores (3 segments per core), 3 x 11 = 33 enhancers is required to fully enhance all the segments. However since the chest, leggings and helmet requires identical cores, you will have to make factory runs of both segments and cores. You will loose 1 enhancer per schematic which means that minimum 3 x 13 = 39 enhancers are needed to get the job done.


It is important to remember that when making Advanced Cores, the 3 segments in the core do not have to be identical. Hence the easiest way to fully enhance a full set of armor is to make three runs of segments using 3 stacks with 13 enhancers in each. This will leave you with 11 identical cores.


The arm pieces are often best made by hand for both segments and cores to save loot and use the odd leftovers. In that case you will need 3 stacks of 9 enhancers to make the 7 identical cores needed to cover the helmet/chest/leggings.


Note that some armor has chest pieces that cover a larger part of the body (i.e. Mabari and Ubese). Mabari has 3 armor pieces that can be enhanced, while Ubese has 5 pieces. Since the Health cap is per appearance (armor piece) you will not be able to reach +350 health if you decide to enhance one of these armors.


Depending on the quality of your loot, you may not have to enhance each Segment in the Core to reach the cap. You should alwaysmake your Core and Appearance Enhancers first to see how much you have to invest into the segments.


Note: Currently there is a bug associated with factory runs using loot drop. Make sure you un-stack all the loot before you put it into your factory; otherwise your entire stack may be eaten while making the first piece.

Message Edited by Thula on 09-28-2005 05:56 AM



Thula Moonrider -UNA-
Master Armorsmith - 12 pt - R.I.S. Certified
Merchant - Master Artisan - Master Shipwright (for fun)
Tent #17, Mos Vegas, Tatooine :: UNA City, Corellia (-6560,-2600)
please offer any winnings to one of my vendors
- I Support Uncle Owen and everything he represented
Thula
Sun May 29, 2005 4:43 pm
#3












The Loot List


Loot drop per armor type


Below is a list of the known creatures and NPC that drop loot sorted per armor type. For details of each drop, consult the Loot List.


Assault Armor Segment and Cores:

Brakaset, Krayt Dragons, Klikniks, Sharnaff


Battle Armor Segment and Cores:

Nightsisters (TBC), Voritor, Fambaa, Kimogila, Rancor, Gorax


Reconnaissance Armor Segment and Cores:

Krayt Dragons, Bounty Hunter marks


Assault Armor Enhancers:

Rancor, Kimogila


Battle Armor Enhancers:

Fambaa, Krayt Dragons, Nightsisters, Janta


Reconnaissance Armor Enhancers:

Nightsisters, Sharnaff


Core Enhancers:

Acklay


Appearance Enhancers:

Peko Peko Albatross, Acklay


RIS Appearance:

Giant Dune Kimogila, Woolamander Harrower, Reclusive Gurk King


Loot Details


Armor loot shows a great variation in stats with no apparent “base” value. The ranges that have been observed are listed below. The armor segment and core loot are generic and will not show what it has been looted off.


The components have been rated using a 1-5 star rating system. As a general rule, 3 stars and up is normally worth saving. Evaluation of armor loot is very subjective; one person’s trash could be another’s treasure. Hence, the statements in the loot list should be taken as general advice. For prices, please consult your local trade forum.


Armor Segments and Cores


Brackaset (Basic Assault Core)

Used in: Assault Armor

Dropped by: Brackasets on Dathomir


Kinetic: 1250 to 1700

Energy:?

Base: ?

Summary: Basiccores have very limited usefulness as they offer next to nothing in terms of protection.Can be used for display armor.

Usefulness Rating: * *


Fambaa (Standard Battle Core)

Used in: Battle Armor

Dropped by: Fambaa on Naboo

Kinetic: 2100 to 3310

Energy: 2100 to 3310

Base: 2100 to 3310

Summary: Useful for making cheap low-end Battle armor.

Usefulness Rating: * * *



Gorax(Advanced Battle Core)

Used in: Battle Armor

Dropped by:Gorax onEndor

Kinetic: 5300

Energy:5300

Base:5300

Summary: Useful for making cheap, decentBattle armor.

