Armorsmith Archive

Thread: Imperial Prototype PSGs and Lightsaber Resists

Mortei_Vasque
Sat Jan 22, 2005 7:04 pm
#1

Hi all,


I've made a run of Imperial PSGs and they appear to have lightsaber resists. I think I heard somewhere that this was a bug, but clarification would be nice! I've taken them out of factory crates and they still appear to have 47% Lightsaber resist.


Any help would be useful, thanks.


Regards,

Mortei
theonebountyhunter
Sat Jan 22, 2005 7:18 pm
#2

Does it work?

Yes


Is it supposed to?

No


Will it continue?

No


Keep them in a droid and crated till you need them and even then its a maybe



Brutas / Raah
WOOK, Mos Kashyyyk, Tatooine, Eclipse
Winnings @ -6672 -5060 any Vendor
ShinjoKazuki
Sat Jan 22, 2005 7:41 pm
#3

where can i get the schems for the imperial prototype psg?



-Ultra-
Born Again Pike Whore
MPike , MRifle , 0040 Pistoleer
//Rank 10 Pikeman OverLord\\
AndJusticeForAll
Sat Jan 22, 2005 11:25 pm
#4

you dont need to keep them in a driod, when you pull from crate game instantly creates new psg with full condition and resits as the orginal schematic shows



Mauro Onaic Imperial Colonel
Retired Master Armorsmith

Master Smuggler
Master Reprobate
zaphb
Sat Jan 22, 2005 11:39 pm
#5

Lok

here is some info
http://swg.allakhazam.com/db/quests.html?swgquest=385

If you cant get the thugs to talk because of faction points do this

Enequip you weapon go near enough for them to aggro you.
Now lure him away until he reaches the limit of how far he can move from his spawn spot. Make sure you keep him targeted! Then at the moment he turns round to move back /conv him

You could make a looping macro for when you move away that looks something like this

macroname: converse
/conv;
/pause 1;
/macro converse;

Dont get too far infront of him while moving away becasue you will have to be near enough for /conv to work.

Hope it helps :-)



Iono Aldo - Master Entertainer
Estei Finai - Noobish Smuggler
Fodder650
Sun Jan 23, 2005 8:25 pm
#6

The lightsaber resists disappear after 24 hours. And yes this will be "fixed" because we dont want to give the jedi anything that might slow them down. But for that first 24 hours my guild BH's tell me they love them.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Andymantium
Mon Jan 24, 2005 7:49 am
#7






Fodder650 wrote:

The lightsaber resists disappear after 24 hours. And yes this will be "fixed" because we dont want to give the jedi anything that might slow them down. But for that first 24 hours my guild BH's tell me they love them.




The LS resists can also disappear when you shuttle or cross a server boundary.




K

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