Armorsmith Archive
Thread: 1st Try at High end Composite armor , any good ?
Tavian_McMaster wrote:
not to hijack the thread, but I think Im having a similar problem.
I can make 80%kinetic comp pretty easily using 3 kinetic layers, but whenver I try to use an energy layer and two kinetics, I get that kind of 65% kinetic/elect/energy resists... I keep reading its possible to get 80% kinetic with only two kinetic layers but after about 30 tries, I don't think I'm able to get there. I am using pretty good resources and not even getting close.
have you tried putting an experimentation point into rezistance on the final product? i was having a strange bug where my kineitc would sit around 68% if i didnt max out the base experimentation... but if i put 1 point into the resistance it woudl just from 68% to 80%... the same effect also happens if i max out the base (so it would go form 64 base 68 kinetic to 65 base 80 kinetic).
PS. i think that the resources that you are using arent the best things, seeing as i can get 55% base from an un-layered pece of composit. are you experimenting all of the lairs to 4% base, the working on the resistance? that is usauly the best way to go, and if yo uare a 12 point smith you should be able to get 4/10 lair.
Message Edited by hkyplyr31 on 07-14-2004 02:20 PM
hkyplyr31 wrote:
have you tried putting an experimentation point into rezistance on the final product? i was having a strange bug where my kineitc would sit around 68% if i didnt max out the base experimentation... but if i put 1 point into the resistance it woudl just from 68% to 80%... the same effect also happens if i max out the base (so it would go form 64 base 68 kinetic to 65 base 80 kinetic).
PS. i think that the resources that you are using arent the best things, seeing as i can get 55% base from an un-layered pece of composit. are you experimenting all of the lairs to 4% base, the working on the resistance? that is usauly the best way to go, and if yo uare a 12 point smith you should be able to get 4/10 lair.
Message Edited by hkyplyr31 on 07-14-2004 02:20 PM
I've tried putting a few points in resistance, yes. It does seem to have a notch where it bumps up the kinetic resist, but even with that I cannot get the kinetic over 70% with only two kinetic layers. Would it be better to try to put a bunch of points into resistance in the kinetic layers or try to get base out of them?
This morning I tried to make some comp with 3 kinetic layers with 4base 5kinetic (going off memory so might be wrong) and I got the kinetic resist on the comp segment to 16. With that, I couldn't for the life of me get the kinetic resist on my experimental gloves above 70. I can easily get the 80% if I put more effort into the resistance of the kinetic layers and ignore the base, but then I get crappy base resists in my comp.
My resources are not the best, mostly in beyrillius and wooly hide, the rest are top-shelf. Maybe I am just stuck making utter crap until I can get ahold of some better copper and hide.
Message Edited by Tavian_McMaster on 07-14-2004 06:17 PM
Tavian_McMaster wrote:
hkyplyr31 wrote:have you tried putting an experimentation point into rezistance on the final product? i was having a strange bug where my kineitc would sit around 68% if i didnt max out the base experimentation... but if i put 1 point into the resistance it woudl just from 68% to 80%... the same effect also happens if i max out the base (so it would go form 64 base 68 kinetic to 65 base 80 kinetic).
PS. i think that the resources that you are using arent the best things, seeing as i can get 55% base from an un-layered pece of composit. are you experimenting all of the lairs to 4% base, the working on the resistance? that is usauly the best way to go, and if yo uare a 12 point smith you should be able to get 4/10 lair.
Message Edited by hkyplyr31 on 07-14-2004 02:20 PM
I've tried putting a few points in resistance, yes. It does seem to have a notch where it bumps up the kinetic resist, but even with that I cannot get the kinetic over 70% with only two kinetic layers. Would it be better to try to put a bunch of points into resistance in the kinetic layers or try to get base out of them?
This morning I tried to make some comp with 3 kinetic layers with 4base 5kinetic (going off memory so might be wrong) and I got the kinetic resist on the comp segment to 16. With that, I couldn't for the life of me get the kinetic resist on my experimental gloves above 70. I can easily get the 80% if I put more effort into the resistance of the kinetic layers and ignore the base, but then I get crappy base resists in my comp.
