Armorsmith Archive

Thread: Armor repair / condition Question

Dorelli
Fri Jul 29, 2005 7:23 am
#1

I know there is some debate as to whether armor that gets below 50% starts to let in damage without it showing on the resistances - ie. is either a display bug or else it doesn't let in damage.


My question is this. If your armor drops below 50% lets assume it starts to let in more damage. Pre-CU this would be reflected in changed values for resistances. Post-CU the numbers don't change.


Let's say you repair your armor. The condition drops - lets say it drops a lot - say 10K. Does it go back to having the full resistance as shown on the 'label' or not? I understand that the condition is there to let the damage 'bite' out of. But will it's resistances which may or may not have gone down when it went to 50% - will they go back up again when it is fully 'repaired' ???


Thanks in advance for any answers on this ... and i hope i explained properly what I meant.


Armor with condition 1/1 would have full resistances but will let in some damage - once that damage exceeds the condition - ie. 1 - the armor will fall apart and turn red. Is that the sort of idea we are looking at here???


Dorelli Deacon




Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

pykescylla
Fri Jul 29, 2005 7:32 am
#2

Armor that is returned to max condition (not original condition) should have max resists. Repair seems a bit wonky right now so who really knows what goes on.

And just an FYI, 1/1 condition armor is the result of a failed repair. 2/2 is a better example .



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

Dorelli
Fri Jul 29, 2005 7:35 am
#3


oh silly me lol Thanks on that quick reply!


Dor




Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

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