Armorsmith Archive
Thread: Buggy Transfers of PSG's?
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nobel662
Sat Jul 03, 2004 12:00 am
#1
Can anyone tell me if this is a normal result with PSG's?
I created some mk3s with 51% energy and 13% to Lightsabre, Stun, (and two others)
Ran them in the factory, picked up the crates, read off the stats to a friend (and they matched at that time)
I then set them on the floor in my storage house. A friend examined them and told me that my stats were not right. After examining them while they were on the ground, I found that the stats were now 51% energy 13% to the other resists not covered during manufacturing (so the psg was now effective against kinetic, etc..)
I picked them up, they remained the same as on the ground. However, after taking one out of the factory crate, the stats changed again. They returned to 51% energy, 13% to Lightsabre, stun, etc.. Except that one of the vulnerabilities from manufacturing was now a resist (so instead of 1 special and 4 base, the product after removing from the crate had 1 special resist and 5 base resists)
Anyone else having these strange occurences? (maybe my character is living next to too much electromagnetic radiation?)
Fielien
Radiant
I created some mk3s with 51% energy and 13% to Lightsabre, Stun, (and two others)
Ran them in the factory, picked up the crates, read off the stats to a friend (and they matched at that time)
I then set them on the floor in my storage house. A friend examined them and told me that my stats were not right. After examining them while they were on the ground, I found that the stats were now 51% energy 13% to the other resists not covered during manufacturing (so the psg was now effective against kinetic, etc..)
I picked them up, they remained the same as on the ground. However, after taking one out of the factory crate, the stats changed again. They returned to 51% energy, 13% to Lightsabre, stun, etc.. Except that one of the vulnerabilities from manufacturing was now a resist (so instead of 1 special and 4 base, the product after removing from the crate had 1 special resist and 5 base resists)
Anyone else having these strange occurences? (maybe my character is living next to too much electromagnetic radiation?)
Fielien
Radiant
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