Armorsmith Archive

Thread: Armor Proposal

MrMud
Mon May 03, 2004 1:05 pm
#1

I would rather see that they balance armor by doing something about the insanely overpowered doc buffs.



Seltak
(Retired) Master Armorsmith with 12 Experiemental points, RIS capable
Seltak Armor - Coronet - Corellia (625 -5113), EFF Fortress Mall - Fortress - Lok ( -2186 -3778)
Buying Giant Dune Kimogila Scales - Price negotiable
Brissa
Unlocked 24 April 2004 @ 32 professions
MSP0
Tue May 04, 2004 12:09 am
#2


Hi guys,


Just had an idea about how to tone down armor without making it worthless. How about changing the resists into a range, like weapon damage? The minimum resists would be a number based on the current condition of the armor. The max resist would stay fixed. For example, the extreme case of Maxed out composite:


Condition


(current/max)__________Min Resist_______Max Resist


10000/10000 __________90%____________90%


5000/10000___________45%____________90%


1000/10000____________9%____________90%


This would allow armor in good repair to work very efficiently, but as it gets damaged, more shots would get through.


Given the severe nerfing calls, I think this is a good compromise.




Makkil of Wanderhome - Assistant to the Mayor of New Defiance, Naboo
(Master Rifleman/Master Bio-Engineer)

Supreme Cuisine and BioTech, at the Market in New Defiance
-4267, 3107, On New Defiance, Naboo (1.2km SSE of Theed)
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