Armorsmith Archive

Thread: question?

EdOWar
Fri Mar 04, 2005 4:21 pm
#105

Check SWGCraft.com and make a list of the resources you'll need for WS. Also check to see what the server-best resources of each type are for your server. If you have the money start buying them. If you're low on cash, just harvest them as they spawn, and upgrade your stock as better stuff comes along (or buy the good old spawns when you get the cash). Even after you get the master tag you will need a good resource collection to get started. Good luck to you.


Slim Vargo, Corbantis
ImpCrusher
Fri Mar 04, 2005 8:04 pm
#106

Starting out from scratch with 1 char as a WS will be difficult, no doubt. It will takequite a bit of research, harvesting, and of course, the initial grind is a bit rough if you don't have a lot of Thoranium Steel, Skevon Reactive Gas, and Hydron-3 inert gas.


Then, once you're master, you'll have to start stockpiling resources. I'm lucky enough to be on Tempest, where we have www.asiabrothers.com, the best resource site for SWG, but there are plenty of other good ones out there. Check those sites daily as to what is spawning and jump on it.


That's when you'll run into lot issues. At first you can probly get by with 1 or 2 factories, but eventually you'll want to expand.


Anyways, these guys who have already replied have given more than enough info, but to answer your question..... Yes, it's more than possible. Just be efficient and smart about it, and you'll do well for yourself.



____________________________________________
Szata Moto - Tempest - 12 Point Master Weaponsmith
2 Accounts cancelled - Goodbye day 05/07/05 - RIP SWG
Thanks for ruining my favorite game of all time
____________________________________________
Krovex
Wed Mar 09, 2005 5:23 am
#107

Hi



Darant - Jedi Master
Rin-Ri - Musician Extraordinaire
srotre
Tue Mar 22, 2005 2:03 pm
#108

i looked at the new template thing so , if im a master swordsman will i have to learn the one handed tree to keep my master? so in other words im goin to be forced back into the grind great just want i wanted. im not fs and don't want to be and i have grinded (#& in months.



Srotre Tholer
Scylla
Master Smuggler
Master Rifleman
Imp ace
Smuggler who cannot Smuggle
Akiram_Glockem
Tue Mar 22, 2005 2:05 pm
#109

Everyone gets to reassign their spent skill points, so you don't need to regrind.



Akiram "The Glock" Glockem
Master SmugglerXCommandoXPistoleerXAlliance Pilot
Grand de facto leader of DLW and bringer of DOOOOOM
"Old Jedi never die, they just end up on eBay"
I am Jack's ignored profession.
srotre
Tue Mar 22, 2005 2:08 pm
#110

thank god



Srotre Tholer
Scylla
Master Smuggler
Master Rifleman
Imp ace
Smuggler who cannot Smuggle
NickHeel
Tue Mar 22, 2005 2:12 pm
#111

A post CURB template builder can be found HERE





THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
DigiDante
Wed Mar 23, 2005 12:24 am
#112

I bet 100k that that builder is not effective after the CU/RB.



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
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GrandMoffEmu
Sun Jun 05, 2005 7:31 pm
#113

I just started last week, I decided to be a Rifleman, I am thinking going Pistoleer 0/4/0/4(is that the proper format?), and was thinking either Master Commando, or Master Squad Leader.


Could you help and give the pro's and cons of Commando and Squad Leader as supplement to my Master Rifleman? That is if I shouldn't scrap the plan anyways because both are horrid choices.



"The wise win before they fight, the ignorant fight to win."
-Zhuge Liang

"Know yourself, know your enemy,
and victory is never in doubt,
not in a hundred battles."
- Master Sun
Vade_WS
Sun Jun 12, 2005 5:21 am
#114

They tie up your factories for a long time. They are also a bit of a pain to make.




Vade -- 12pt Master Weaponsmith & Master Commando
Deliveries can be made to the CU Weapons vendor in Surebleak, on Lok (1727 5966) Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses...
Arthru6900
Sun Jun 12, 2005 12:30 pm
#115

why is that i cant find a single weapon smith to make soom c12's , its not like they take crazy amounts of resources ( like 53 o r63 i cant remember0?



Xivic Narche

00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000 Xivic Narche
00101000000010010110000111011000001101110000110101 Imperial Scum
11010011000100010110011101001000001000001110110111 Bounty Hunter / Jedi hopeful
11100111100011011001010110100101010110110011101000 Imperial Sergeant
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111


Summerflame
Mon Jun 13, 2005 12:13 am
#116

and utterly useless after the cu



----------[N*W]Weaponry (+2 and FS)----------
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Vade_WS
Mon Jun 13, 2005 7:41 am
#117



Summerflame wrote:
and utterly useless after the cu





Thermals have been horribly nerfed, but the others aren't too bad. But, in comparison to other weapons, grenades really aren't too useful anymore.




Vade -- 12pt Master Weaponsmith & Master Commando
Deliveries can be made to the CU Weapons vendor in Surebleak, on Lok (1727 5966) Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses...
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