Usefulness Rating: * * * (*)


Kimogila (Advanced Battle Core)

Used in: Battle Armor

Dropped by: Kimogilas on Lok

Kinetic:4300 to 5430

Energy:4300 to 5430

Base:4300 to 5430

Summary: Very useful to make cheap, decent armor. Can usually not match crafted components, but can reach surprisingly high stats.

Usefulness Rating: * * * (*)


Kliknik (Advanced Assault Cores)

Used in: Assault Armor

Dropped by: Klikniks on Yavin IV

Kinetic: 5411 to 6886

Energy: 3411 to 4886

Base: 4411 to 5886

Summary: Very useful for making cheap, good armor. The stats will vary a lot, but the best loot can rival the best armor made by Armorsmiths.

Usefuness Rating: *** (*)


Krayt Dragon (Advanced Assault Core)

Used in: Assault Armor

Dropped by: Krayt Dragons on Tatooine

Kinetic: 4500 to 6400

Energy: 2500 to 4400

Base: 3500 to 5000

Summary: Very useful to make cheap, decent armor. Can usually not match crafted components, but can reach surprisingly high stats.

Usefulness Rating: * * * (*)



Krayt Dragon (Advanced Recon Core)

Used in:Recon Armor

Dropped by: Krayt Dragons on Tatooine

Kinetic:4300

Energy:6300

Base: 5300

Summary: Very useful to make cheap, decent armor. Can usually not match crafted components, but can reach surprisingly high stats.

Usefulness Rating: * * * (*)


Rancor (Advanced Battle Core)

Used in: Battle Armor

Dropped by: Rancors on Dathomir

Kinetic: 5400

Energy: 5400

Base: 5400

Summary: Useful to make cheap armor with reasonable stats.

Usefulness Rating: * * * (*)


Sharnaff (Basic Assault Core)

Used in: Assault Armor

Dropped by: Sharnaff on Corellia

Kinetic: 2139

Energy:

Base:

Summary: Useful to make cheap, decent armor

Usefulness Rating: * * *


Voritor Lizard (Standard Battle Core)

Used in: Battle Armor

Dropped by: Voritors on Dantooine

Kinetic: 2839 to 3500

Energy: 2839 to 3500

Base: 2839 to 3500

Summary: Useful for making cheap low-end Battle armor.

Usefulness Rating: * * *


Armor Enhancers


The enhancersthat were converted as part of the Combat Upgrade generally show much better stats than those looted post-CU, and should be valued fairly high. The conversion figure is listed under Converted. Only confirmed loot ranges have been included, however it is likely that many of the enhancers have wider ranges.


At this point it is not known whether any of these enhancers add to the integrity as well.


Acklay (Interwoven Armor Appearance Enhancer)

Dropped by: Acklay in the Geo cave, Yavin-4

Used in: Appearance Enhancer slot, Appearance of any armor

Stat: Health

Looted Range: +11 to +16

Converted: ?

Summary: Very useful enhancer that can go into any armor at the appearance stage, and can be added in addition to the Feathered Appearance. This has been reported to drop in singles and stacks of 2.

Usefulness Rating: * * * * *


Brackaset Plates

Dropped by: Brackasets on Dathomir

Used in: Assault Armor segment enhancer

Stat: Health

Looted Range:+2 to +6

Converted: ?

Summary: Lower end enhancer, but still useful if you are not concerned with reaching the cap.

Usefulness Rating: * * *


Fambaa Hides

Dropped by: Fambaa on Naboo

Used in: Battle Armor segment enhancer

Stat: Health

Looted Range: +4 to +7

Converted: ?

Summary: Lower end enhancer, but still useful if you are not concerned with reaching the cap.

Usefulness Rating: * * *


Janta Hides

Dropped by: Janta tribesmen on Dantooine

Used in: Battle Armor segment enhancer

Stat: Health

Looted Range: +5 to +10

Converted: +10

Summary: Very useful for health enhancing, especially loot that was converted.

