Armorsmith Archive
Thread: The Mysterious AS belt...
I don't know about the rest of you, but I've got my own Mysterious Armorsmith Belt right here.
Replaced four previous pieces of clothing in one fell swoop, and it lets me wear all sorts of other +repair and +assembly mods.
Muahaha!
Message Edited by Brutus_Krylop on 05-02-2004 01:11 AM
Even if the dev's decide that AS gets a belt or Bandoileer ---- OOHHH
thatwould mean say +5 to experimentation and you need at least +10 in experimentation to do anygood. On shadowfire expect to pay 2 milfor each experimentation point. I'm looking at 10 mil just to getanother 5 points and whatever price for the "belt" say 5 mil. So if I want to be a 12 point smith I have to pay a total of 35 mil. Dang.
But I already am a +20 exp point smith and +18 assembly.
But I din't like paying 40+ mil to get my suit though. I was in debt and broke from that. What a way to start out a proffession.
Anyways you get I'm trying to tell you though right? Rutherford?
Homer_J_S wrote:
Even if the dev's decide that AS gets a belt or Bandoileer ---- OOHHH
thatwould mean say +5 to experimentation and you need at least +10 in experimentation to do anygood. On shadowfire expect to pay 2 milfor each experimentation point. I'm looking at 10 mil just to getanother 5 points and whatever price for the "belt" say 5 mil. So if I want to be a 12 point smith I have to pay a total of 35 mil. Dang.
But I already am a +20 exp point smith and +18 assembly.
But I din't like paying 40+ mil to get my suit though. I was in debt and broke from that. What a way to start out a proffession.
Anyways you get I'm trying to tell you though right? Rutherford?
Actually the belts and bandoliers and crafting aprons go for considerably less then what skill tapes go for per point. They're entirely affordable. And once bought they're +3 or +5 you don't have to buy as skill tapes.