Armorsmith Archive
Thread: Armor Proposal
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MrMud
Mon May 03, 2004 1:05 pm
#1
I would rather see that they balance armor by doing something about the insanely overpowered doc buffs.
MSP0
Tue May 04, 2004 12:09 am
#2
Hi guys,
Just had an idea about how to tone down armor without making it worthless. How about changing the resists into a range, like weapon damage? The minimum resists would be a number based on the current condition of the armor. The max resist would stay fixed. For example, the extreme case of Maxed out composite:
Condition
(current/max)__________Min Resist_______Max Resist
10000/10000 __________90%____________90%
5000/10000___________45%____________90%
1000/10000____________9%____________90%
This would allow armor in good repair to work very efficiently, but as it gets damaged, more shots would get through.
Given the severe nerfing calls, I think this is a good compromise.
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