Usefulness Rating: * * * *


Kimogila Scales

Dropped by: Kimogilas on Lok

Used in: Assault Armor segment enhancer

Stat: Health

Looted Range: +5 to +12

Converted: +10

Summary: Very useful for health enhancing of Assault armor.

Usefulness Rating: * * * *


Krayt Dragon Scale

Dropped by Krayt Dragons on Tatooine

Used in: Battle Armor segment enhancer

Stat: Health

Looted Range: +5 to +12

Converted: +15

Summary: One of the best Battle segment enhancers out there, especially for the converted enhancers. Since Krayts are a fairly popular hunting target, these should normally be easy to come by.

Usefulness Rating: * * * * *


Nightsister Fragments (Nightsister layers)

Dropped by: Nightsisters on Dathomir

Used in: Battle Armor segment enhancer

Stat: Health

Looted Range: +5 to +9

Converted: +20

Summary: The best Battle segment enhancer, if you use converted enhancers. Pre-CU these were called Nightsister Layers, the converted layers still retain that name.

Usefulness Rating: * * * * *


Nightsister Shards

Dropped by: Nightsisters on Dathomir

Used in: Recon Armor segment enhancer

Stat: Health

Looted Range: +5 to +15

Converted: +15

Summary: The best Recon segment enhancer, especially for the converted enhancers which should exist in large quantities. Usefulness Rating: * * * * *


Peko Peko Albatross Feather

Dropped by: Peko Peko Albatross on Naboo

Used in: Feathered Appearance Enhancer slot, Appearance of any armor

Stat: Health

Looted Range: +11 to +25

Converted: +20 / +25

Summary: To gain access to this schematic you have to perform the RIS quest. This is the old RIS layer, which were converted to a whopping +25 health for those you fortunate having some in your stocks…The converted feathers give a +20 bonus when the FAE is made. This enhancer can be used in any armor, hence it is the most useful health enhancing loot in game. They drop in normal stacks, up to 13 in each.

Usefulness Rating: * * * * *


Rancor Hides

Dropped by: Rancors on Dathomir

Used in: Assault Armor segment enhancer

Stat: Health

Looted Range: +5 to +15

Converted: +15

Summary: The best Assault segment enhancer. This does normally not exist in the same quantities as Krayt Scales and NS shards and layers.

Usefulness Rating: * * * * *


Sharnaff Plating

Dropped by: Sharnaffs on Corellia

Used in: Recon Armor segment enhancer

Stat: Health

Looted Range: +3 to +5

Converted: ?

Summary: Useful for health enhancing of Recon armor.

Usefulness Rating: * * *


Voritor Lizard Scales

Dropped by: Voritors on Dantooine

Used in: Battle Armor segment enhancer

Stat: Health

Looted Range:+4 to +6

Converted: +5 (TBC)

Summary: Useful for health enhancing Battle Armor.

Usefulness Rating: * * *


RIS Components


Peko Peko Albatross Feathers

Used in: Feathered Appearance Enhancer (old RIS layer)

Summary: The Feathered Appearance Enhancer is not required to make RIS, however you will need one feather to complete the quest. See also comments in the Loot List

Usefulness Rating: * * * * *


Gurk King Hides

Used in: RIS Appearance

Summary: Found when looting Reclusive Gurk Kings, which spawn from wild Gurk lairs when the lair is nearly destroyed, or at two static spawn points. Most common RIS component.

Usefulness Rating: * * * * *


Woolamander Harrower Bone Fragments

Used in: RIS Appearance

Summary: Found when looting Woolamander Harrowers, which only spawn in the right wing (as you face the entrance) of the Woolamander temple on Yavin IV.

Usefulness Rating: * * * * *


Giant Dune Kimogila Scales

Used in: RIS Appearance

Summary: One of the most valuable armor components in the game. They are only dropped by Giant Dune Kimogilas. These used to be extremely rare, however after the creature spawn increase, loot drop increase and introduction of loot stacks, this has become much more common.

Usefulness Rating: * * * * *


Conclusion


Looted armor components are a vital part of armorsmithing. They require a lot of extra effort, especially enhancers, but will make your armor stand out and possibly tip the scale in the heat of battle. More loot has become useful after the Combat Upgrade than before, however enhancing is so far only limited to health.


