Armorsmith Archive

Thread: Usefullness of items RIS and Mandalorian

TechBoss
Fri Jul 02, 2004 2:17 pm
#1

There is semi-huge debate going on about wether or not the bugged drop rate of RIS components is a good thing or bad thing. Several smiths have stated that the old/correct drop rate was justifiable and made the act of making even one piece of RIS a momentous event. Other smiths stated that RIS is so difficult to make, that the armor is not viable, thus being religated to a display piece. Agree or disagree with the bugged drop rate, that is an issue for another thread.


There are basically three types of items in SWG. Items are either useful, display or junk. Let's define these catergories:


  • Useful Items - Items that have a clear and beneficial impact on the player. They allow the player to increase their overall effectiveness in the game. These items tend to be used heavily by players.

  • DisplayItems - Items that haveno direct benefit to the playerand are more like trophies.They don't increase the players overall effectiveness, but players still pursue them because they look nice or are hard to get. Any item that people will not use as they are afraid it will break, becomes a dispaly item. The risk for getting these items far out weighs the rewards, but players stil want the items. Krayt Skulls, paintings and similar items fall into this catergory.

  • Junk - Items that serve no purpose and are so common that no one wants them. Basically, if it's not one of the above, it falls into the junk realm. The game even has junk dealers to semi-handle this stuff.

My biggest complaintabout how absurd the drop rate is for the RIS components is that it makes the armor a display item rather than a useful item. Players spend tons of credits in the pursuit of the components to make 1 piece of RIS, much less 1 suit. The same can be said for Mandalorian armor, the amount of effort required to get the armor, makes it a display item, rather than a useful item. Here are some questions I ask myself when evaluating the pursuit of any item in the game. I will post my answers after the question in regards to how I feel about Mandalorian and RIS.


Is the item better than anything I currently have? Currently no, butthey should be the top armors after the combat balance, so the answer is actually yes.


How much time is involved in obtaining the item? RIS and Mandalorian are the hardest items in the game to obtain, besides the legendary drops. It takes a minimum of 18 days just to get GDK scales if you kill every spawn during that time period for RIS(50 spawns a day, drop rate of 1/100, 1 scale per drop). In addition, the other looted components and resources must be obtained. Chances are, it would take someone playing 24-7 a month to obtain everything. Even if you have obtained all the resources, a qualifies smith has to be found to assemble everything. Similar statements can be made about Mandalorian Armor, although you now have to convience 19 of your buddies to help 9 times.


How many credits will I have to spend to obtain the item? It's fair to say that a full suit of Mandalorian or RIS is worth 200 million credits. On some servers it might be more, others less. Based on current Ebay credit sales, $20 for 1 million credits, a full suit of RIS or Mandalorian would have street value of $4000.00.


How long will I use the item? I use by best stuff just about everyday. Why have something if you aren't going to use it.


Does this item serve a purpose if I change professions? It is safe to say that both armors would make nice display items. Therefore they have some purpose.


Will I be able to acquire another item of the same type, using the current item, before it is rendered useless? It is pretty much fair to say that players will not be able to get another set of the armor in the time it takes to get it destroyed. Mandalorian has a durablity of 40000, which means it can be repaired roughly 4 times before becoming not useable due to the repair system. I highly doubt either of these armors would last long enough to see their replacement made or to obtain the 200 million credits needed to buy another suit.


As you can see, these armors fall more into the display category, than the useful category. The last question is the kicker. Any item that cannot be used to obtain another copy of itself, before it is rendered useless, becomes a display item. RIS and Mandalorian are great rare items, if the devs want to leave them as quest items to be put on display, I'm fine with that. If they intend these to be the new "composite" or top end armors, then they have just created a nightmare. You think it's hard now, imagine having to compete for loot rights like goes on with Krayts and the Geonosian Cave.







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"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
ChilastraBH
Fri Jul 02, 2004 2:47 pm
#2

....
Redrumm
Fri Jul 02, 2004 3:00 pm
#3

If u can get RIS its worth it I would say...I finally got a helmet made..came out at 70% resist 40k condition (unsliced) with low encumberance...the guy that made it had 90% resist RIS believe it or not. I wouldnt pay more then 5 million for a suit myself however.

Message Edited by Redrumm on 07-02-2004 03:00 PM



Two wrongs dont make a right...but three lefts do.
Bahboo
Fri Jul 02, 2004 4:52 pm
#4

5 million for a suit?!! Not sure what server you're from but onBloodfinRIS goes for over 20 million per piece.



Bahboo Chupi
Happily Retired 12pt Armorsmith
Tuanga
Fri Jul 02, 2004 5:04 pm
#5

I think the best thing to do with RIS and Mandalorian armor is make them last longer. There were a couple posts about how to improve the legendary armors, without increasing the drop rate.



-----------------------------------
Tuanga - Bloodfin
12 point Master Armorsmith --- Crafter of Fine RIS Armor

Accounts cancelled 8/1/2004
Redrumm
Fri Jul 02, 2004 5:08 pm
#6

Omigod dude that is frigging ridiculous...20 million per piece!! lmao!! thats just stupid...I got the helmet in less then a week and 3/4 the components for next piece..all im missing is another GDK for the chest plate and I actually had one but gave it to my friend so he can start on his suit....maybe ive just been lucky.



