Armorsmith Archive
Thread: The Definition of a 12pt Armorsmith and how to get there...
Message Edited by Silvadeus on 08-29-2004 11:47 PM
DoWei wrote:
I concur, maybe a link to this on a sticky would be good too...
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Silvadeus wrote:
Armor Assembly- Affects the chance that there will be an "Amazing Success" on the initial combine...
Updated, and entered...
blackspanish wrote:
so where do people normally look for these tapes. are they droping anymore?
Armor assembly affects your chance for an Amazing experimentation, as well as reducing the chance of a critical failure on the initial combine. Armor experimentation ONLY affects how many "dots" you have, it does nothing to affect your chances for an amazing experimentation.
I think the confusion on this point comes from the fact that there are foods that you can eat. Pyollian cake (gives an "armor assembly" bonus) reduces the chance for a critical failure on the initial combine.
Bespin Port on the other hand gives a bonus to "Armor Experimentation", and it affects your chance for an amazing success during experimentation.
These foods do not modify skills we already have, they simply add a modifier to the rolls of our next crafting attempt, do not be suckered into believing the armorsmith skill mod armor experimentation will get you more amazing successes.
Keuller wrote:
There is some misleading info here.
Armor assembly affects your chance for an Amazing experimentation, as well as reducing the chance of a critical failure on the initial combine. Armor experimentation ONLY affects how many "dots" you have, it does nothing to affect your chances for an amazing experimentation.
I think the confusion on this point comes from the fact that there are foods that you can eat. Pyollian cake (gives an "armor assembly" bonus) reduces the chance for a critical failure on the initial combine.
Bespin Port on the other hand gives a bonus to "Armor Experimentation", and it affects your chance for an amazing success during experimentation.
These foods do not modify skills we already have, they simply add a modifier to the rolls of our next crafting attempt, do not be suckered into believing the armorsmith skill mod armor experimentation will get you more amazing successes.
Keuller,
As I posted in the orginal post, that there is a controversy surrounding what armor assembly/experimentation I stated what Myself, and several other 12 point smiths hold to be true. I personall own a +21 Armor Assembly belt which I use. I have been using this belt for the last month and a half, and I have noticed absolutely no difference between Amazing, and Great Successes on the experimenting roll, this has included me crafting in a research center, outside of one, with food and drink, and without food and drink...
I have however, noticed that on the initial combine I achieve less critical fails, and more amazing successes on the initial combine...
Finally lets just take a quick look at the name "Armor Assembly" the word Assembly denotes an initial combine of said item. Also the process in which we change the stats and everything is called the Experimentation Stage... so, with that being said, wouldn't it make sense that Armor Experimentation Tapes affect that portion of crafting regarding both Amazing Sucesses, and the Amount of Dots?
Ahh, yeah, because the names do not always have the same meaning, or the meaning you'd expect them to have.
I came to my conclusions after a set of 200 trial (1pt) experimentations. 100 with +104 armor assembly/+120 armor experimentation and 100 with +125 assembly/+120 armor experimentation. I got 18% more amazing successes with +125 assembly than with +104. 13% vs 31%.
I don't care what you believe, but it would be nice if you'd explain the controversy better than simply saying that some sort of disagreement exists. You didn't explain the opposing viewpoint, so I felt I had to.
Keuller wrote:
My bespin port gives +11 to "Armor Experimentation"...why do I not get 13 "dots"?
Ahh, yeah, because the names do not always have the same meaning, or the meaning you'd expect them to have.
Second... not sure how much sense this makes (I'm a little tired atm and going to bed) But, you are asking why your +11bespin port doesnt give you 13 "dots" even though the title, is that it is adding to the experimentation... well the thing is, the bespin port is adding to the Experimentation Stage of crafting on the rolls, they just aren't allowing you to have the 13 "dots" However, until some hard evidence comes out... there are options... Alright, I am now officially tired, and going to bed....