Armorsmith Archive
Thread: I want to make 80% RIS armor
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Vanja
Fri Jul 09, 2004 2:40 pm
#1
I just recently got a GDK scale, and i want to make it into a RIS peace just in case it dissapears.
FIrst here is a picture of a RIS helmet someone made on Intrepid.
http://www.imagedump.com/index.cgi?pick=get&tp=93765
My question is what are the exact componets i need to make a chestplate like that. I want mine to be like that, all 80%. I already have the GDK scale and an Interwoven RIS schematic. I know you need a Reclusive Gurk King Hide and a Woolomander Harrower Bone Fragement, but what else do i need. What Geo cubes? What layers? what everything? I know its going to be hard to find all of those things but im very up to the challange.
Vanja
Fri Jul 09, 2004 7:24 pm
#3
Booozark wrote:
http://www.image-dump.com/view.php?m=2&x=14977
Um...ok...? what does that have to do with anything, that didnt anwser my question at all.
justapilgrim
Fri Jul 09, 2004 7:35 pm
#4
to hit 80% base unsliced....
make sure it is interwoven
use a 3%+ cube
use a janta hide
and use some NS layers that are 7% or more
with 10% layers or a 10% janta hide it isnt too hard with good resources
SkinnyManDo
Armor Sensei, tailor, Rifleman, Businessman, RIS certified, 12 exp points
Lottery vendor: Coronet -51 -5876
Visit the Armor Dojo: New Alderaan Dant 4219 -2930, 3 armor vendors, resources (doc, AS and grind), tailor crates, Droids by Iciomax, BE tissues by Gatao, deeds/furniture by Butterbean and Jewelia, Weapons by Shobuck, and the Powerball weekly lottery, 200k lightweight military backpacks
Kung Fu Armor 80% kin 68% base (375k) Kung Fu Light (NEW) 80% kin 62% base (375k) S.S.S. Composite (NEW) 80% kin 79% energy 66% base and Yokozuna S.S.S. (NEW) 80% energy 62% base 4% stun and superlight 74% ubese, wookie armor, psgs, mabari belts, ubese shirts all in plentiful supply
Fremen_Feyadkin
Sat Jul 10, 2004 1:45 pm
#6
That RIS chestplate ain't that good since its vunerable to stun and acid. You're better off putting 2 stun and1 acid layer in the piece.
Vupos
Sat Jul 10, 2004 2:35 pm
#7
The real question is if you manage to make a piece of R.I.S. what the hell would you wear it into battle, given the rarity of it!
SpeCiaL_Ed_
Sat Jul 10, 2004 4:53 pm
#8
What segment enhancement adds to base and brings acid to SP? I am pretty sure there is a loot out there that does it.
justapilgrim
Sat Jul 10, 2004 6:18 pm
#9
SpeCiaL_Ed_ wrote:
What segment enhancement adds to base and brings acid to SP? I am pretty sure there is a loot out there that does it.
krayt scales , but pushes almost everything is pushed into special except blast I think
SkinnyManDo
Armor Sensei, tailor, Rifleman, Businessman, RIS certified, 12 exp points
Lottery vendor: Coronet -51 -5876
Visit the Armor Dojo: New Alderaan Dant 4219 -2930, 3 armor vendors, resources (doc, AS and grind), tailor crates, Droids by Iciomax, BE tissues by Gatao, deeds/furniture by Butterbean and Jewelia, Weapons by Shobuck, and the Powerball weekly lottery, 200k lightweight military backpacks
Kung Fu Armor 80% kin 68% base (375k) Kung Fu Light (NEW) 80% kin 62% base (375k) S.S.S. Composite (NEW) 80% kin 79% energy 66% base and Yokozuna S.S.S. (NEW) 80% energy 62% base 4% stun and superlight 74% ubese, wookie armor, psgs, mabari belts, ubese shirts all in plentiful supply
LemyDaBigHairyWookie
Sun Jul 11, 2004 11:33 pm
#10
Vanja wrote:
Vupos wrote:The real question is if you manage to make a piece of R.I.S. what the hell would you wear it into battle, given the rarity of it!Hehe i woudnt wear it outside of the house, I just want it as a show piece. Me and a frend of mine own a gallery/sculpture museum. A full suit of RIS armor seriously looks like old samurai armor, so to have that as a centerpeace would give the gallery a more historical and realistic feel.Also i heard that one guy used 8%-9% NS layers, does taht work?
Using 2x 8% NS layers on regular RIS (segment quality experimented rest into durability) I have made 69% Base 48% Kinetic - 6 pt Quality 5 Pt Resistance experimentation... Changing experimentation to 7 into quality and 4 into resistance it came to 72% Base 44% Kinetic... Still had aprox 7-8% Left to gain towards Max Experiment % on Quality... Theorizing aprox 75-76% Base if I had maxed it... Better NS layers and/or Janta Hide would bring it closer to 80% Base...
Vanja
Mon Jul 12, 2004 12:39 am
#11
Vuposwrote:
The real question is if you manage to make a piece of R.I.S. what the hell would you wear it into battle, given the rarity of it!
Hehe i woudnt wear it outside of the house, I just want it as a show piece. Me and a frend of mine own a gallery/sculpture museum. A full suit of RIS armor seriously looks like old samurai armor, so to have that as a centerpeace would give the gallery a more historical and realistic feel.
Also i heard that one guy used 8%-9% NS layers, does taht work?
Homer_J_S
Mon Jul 12, 2004 2:21 pm
#12
I have acouple of silly questions. If you're just making it for looks in your museum what does the resist matter? Just make it with regular components. If you're making it to wear in battles why would you put any acid or stun layers in it as the way armor works in this game it's the amount of damage that passes through that your armor absorbs not the amount of damage it blocks. Therefore your armor would wear out in a couple of battles. Then again if you don't layer it with stun or acid then you're not very effective in battle.I hope they do something about the vulnerbility. Sorry to hijack your thread.
/whap devs
Anyways there was a post about making this 80% base 80% kinetic armor. It goes something like this. Must use a Interwovend RIS schematic. Since Kinetic is a special protection you must use a Kinetic layer experiment to max Kin resist then 7%and 8% NS layer a 4% geo cube and 6% Janta hide. The final result for the base was a 43% segment. Hope that helps.
Narcoleptic_LTD
Mon Jul 12, 2004 2:53 pm
#13
Homer_J_S wrote:
...the amount of damage that passes through that your armor absorbs not the amount of damage it blocks. Therefore your armor would wear out in a couple of battles....
I've always heard it was the other way around, I think somewhere in the faq it states your armor's condition takes 20% of the damage that it does not absorb... so if it is vuln, it takes 20% of all that damage that didn't get absorbed, instead of 80% getting knocked out and then 20% of what ever is left over.
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