Armorsmith Archive

Thread: SEA Question

Trinniti-Hope
Sun Aug 21, 2005 5:16 pm
#92

I read the faq post but just wanted to be certain, dont want to waste this sea in an item.


my friend has an item with 2 open sockets and is wondering if he puts in the following SEA what mods will stick.

it is +8 group terrain negotiation, +7 general melee speed and +7 structure experimentation, i think the first two mods will stick but just want to confirm, is that accurate?



-Triniti Hope : Master Shipwright
Phattopia: Elder Jedi, Master Loot Hunter
Fishee Buffer: Retired pre-CU Master Doctor
JipPilot
Sun Aug 21, 2005 5:20 pm
#93

correct


the terrain neg and gen melee spd will stick




Jip
Master of Nothing
Jop
Master of Less
Knights Templar
BigPappie
Mon Aug 22, 2005 6:36 am
#94

I think I just actually learned something here. So, if I have one SEA with 3 modifiers and a 2socket garment, only the first 2 modifiers will stick? Is this correct? I was under the impression that the whole SEA with the 3 modifiers counted as one socket.
Tempus74
Mon Aug 22, 2005 8:12 am
#95

The highest mods will stick first. If you have two of the same value the one listed first on the SEA will stick first.



Charr - Master Rifles/Master Bounty Hunter - All Wookie
GholanRook
Mon Aug 22, 2005 10:49 am
#96

but for the 2 mods that are equal, does it prioritize by which is listed first, or alphabetically?










Gholan Rook g[[[[[g[w]ggWX[gggggggggggggggggggggggg)


GholanRook
Mon Aug 22, 2005 10:50 am
#97

the faq says alphabetical, fyi













Gholan Rook g[[[[[g[w]ggWX[gggggggggggggggggggggggg)


Tempus74
Mon Aug 22, 2005 4:09 pm
#98

with your example it does not matter. Since general melee speed comes first both on the SEA and alphabetically before structural experimentation.



Charr - Master Rifles/Master Bounty Hunter - All Wookie
BadgerSmaker
Fri Sep 23, 2005 12:07 am
#99

Healing Efficiency and Medical Warfare Efficiency



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0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Eldon-Kauri
Fri Sep 23, 2005 12:15 am
#100

Is there a cap on healing effic? I have a plus 18 shirt. Or is plus 25 the cap for all tapes?



Eldon
Vendor Rori
Lost Paradise
-2245 -4929
BadgerSmaker
Fri Sep 23, 2005 12:40 am
#101

With the 18 shirt, another 7 in SEAs will put you to +25, it all counts the same. Any more will be wasted.



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0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
hawkyns
Mon Oct 24, 2005 4:18 pm
#102

I have a pre-nerf mabari belt with 4 sockets on it, and here is still one availeable. My question is: If I were toapply an AA that has 2 enhancements on it, which one would stick? The first, second or none at all?


Thanks for the help



IGN: Drez' (not Drez .....don't forget the apostrophe and think I'm offline)
Danotje
Mon Oct 24, 2005 5:40 pm
#103

If theres 2 enhancements on the attachment, but only 1 slot free on the belt, the enhancement with the highest value will stick.

I.E


AA (with) +10 General Melee Speed / +5 General Ranged Speed


The +10 General Melee Speed will stick to the 1 free slot.


Hope that helps.





T H E

U__N__D__E__R__W__O__R__L__D

Necrox Kada Danot
Exposis
Tue Oct 25, 2005 2:08 am
#104

also if you have an aa with


+20 GRS and

+20 wild taming


the one which is listed first in the SEA will stick



~ Xposis Vimmer - PHL-
~.........:: Baby Got Back ~ Ice Ice Baby ~ Clicky Maker ::...~
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Ret DE Jet Packs Crafted 347 - Mando made 54
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