Armorsmith Archive
Thread: Me and my Armoursmith journy
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Locs
Mon Aug 30, 2004 3:12 am
#1
I have made my 1st suits of Mabari (pretty appauling in fact) but i have decided not to grind throught it but to get to the top by selling to noobs i am almost 1000 then once i hit that im doing 1004 then carrying on with 4004, all whilst making suits for noobs and friends
ARMOURSMITH IS SOO FUN
NerfMurderer
Mon Aug 30, 2004 3:19 am
#2
good idea, I made lots of suits for noobs
I gave them away free, or I would put them in a backpack on the bazaar and sell as full suit for 6k
Asir_SWG
Mon Aug 30, 2004 3:31 am
#3
Well priced low end armor on the bazzar will always sell to noobs - as Skinny said - and although will not make you rich it can get you by in purchasing the resources to go on.
To help the sale just mod the armor a little, change the colour scheme (black is a good one), describe it in the title, for example the colour - and experiment is at far as you can. This will also help you build up a customer base that progress as you do, you when you hit master you have sales from the off.
One last thing... Get some ber 10 minimum miners and if a good spawn of resources for armor appears before you hit master you must mine it, or you will reget it later.
Locs
Mon Aug 30, 2004 8:32 am
#4
i make3 kinds of Mab for noobs
Cobra Mab Armour [Cream and Green]
Shadow Mab Armour [Black and Deep Purple]
Ghost Mab Armour [U guessed....All white]
I have to say Shadow is the most popular i sell full suits for 5k
I found out that giving them interesting names make them more appealing to newer people
By the way Looking for a Master Armoursmith on Scylla to recieve an apprentice, i am a awesome crafter and dont get under 90% in the things i mastered, pst if your interested in recieving me as an apprentice
Qeadz
Mon Aug 30, 2004 6:38 pm
#5
Id like to congratulate you on your decision. I am following the same route, and am, after 2 weeks of being an armour smith, 0/0/0/1 (almost got enough to pick up another skill - gotta decide between going to 0/0/0/2 or getting 1/0/0/1).
It is a long road, but I oppose grinding via macro. I dont think mastering a profession inside a couple of days is the intent, and there is quite a lot of fun when you're almost at that next skill level. Its an exciting, and sometimes frustrating journey.
(I do practise though - I equate it to real life in that respect. You can spend time practising to become better without producing a final result but I feel one should practise oneself and not macro it).
---
The only down-side of going it the long way is that I think the design has turned out to be weakly balanced in some areas. People level very quickly, and with a few group missions cash is easy to come by. Im finding that selling Mabari at low cost is often not enough because the cost isnt a huge factor even for new players (unless they've been playing less than 2 days). Also many master characters are generous in giving new players weapons & armour, which obviously impacts business when I am trying to sell the same kind of armour!
As many smiths have said before on this board - you want to find top quality resources. Check what effects the different resource stats make on the armour, that way you learn a whole lot about how to control the outcome. Dont forget to see what the different experimentation areas do to the final result!
Naim Stargazer,
Valcyn
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