Armorsmith Archive
Thread: Imperial Prototype PSGs and Lightsaber Resists
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Mortei_Vasque
Sat Jan 22, 2005 7:04 pm
#1
Hi all,
I've made a run of Imperial PSGs and they appear to have lightsaber resists. I think I heard somewhere that this was a bug, but clarification would be nice! I've taken them out of factory crates and they still appear to have 47% Lightsaber resist.
Any help would be useful, thanks. 
Regards,
Mortei
theonebountyhunter
Sat Jan 22, 2005 7:18 pm
#2
Does it work?
Yes
Is it supposed to?
No
Will it continue?
No
Keep them in a droid and crated till you need them and even then its a maybe
AndJusticeForAll
Sat Jan 22, 2005 11:25 pm
#4
you dont need to keep them in a driod, when you pull from crate game instantly creates new psg with full condition and resits as the orginal schematic shows
zaphb
Sat Jan 22, 2005 11:39 pm
#5
Lok
here is some info
http://swg.allakhazam.com/db/quests.html?swgquest=385
If you cant get the thugs to talk because of faction points do this
Enequip you weapon go near enough for them to aggro you.
Now lure him away until he reaches the limit of how far he can move from his spawn spot. Make sure you keep him targeted! Then at the moment he turns round to move back /conv him
You could make a looping macro for when you move away that looks something like this
macroname: converse
/conv;
/pause 1;
/macro converse;
Dont get too far infront of him while moving away becasue you will have to be near enough for /conv to work.
Hope it helps :-)
here is some info
http://swg.allakhazam.com/db/quests.html?swgquest=385
If you cant get the thugs to talk because of faction points do this
Enequip you weapon go near enough for them to aggro you.
Now lure him away until he reaches the limit of how far he can move from his spawn spot. Make sure you keep him targeted! Then at the moment he turns round to move back /conv him
You could make a looping macro for when you move away that looks something like this
macroname: converse
/conv;
/pause 1;
/macro converse;
Dont get too far infront of him while moving away becasue you will have to be near enough for /conv to work.
Hope it helps :-)
Fodder650
Sun Jan 23, 2005 8:25 pm
#6
The lightsaber resists disappear after 24 hours. And yes this will be "fixed" because we dont want to give the jedi anything that might slow them down. But for that first 24 hours my guild BH's tell me they love them.
Andymantium
Mon Jan 24, 2005 7:49 am
#7
The LS resists can also disappear when you shuttle or cross a server boundary.
Fodder650 wrote:
The lightsaber resists disappear after 24 hours. And yes this will be "fixed" because we dont want to give the jedi anything that might slow them down. But for that first 24 hours my guild BH's tell me they love them.
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