Armorsmith Archive
Thread: Guide to Armor Loot and Enhancers Draft
QuarEstee wrote:
Thula wrote:
How many enhancers will you need to make identical cores?
...
It is important to remember that when making Advanced Cores, the 3 segments in the core do not have to be identical. Hence the easiest way to fully enhance a full set of armor is to make three runs of segments using 3 stacks with 13 enhancers in each. This will leave you with 11 identical cores.
I read this section after the novice as here got a question thread. Does anything drop in stacks of 13? I don't think I've seen any.
I haven't done this yet myself, so if there is a better way of doing it please say so. From what you wrote, you're basically saying that if you use unique stacks for each of the 3 armor segments then you will lose 2 items from the stacks to schematics -- one for the run of segments, then one for the run of cores. You want to finish up with 11 cores, so you need to do a little arithmetic to get things right. If you start off with 3 stacks of 8 items, subract 2 from the 8 and these will produce 6 useful cores in the end. That leaves you with 5 more to produce. If you can find 3 more stacks of (atleast) 7 items you'll be able to get those last 5 cores.
If there is a better way of doing this, I'd like to hear it ... I need to make some health modded armor really soon!
Well, you don't really NEED a stack of 13.
You only need identical cores for the helmet, chest and leggings.
This means you can make7 identical cores, OR2 identical+ 5 identical, OR 3 identical + 4 identical,OR 2 identical + 2 identical + 3 identical.
You can make the biceps and bracers by hand since they all use single cores.
It's really up to what you have in stock.
And as someone else said above, make your FEA's first then work backwards from there. It's much easier.
QuarEstee wrote:
Thula wrote:
How many enhancers will you need to make identical cores?
...
It is important to remember that when making Advanced Cores, the 3 segments in the core do not have to be identical. Hence the easiest way to fully enhance a full set of armor is to make three runs of segments using 3 stacks with 13 enhancers in each. This will leave you with 11 identical cores.
I read this section after the novice as here got a question thread. Does anything drop in stacks of 13? I don't think I've seen any.
I haven't done this yet myself, so if there is a better way of doing it please say so. From what you wrote, you're basically saying that if you use unique stacks for each of the 3 armor segments then you will lose 2 items from the stacks to schematics -- one for the run of segments, then one for the run of cores. You want to finish up with 11 cores, so you need to do a little arithmetic to get things right. If you start off with 3 stacks of 8 items, subract 2 from the 8 and these will produce 6 useful cores in the end. That leaves you with 5 more to produce. If you can find 3 more stacks of (atleast) 7 items you'll be able to get those last 5 cores.
If there is a better way of doing this, I'd like to hear it ... I need to make some health modded armor really soon!
Yes, kimo scales, assault segment enhancer drop in stacks of 10,11,12 and 13, so do ns fragments, shards, sharnaff plates krayt scales and brackaset plates.
In terms of a better way to do it, 3 stacks of 13 segment enhancers is the easiest way to do it, you will only have to make 4 schematics, 3 segment and 1 core to make a full set of cores for a suit and will waste a minimum number of parts and only have to do a moderate amount of hand crafting.
There are many other ways to do it, it all depends what you have available in terms of health stats and numbers in a same serial run.
I personally do as jedispam suggested, I try to find runs of a minimum 9 for the chest, helm and leggings and then do the bracers and biceps with singles, handcrafting each segment and core for these pieces.
WittyNewt wrote:Yes, kimo scales, assault segment enhancer drop in stacks of 10,11,12 and 13, so do ns fragments, shards, sharnaff plates krayt scales and brackaset plates.
Hmmmm ... 12 is the biggest stack I've seen ... looks like some of my "friends" have been holding out on me ...
1) three stacks of five for the chestplate (leaving out ubese and mabari)
2) three stacks of four for the helmet
3) three stacks of four for the leggings
4) twelve other enhancers, whether stacked or not, for the arms
Message Edited by pykescylla on 09-28-2005 10:34 AM
pykescylla wrote:
Just for the sake of comparison, three stacks of 13 is the easiest way to fully enhance a set of 11 cores for a full suit of armor. Here's the most difficult combination of stacks with which to work that will still let you fully enhance the cores.
1) three stacks of five for the chestplate (leaving out ubese and mabari)
2) three stacks of four for the helmet
3) three stacks of four for the leggings
4) twelve other enhancers, whether stacked or not, for the arms
Message Edited by pykescylla on 09-28-2005 10:34 AM
Lifting this for the worked exampels thread top level summary
Thula wrote:
The Loot List
Peko Peko Albatross Feather
Looted Range: +11 to +25
Converted: +20 / +25
This enhancer can be used in any armor, hence it is the most useful health enhancing loot in game. They drop in normal stacks, up to 13 in each.
Usefulness Rating: * * * * *
I've lootedabout 200stacks of Pekos post CU.
They only drop in stacks of 6,7, or 8 (not 13 .. maybe 13 pre CU but not anymore)
Looted range is +10 (not +11) to +24 (although I am not quite ready to rule out +25's ... I've never seen one though)
Higher health stat is a rarer drop than lower stat health bonus.
Drop rate is 75%
Message Edited by ForceFielding on 10-19-2005 01:19 AM
are you sure +10 / +12 are still dropping i have kill more then 500 hundred krayts and i m only able to loot +5 / +9 range
Krayt Dragon Scale
Dropped by Krayt Dragons on Tatooine
Used in: Battle Armor segment enhancer
Stat: Health
Looted Range: +5 to +12
Converted: +15
Summary: One of the best Battle segment enhancers out there, especially for the converted enhancers. Since Krayts are a fairly popular hunting target, these should normally be easy to come by.
Usefulness Rating: * * * * *