My resources are not the best, mostly in beyrillius and wooly hide, the rest are top-shelf. Maybe I am just stuck making utter crap until I can get ahold of some better copper and hide.
Message Edited by Tavian_McMaster on 07-14-2004 06:17 PM
Hiarchicial order of importance for composite
Intrusive Ore/Solid Petro
Aluminium (Switch with Naboo Fiber for comp gloves)
Naboo Fiberplast
Beyrllius copper/Wooly Hide
Ignoring base in your pursuit of 80% Kinetic is IMO the wrong method... In my 80% Kinetic I do not experiment the Kinetic Resist on the layers at all (mind you this might not be possible w/ your resources)... I spend 6 of my points on the durability/ham and 5 on the base (Experimented for Amazings) for layers in the 3.38-3.58% Base 5.5-6.3 ham range... My segments Finish up @ 31.4% Base w/ 13.3% Kinetic... Final armor piece is 67.2% Base 80.5% Kinetic with hams in the lower 40's (for gloves)...
If you are wondering about how the resists come out to 3.38% its that the game takes the undisplayed % (3.38% appears as 3%) into account even tho you can't see it... I got tired of guess work on this and found on these boards a highly functional spreadsheet to forecast resists (which I have since modified)... Its not QUITE accurate on ham and actual experiment % but its close enough for my uses... For example on my spreadsheet it tells me I can experiment my segment to 84% quality but when its actually crafted it winds up 83%... This is only a rounding error in the display as testing with 83% (4 amazing 4 great) is different than 83% (5 amazing 3 great)...
If you wish a copy of the spreadsheet (excel) send in-game email to tempest.lemy w/ email address and I'll email a copy of it (sorry bout this but I don't host a website)
Tavian_McMaster wrote:
hkyplyr31 wrote:
have you tried putting an experimentation point into rezistance on the final product? i was having a strange bug where my kineitc would sit around 68% if i didnt max out the base experimentation... but if i put 1 point into the resistance it woudl just from 68% to 80%... the same effect also happens if i max out the base (so it would go form 64 base 68 kinetic to 65 base 80 kinetic).
PS. i think that the resources that you are using arent the best things, seeing as i can get 55% base from an un-layered pece of composit. are you experimenting all of the lairs to 4% base, the working on the resistance? that is usauly the best way to go, and if yo uare a 12 point smith you should be able to get 4/10 lair.
Message Edited by hkyplyr31 on 07-14-2004 02:20 PM
I've tried putting a few points in resistance, yes. It does seem to have a notch where it bumps up the kinetic resist, but even with that I cannot get the kinetic over 70% with only two kinetic layers. Would it be better to try to put a bunch of points into resistance in the kinetic layers or try to get base out of them?
This morning I tried to make some comp with 3 kinetic layers with 4base 5kinetic (going off memory so might be wrong) and I got the kinetic resist on the comp segment to 16. With that, I couldn't for the life of me get the kinetic resist on my experimental gloves above 70. I can easily get the 80% if I put more effort into the resistance of the kinetic layers and ignore the base, but then I get crappy base resists in my comp.
My resources are not the best, mostly in beyrillius and wooly hide, the rest are top-shelf. Maybe I am just stuck making utter crap until I can get ahold of some better copper and hide.
Message Edited by Tavian_McMaster on 07-14-2004 06:17 PM
there is a limit on how hight hte base special resistance can be in relation to the base, it is usauly someware from 20 to 25%, so if you have a 55% base you wont be able to go past 70 or 75% special. if you put a point into speical on the final pece and it dosent go up any higher than you are at the limit. more sure that you get those 4% base lairs, and experment on the base% for the segment (seeing as you cant up the kinetic until you start on the pinal product). i usauly end up with 32% base, 10 elect and 18 kinetic lairs. and for the final i get 64% base (65 in a research center) 75 elect and 80 kinetic (my kinetic caps at 80 prity quickly, so i could probably use some other lair and only 2 kinetic, but for now it gets the job done. just make sure to max out the base on the lair, the segment, and final product, then hit the special with the rest of your points.