The top 5 list as of the day this was written:


1.Giant Dune Kimogila Scales

2.Peko Peko Albatross Feather and Interwoven Appearance Enhancer

3.Pre-cu converted Krayt Scales, NS Layers, NS shards and Rancor Hides

4.Gurk King Hide and Woolamander Harrower bone fragments

5.Any health enhancer with +10 or above.

Message Edited by Thula on 09-28-2005 05:57 AM



Thula Moonrider -UNA-
Master Armorsmith - 12 pt - R.I.S. Certified
Merchant - Master Artisan - Master Shipwright (for fun)
Tent #17, Mos Vegas, Tatooine :: UNA City, Corellia (-6560,-2600)
please offer any winnings to one of my vendors
- I Support Uncle Owen and everything he represented
royalewitcheez
Sun May 29, 2005 9:26 pm
#4

Ty for putting this together. Very well done.



Armor by Rooyal
900m Directly west EAST of the Theed Spaceport -3980, 4080 Naboo (Ahazi)
Rosto
Mon May 30, 2005 5:58 am
#5

very nice



--
Rosto Calil, Farstar
Master Armorsmith - Artisan - Master Rifleman
Vendor Armor Goods, located in SunsetValley {6970 2690}
WarDrum
Mon May 30, 2005 12:34 pm
#6

Please Sticky



"This is my crappy sig until I learn how to make a decent one"
IGN - WarDrum
QuiTimberWolf
Mon May 30, 2005 5:32 pm
#7


very nice, TY


sticky plz.




QuiTimberWolf, Master BH.
QuiHersnHis, Master Armorsmith.
K & D Loot Vendor 300+ items and growing.
K & D Supplies Vendor.
All vendors are located at Corella, Fort Qui, -2316 2136.
oscabegra
Mon May 30, 2005 5:39 pm
#8

Great job






Osca

justapilgrim
Mon May 30, 2005 6:10 pm
#9

i believe my converted voritor scales are all +5, I will check tomorrow



SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
pawe
Mon May 30, 2005 8:47 pm
#10


I got some vorritor lizzard scales that were +4 health, just letting ya know.

Message Edited by pawe on 05-31-2005 08:56 AM

RonianTitus
Mon May 30, 2005 11:16 pm
#11

Keep in mind folks. The Pre-Cu converted loot enhancers will be the best you will see for a long time. As mentioned before, stuff being looted now (ie shards, scales, fragments, etc) arent near the stats the converted Pre-CU loot enhancers are. For example, Peko Feathers are like +20/25 converted Pre-CU stats now. That is cap im sure because i broke down a stack of feathers after they did the conversion to these pub 17 and i got some +11's..This was intended i am sure and if your bazaar vendor search shows Pre-CU components not gone already then i wouldnt wait and i would run to the nearest bazaar, get waypoints and buy them all. Six months down the road when your struggling to make +50 health enhanced armor for yourself you will regret it.


Good job Thula on the draft. I will be going through it more and ill email you if i find anything that should be added.





Ronian Titus
Master Bounty Hunter
Pho-Tek Mining Corp
Kauri's First and Oldest Master Bounty Hunter

"You smell something rabbit??....... Fear
Centaurius
Tue May 31, 2005 3:00 am
#12

Nice Guide *****


I have started a quest of my own killing every creature in the universe in search of looted recon cores. They have to lootable right? No, maybe you didn'thear me correctly. They have to be lootable right? They couldnt have neglected a whole class of armor with all the careful planning and coding put into this.





~Centaur PraetorLan
1Thessalonlans4:16-18
Support the rp communlty of Brla by replaclng all your i's wlth L's
Cygnusaa
Tue May 31, 2005 6:59 am
#13

been doing the same


havent found any


we are taking it up the (_o_)










Cygnusaa Ar'Kogni d

Imperial Colonel N Pistoleer - Smuggler N New Suntir Defender

Sunrunner Clone Data 7/3/03
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