Armorsmith Archive
Thread: just need to make 100% sure :P
The way I've seen is:
4 socket shirt, 3 modded CA = 3 modded shirt with 1 socket
2 socket shirt, 3 modded CA = 2 modded shirt with top 2 mods sticking
CaileSathinor wrote:
1 socket per mod.
The way I've seen is:
4 socket shirt, 3 modded CA = 3 modded shirt with 1 socket
2 socket shirt, 3 modded CA = 2 modded shirt with top 2 mods sticking
Just to clarify...
Is this the "top 2" counting from the top of the list?
Or is this the "top 2" depending on the amount of Mod?
In other words, if you have AAA +5, BBB +10 and CCC +15 on a single tape, would AAA and BBB stick?
Or is it BBB and CCC?
Kesslan wrote:
from what people seem to find (as I understand. I've never tried it myself) If you say havea 3 mod tape/AA but only 2 sockets. Only the top two mods stick.
Yup, my question was "which top two?"
I know only two will stick in this case, and I too believe I read somewhere it's the 2 highest in number, but I just wanted to clarify it for MissMir and myself.
We looted a tape last night with 3 mods and the smallest number was a Jedi skill but it was listed first (on top of the other two mods). I think I'm in the same situation here.
top as in first listed, not highest points
a tape that is
armor exp +8 armor assembly +20 weapon experimentation +25
if placed in a item of clothing with 2 sockets, the two armor mods would stick (first two, not highest two)
If you have lets say +3 Armoursmith experimentation, and have a +7 armoursmith experimentation tape, the higher mod will cancel out the lower mod if placed on the clothing article...they won't stack
Ive lost a few mods forgetting about this in the past
StarNick wrote:
Also dont forget...
If you have lets say +3 Armoursmith experimentation, and have a +7 armoursmith experimentation tape, the higher mod will cancel out the lower mod if placed on the clothing article...they won't stack
Ive lost a few mods forgetting about this in the past
This got my attention so they wont stack on the same article of clothing? but do they stack seperately? I probably should know this answer but whap me up side the head with it just in case i dont. lol
Message Edited by Wolveryne40 on 07-17-2005 03:49 AM
/whap...no mods of the same name will stack in clothing. the higher one will always win. also, do we have 100% knowledge that the first 2 stats in a SEA will stick, or is it the highest numbers first? i guess i have some crappy CA's around i could try, but that would take effort on my part. and i am lazy..so someone else do it.
Wolveryne40 wrote:
StarNick wrote:
Also dont forget...
If you have lets say +3 Armoursmith experimentation, and have a +7 armoursmith experimentation tape, the higher mod will cancel out the lower mod if placed on the clothing article...they won't stack
Ive lost a few mods forgetting about this in the past
This got my attention so they wont stack on the same article of clothing? but do they stack seperately? I probably should know this answer but whap me up side the head with it just in case i dont. lol
Message Edited by Wolveryne40 on 07-17-2005 03:49 AM