Armorsmith Archive
Thread: elemental damage
DGadrenalynn wrote:
Quick question...how does one add elemental damage to a weapon?
Thxs
You don't. some weapons inherently have it and some don't.
Hopefully now we will see crafters work on new pikes. I ahve been using the same VL I had since before the CU, since it converted over to be a very nice weapon, even better then my NSEL.
So, you think elemental damage will help our profession alot with dealing damage?
I don't even want to think about sabre elemental damage or ranged elemental damage pounding on us from a distance...
The heavy lightning rifle has elemental damage as a experimentable branch. Lets say u've max'ed the damage line and got 3 points left, sac is 86 so put 1 point into sac and get 83 sac. Then there is no speed line ( everyone says DPS is meaningless and speed gives DPS), u cant experiment damage or sac, so what is left? Accuracy and elemental damage - u've got +11 acc if u used a low speed penalty stock, so the most desireable thing to experiment now is elemental damage. Ofcource u leave it till last - but without a speed line to tempt u into massaging the weapon's DPS then it's a valid option.
Especially since elemental damage is now stated and working. 948max + 43 elemental damage = 991 effective max (assuming resists are same for energy and electricity).
Also this is potentially the most powerful weapon in game. 1184 damage cap + elemental damage - Ive had a single pointamazing success give +3 elemental damage - Multiply this by the special attack multiplier ... not useless imho.
Message Edited by SgtSixpack on 07-05-2005 06:59 AM
Id like the Dev to up the elemental damage output just a bit 1 point at a time for great successes just doesnt seem worth it. I do however use my last points in elemental dam as well, but it feels futile.
SgtSixpack wrote:
The heavy lightning rifle has elemental damage as a experimentable branch. Lets say u've max'ed the damage line and got 3 points left, sac is 86 so put 1 point into sac and get 83 sac. Then there is no speed line ( everyone says DPS is meaningless and speed gives DPS), u cant experiment damage or sac, so what is left? Accuracy and elemental damage - u've got +11 acc if u used a low speed penalty stock, so the most desireable thing to experiment now is elemental damage. Ofcource u leave it till last - but without a speed line to tempt u into massaging the weapon's DPS then it's a valid option.
Especially since elemental damage is now stated and working. 948max + 43 elemental damage = 991 effective max (assuming resists are same for energy and electricity).
Also this is potentially the most powerful weapon in game. 1184 damage cap + elemental damage It Caps at 1150- Ive had a single pointamazing success give +3 elemental damage - Multiply this by the special attack multiplier ... not useless imho.
Message Edited by SgtSixpack on 07-05-2005 06:59 AM