Armorsmith Archive

Thread: Top 5 things that you want fixed

iaculor
Tue Jan 13, 2004 9:34 am
#92

sorry for the newb question.. but what is the armor hole?



I would like to see specials that land be decreased like the dmg.


If a weapon only gets through at20%, then the bleed/burn should only be as much.




_____________________

Demiferum SENT - Master TKA Master Fencer , Imperial Colonel
TechBoss
Tue Jan 13, 2004 11:38 am
#93

armor hole, it still exists, I was lucky (if you can call it that) enough to observe it AGAIN last night.



-----------------------------------------------------------------
"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
Sepakent
Tue Jan 13, 2004 5:47 pm
#94

1. Armor Repair Tools need to be better, i have a great tool but destroyed 2 sections of composite out of 9 which wasnt bad, when repairing armor it should go up not down, espaecially for masters.


2. More choice of Armor.

Pepcidius
Wed Jan 14, 2004 12:06 am
#95

1. shifting bug on tantel/ris/psg's3.


2. Variety. It's boring that everyone wears composite. The rest of the armour plain out sucks. =) Ubese is good for kinetic, but it's annoying that it doesn't have a proper body fit for female chars. Padded is absolutely useless, when you can have composite with the same ham hit, and 3x the protection. Chitin can have it's uses, but it's really not worth the effort tomake. Mabari should look more like a bodysuit kind of idea imo. (it is kinetic protection, and it really looks bad atm, though this is of course subject to opinion.) I would like to see mabaricap around the 40% kinetic protection mark, withabout2/3 of the ham hit of ubese. And i'd like to see padded be a lower ham alternative to composite, with lower protection of course, but without the vuln. it has now.


3.I agree that there should be more for dabblers/skilling up armoursmiths to make. Having to rush through the entire profession before it's remotely usefull kinda sucks. =)




Pepcid - Jedi Padawan, Flurry
jwa7170
Wed Jan 14, 2004 3:38 am
#96

We need more types of armor now. 6 months and nothing new besides RIS, which is more of a loot item. Factional armor would be a quick fix to the problem. The ability to make the already existing st and marine armor.



Usil
Retired Armorsmith
Eclipse Server

Dash Riprock
BH
Bloodfin server
GraySeven
Wed Jan 14, 2004 9:19 am
#97

I want a second chance during critical failures like architects get.


I want the critical failures looked into, as I am getting way more than I should as a Master Crafter using top-line tools and resources.


I want the risk and experimentation system explained in detail so that I finally know whether or not my 0% chance of experimental failure is still supposed to allow critical failure on experimentation.


I want the resource spawn system looked at, as the resource statistics seem to get stuck, with spawns having near identical numbers to the spawn previous to it.


I want to know why I get the same occurance of failure regardless of what the rating of my tools and crafting station are, and seem to get more critical failures now that I have 14.72 tools and 42.xx crafting stations.


(In other words, our crafting system needs to be upgraded just like the combat system is being upgraded)




Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

GraySeven
Wed Jan 14, 2004 9:27 am
#98

I didn't realize I could have a wish item as well....


While the idea of more types of armor is intriguing, I already have 3 houses to store all of the resources I need, I can't add any more.....


Instead, have different styles of the current armor. Have a slider or something that allows us to choose between 3 or 4 different styles of each armor type. This will not only allow us new looks, but allow a mixing and matching of different styles to create more unique looks.




Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

blazed_fosho
Thu Jan 15, 2004 5:52 am
#99

Ive nevered crafted a piece of armor in my life, but in my experience as a Master BE, crafting on the fly in the wild has taught mea fewthing thatcausecritical failures.I believe the most comon cause of critical failure on ASSEMBLY, almost always occurs when a crafting tools window is open and anything is added or moved in your inventory. AS's like BE's creating clones, create every piece individually. So I would guess the average AS uses multiple tools in series... start one piece crafting... open next tool start next... etc. which leads to prototypes dropping into your inventory while your entering resources for your next craft. So if this is the case for you, simply unload the schematic and start again anytime you notice something drop into your inventory.


Arimah


Intrepid Server


Master Bio-Engineer


Master Carbiner


First Holo: Master Tailor


to be continued...

StarchMonkey
Thu Jan 15, 2004 8:32 am
#100

I'll ask again.


Have we, or are we ever going to get a Top 5 report??? I thought this was supposed to be done in November?




-------------------------------------------------------
Joryn Sunnrae
Master Swordsman
Master Medic
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ffoure
Thu Jan 15, 2004 12:18 pm
#101

This may seem like an odd request, but I believe in precision.


I would LOVE to see the exact stats on the subcomps we make with a greater precision (one or two decimal points). The server obviously keeps track of this, so why not display it.


For example, a Layer currently shows:


3% base resist -- 3 Action enc -- 4 Mind enc -- 9% special resist


However, these number are misleading since they are truncated (not rounded as far as I can tell). So in actuality, you really have a layer with stats like:


3.72% base resist -- 3.86 Action enc -- 4.02 Mind enc -- 9.91% special resist


Having that extra precision will give you much more predictable results when you make your segments, and then when you assemble it into armor pieces.


My other issues have already been mentioned, but 2 of them are: need to get the Health enc stats displaying again, and need to get the Health enc attribute on Shards working again.


--Inanna, MEGACORP Master Armorsmith [Eclipse]




*edited by admin*
playwphyre
Fri Jan 16, 2004 11:43 am
#102

This post is about the armor hole problem. I haven't noticed on myself, i am a master tka, but did notice it on npcs. The mokk rockshaper has 100% kinetic resist. Therefore, as a tka i should not be able to hurt him. If it spam off unarmed hit 3, I can eventually kill it. Not as fast as other mobs without the 100% resist, but still can kill him. I don't know if this is intended or not.
BaronZemm
Sat Jan 17, 2004 1:42 am
#103

Sorry for posting 2x.

Ive read through it, I personally see a lot of good responses.

The RIS thing is a huge enraging dissappointment.

At the time I renamed my pets marshmallows and hotdogs for obvious reasons.

We were not on a huge quest to discover something powerful. We were sitting around waiting for a spawn. The target would be killed in less than 3 seconds followed by more sitting around....

We resorted to playing the number guessing game with dice.

Quests should offer a fun challenge and not a boring wait.

RIS is boring boring boring, it is not fun or rewarding to find those segments.
BlueGeezer
Sat Jan 17, 2004 7:00 pm
#104

repair repair repair



put the repair stats on the AS tree!



i get the feeling we are missing +100 repair skill (as are Ws and tailors from theres) and this should be added (if you think about it makes sense dont it 50% down to tool and 50% down to skill points hence the 50/50 repair success we see atm as the repair skill points arent there!)




would damage sales a little yes but we could actually charge for repairing then! as opposed to now where you are scared to even try it



after that shifting stats and armour hole would be next two important ones




then i guess the armour colour thing which i would liek to see ID's get the ability to change colour of armour...



and erm the 5th would be lack of a medium armour! something that requires BUFFS to wear like 1k in HAM or something?




Master Armoursmith - Chimaera

Apocalypse

[Death]
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