Armorsmith Archive
Thread: If they nerf armour... be prepared to face this...
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Rarool
Thu Jul 29, 2004 6:55 am
#2
Obviously, with armor thats kinda nasty.
When did this happen!!!!
granga
Thu Jul 29, 2004 7:55 am
#4
Any one else notice that the devs or who ever is in charge of the npc's and their difficulty have no imagination. Instead of making the npc difficult to kill because its got good AI or has a diffrent advantage other than simply doing unreasonable amounts of dmg?
Maybe im wrong, i dunno, flame away.
Outsider4Life
Thu Jul 29, 2004 8:19 am
#6
I got one shot incapped off my swoop by one of those a few weeks ago. Stood up and got incapped again, then the deathblow.
After getting rebuffed a small group went lookin for him, we got in his face and he went into karate mode.If he hadkited with that rifle out we would have all been dead 
Jhaan-Kreii
Thu Jul 29, 2004 8:32 am
#7
granga wrote:
Any one else notice that the devs or who ever is in charge of the npc's and their difficulty have no imagination. Instead of making the npc difficult to kill because its got good AI or has a diffrent advantage other than simply doing unreasonable amounts of dmg?
Maybe im wrong, i dunno, flame away.
There is nothing to imagine here...they fixed a BUG with the NPCs not doing specials. This is how they USED to be back at xmas...thank god they fixed it...now NPCs will be feared once more..... THe last 6 months they have been useless, now the fun begins again.
CharPrime
Thu Jul 29, 2004 8:37 am
#8
lol, why even nerf armor if they are doing damage like that.
use to be
mobs. low damage, high ham
players. high damage, low ham
not anymore
here comes the pets agains.
Co-valent
Thu Jul 29, 2004 8:48 am
#9
No real point, remeber the /open bug? Well if you ever checked the NPC Weapons, the Min was always only about 100 off the max. So for this person, the damage could of been say 1400-1500 base.
DirthNader wrote:
Looks like a swordsman... ranged mitigation?
Yamster
Thu Jul 29, 2004 8:56 am
#10
Yup, I was oncomms when this happened, I didnt believe him at first.
I don't think even range mit+intimidate and 90% armour would continue to take beats off one of these, surely the mind would keep going down too quick.
DirthNader
Thu Jul 29, 2004 8:59 am
#11
Didn't know that. Thanks for the info.
Co-valent wrote:
No real point, remeber the /open bug? Well if you ever checked the NPC Weapons, the Min was always only about 100 off the max. So for this person, the damage could of been say 1400-1500 base.
Ipseck
Thu Jul 29, 2004 9:27 am
#12
Yamster wrote:Yup, I was on comms when this happened, I didnt believe him at first.I don't think even range mit+intimidate and 90% armour would continue to take beats off one of these, surely the mind would keep going down too quick.
you mean having novice medic and a suit of armor isn't going to be enough to take down high level npc's anymore?
/gasp
what's happening to this game!?
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