Two wrongs dont make a right...but three lefts do.
Bahboo
Fri Jul 02, 2004 5:16 pm
#7

Just to add some usefull info - RIS can be made for pvp with the right layering scheme. One would want to layer the helm, chest, legs, and boots with acid or stun defense in the high 30's.Acid may be the better solution of the 2 because with the use of a good psg, worrying about jawas, stun batons, scatter and geno pistols is a thing of the past. The advantage to RIS is that its low encumberance, high durability, and has base stats comparable to composite which allows the wearer to compete by having less substat penalties. Consequently, the HAM regeneration rate is higher, the cost for specials is lower, and the armor lasts about 30% longer than the average composite piece. From what I've experienced in pvp, the armor isn't what makes the difference anyway. Its the skill mods, the clothing/armor attachments, the DOT weapons, and the specials and combos used in conjuction with one another.I've seen someof the best pvpers get by without armorin some instances.Lastly,I've gathered some feedbackregarding RIS ina pvp setting and allthat I have heard is good. It issaid that a stun-layered RIS helm with anice effect slice buries a stun-layered composite helm. Nofeedback on the rest of the armor simply becauseallanyone ever makes is the blasted helmet, but no doubt ithas the potential to be as good.


As for theMandalorian armor, I have never seen any but I hear that its also relatively low encumberance with base stats comparable to composite and withvulnerabilities to heat, acid, and stun.I've also heard that is the only personal armor that has any restistance to lightsaber damage. However, I have yet to get either a reliable confirmation or denial on this rumor. If this were true then this armor type has its niche in the marketplace as well, both for bounty hunters and pvpers that face the newfound threat of jedi that are actually dangerous. If this rumor is false then its still a great showcase item.


Just some thoughts -



Bahboo Chupi
Happily Retired 12pt Armorsmith
BabyRancor
Sat Jul 03, 2004 9:27 am
#8

You're missing the point. While in theory it's possible to create a really nice PvP RIS or Mandalorian piece, how many people actually will use this armour for that purpose?


The RIS drops haven't always been as rare as they are now - I was one of the first to hunt RIS and I know for a fact that GDK scales used to be far more common than they are now. The drop rate on woolamanders used to be 1 in 7 reliably. All the drops were reduced. The lasting effect of the old drop rates are that there are actually more RIS pieces around now than there will be in the future. As time goes on, stockpiles will deplete and not be replaced. RIS will be wasted content in a game that can ill-afford wasted content.


The point is that if you cannot replace RIS pieces in the time it takes for your current one to wear out - presumably not spending all your time hunting more RIS pieces as well - then the armour is not worth it. It may as well be a loot kit with no armour function whatsoever.


Mandalorian is even further along the road to lunacy. There have been a total of two pieces made that I can think of. It takes a high-level group of 10 or more to even get one piece out of nine (presuming something doesn't go wrong). I know some self-sacrificing people, but that's a little much to ask of any group of friends without richly compensating them for their armour and weapon loss, not to mention the time required.


The current drop rate makes RIS useful as an armour again. Mandalorian will remain a trophy piece unless the Bunker drops in difficulty (not likely).


The other ideas of perfect repair to RIS and Mandalorian would be fine too - then the armour would be worth it as you would only have to do the quest once and you'd keep the armour forever - but I'm not sure what it would do to the high-end armour market.


Upping the drop rate keeps the armoursmiths making and selling high-end armour so it's the better option IMO.



Jakkin Darkstrider - Master Rifleman/ Master TKA - Sunrunner
"This utopia seems to be more of a Fruitopia"


Combat Balance Proposal Discussion
Jedi Quest System Proposal
Bahboo
Sat Jul 03, 2004 11:47 pm
#9

I thought the point was usefullness of these armor types, not their practicality. I agree 100% that the advantage that these armors provide is small in comparison to the increase in price, which may, to some, be unpractical. However, despite the simply outrageous prices, many people on my server DO use their RIS. I made a helm the other day for a guy that wanted all my experimentation put into the kinetic so he could use it to hunt without worrying about mind encumberance. Furthermore, a wise player knows that the display value of armor remains after the armor loses all of its condition. I have no doubts that even a thoroughly broken piece of RIS would fetch a great price, but nowhere near the amount one could get for a brand new piece. At that point it would be entirely for show. So yes there is a premium set on the display properties of rare and seldom-seen items of all types, but the main cost of armor lies in its functionality to the buyer. Lastly, RIS and Mandolorian armor are not meant to be worn in all situations like your standard composite armor. They're meant to be kept inside a droid storage compartment for special duels or perhaps dire emergencies. Properly kept and prudently used armor can last for the duration of your life as a player so there needn't ever be an issue of replacement unless the player foolishly uses his/her armor in unnecessary situations or simply plays for a very long time.



Bahboo Chupi
Happily Retired 12pt Armorsmith
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