Armorsmith Archive
Thread: Can anyone explain to me Armor Attachements
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Vantilion
Mon Jan 17, 2005 11:57 am
#1
Hello
Can someone explain to me Armor Attatchments and how they work.
And how you get them, are they looted only, or who makes them
thank you,
DevHunter
Mon Jan 17, 2005 12:26 pm
#2
Armor Attachemnts, or AA, are looted only, and they can be put by everyone, not just armorsmiths, in pieces of armor (or clothing considered armor, like ubese shirts). This add to that piece of armor the stats that are on the AA, resulting as an increment in the stats of your toon.
sorry for my bad english, but i hope this can help =)
TheBlackPope
Mon Jan 17, 2005 12:37 pm
#3
I'd like to add to that:
- The armor must have available sockets. (Look for the words "Sockets Available" while examining the armor.)
- Do not place multiple AA with the same stat mod on the same piece of armor. Currently the higher numbered mod will cancel the other out. For example: I have a +1 Pistol Speed and a +3 Pistol Speed. If I place both on the same piece of armor, only the higher +3 will work, as it cancels the +1 out.
Vantilion
Mon Jan 17, 2005 10:10 pm
#4
Awesome answers, thanks a lot,
Also, when you put in the AA's, is that Stat increase Permanent?
it doesnt go away after a while, like a timed or limited uses is it?
thank you again
Veronan
Tue Jan 18, 2005 11:50 am
#5
It is only permanent if you put it into a socketed armor item that does not degrade (ie the Mabari belts which dont degrade). If you put it in say a piece of armor and it gets pounded down to nothing, then you lose the attachment bonuses.
Cianhydle
Wed Jan 19, 2005 3:18 pm
#6
Another thing worth mentioning is what happens if you install an SEA (term used to refer to both AA and CA) with more than one mod (the bonus or bonuses.)
For example if you had a SEA with +1 Armor Experimentation and +2 Weapon Experimentation (both on the same SEA) and put it into a shirt, only the +2 Weapon Experimentation mod would be applied. So if you buy/use a SEA remember only the highest mod will be applied.
Now, for example, if you had a SEA with +2 Armor Experimentation and +2 Weapon Experimentation (both on the same SEA) and put it into a shirt, the +2 Armor Experimentation mod would be applied... reason being it is alphabetically first.
I know it is confusing. I know it really isn't logical. Remember...
First rule of SWG... if it logically should work a certain way... count on it working in the exact opposite manner.
Renea,
Tempest Server
Vantilion
Fri Jan 21, 2005 2:23 pm
#7
Ok
another question.........
Im want to get to 12pt Armorsmith.........so to get the extra exp points, i have to get CA's into some clothes (and wear them while crafting), right?.......
If so......does that mean i have to buy 20+ clothing attachments to put into an outfit to wear when crafting?....
And also......can i only add CA's to clothing that has 'Sockets Available'?......
thanks,
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