Armorsmith Archive

Thread: Bespin Port

Shann0w
Mon Aug 08, 2005 9:25 am
#66






CaptainAshcart wrote:





Amatron wrote:

Unlike the Assembly stage which no longer has Critical Failures, the Experimentation stage of crafting still has a Critical Failure cycle which will pop up sooner or later, regardless if you are a 13 point Artisan or a Novice. It's hard to track that cycle. For the most part, I use my schematics and factories to mass produce my tools, vehicles etc. But I still do quite a bit of piece work. The only time that I use Bespin Port is when I make an AV21, especially if I make it for someone else. I drink it before I fill in any experimentation slots and then in-between as well. My greatest success has been to fill in 3 slots at a time until I run out of bars. Makes for a tipsy Artisan but a happy one when it's possible to jack the durability up to 99% without failures. So far so good, don't know if the wine did it or it wasn't time for my Critical Failure cycle.

Amatron





uh...i beg to differ but the critical failure is back. i cannot document it but i got a critical failure when crafting and it set me back on my experimentations. i think i have even gotten a critical failure on assembly...again i do not have any documentation but i am sure i have seen them but gave them no more attention then SOE fixing the game.






I'm a master armorsmith. With the CU armor you do a lot of hand crafting. Approximately 7% of the armor pieces I attempt to craft are completely ruined by critical failures, another 7% or so have their maximum condition severely limited.


I'm not convinced that bespin port, crafting tool quality, or crafting station matter in the slightest. I have 15.00 tools, 44.xx station, and craft in a research center while drinking bespin port. Even with all of these I lose 1 piece of armor and damage another per 2 suits, that's2 out of 14. If I'm lucky the damaged piece won't be a helmet or legs (I destroydamaged helmet or legs because they already wear out faster).


DeeKay
Mon Aug 08, 2005 9:36 am
#67

I find that the Tat tuber, berries and fruits resources are never updated on our server. The last update of Tat Flora resources was done by myself over 10 days ago. I think everyones checking but not updating for the reason if they find a good spawn, they want it all to themselves





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Okitaa
Mon Aug 08, 2005 12:19 pm
#68

I think it works sometimes, and doesn't others...


I was making a Deep Crust Chemical Extractor with the same resources as always (and never have trouble getting BER 13) and I drank my Bespin Port...and bluh....a worthless BER 12 Deep Crust Chemical Extractor





Okita
Aeschyl + Okita = Perfect
I love you Greg
I_Zombi
Mon Aug 08, 2005 1:55 pm
#69

ooo some of you guys got some really good stuff. i can only hit 25, 19 filling with all amazings and valcyn's very best 3 resources. and even then i can't make it with anything less than 117s



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Amatron
Mon Aug 08, 2005 2:17 pm
#70


Hey ShannOw, I remember when I first started, I read somewhere that if you're at max Crafting Skill Points, in all catagories including Experimentation, the chance for critical failure is still around 5%. I"d like to knowif you're getting the failures during the Experimentation or Assemblystage ( the first step after you put the resources in the boxes ), or both. A 7% failure rate is pretty high imo and it averages to 1 failure in about 14 pieces of armor that you make. LikeI said, it's hard to trackand if it's based on random crafting sessions, you may well get all 7 failures pretty close together hopefully followed by a long period of successful sessions.


Amatron
Zodiac-B
Thu Aug 11, 2005 11:51 am
#71

I just crafted 2 sabers last night. Had a +44 station, research center, insp buff, and took one bespin port with my only experimentation point. I only have +10 assembly and experimentation. No clothing mods. Both times I got a "great success". With this little amount of ass. and exp. skills, I would say it works, OR I was extremely lucky.





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Okitaa
Thu Aug 11, 2005 1:07 pm
#72

90% of the time I get a great success even if I'm not wearing any clothing, no insp buff, no food, no drink






Okita
Aeschyl + Okita = Perfect
I love you Greg
Kregi
Sun Aug 14, 2005 1:22 am
#73

Bespin port works fine for me. I have the force sensitive exp line and always get greats or amazings on experimentation. Using bespin I get alot more amazings. I am master weaponsmith and in ragards to assembly it does nothing anymore. n amzing assembly is the same as a great one. I havnt gotten a good assembly or critical failure in a long time. I have +125 exp/assembly though. An AS on my server told me he notices a difference on layers between an amazing assmebly and a great one but for WS there is absolutely no difference. Pyollian cake is for assembly bonus which I think will be removed from the game soon enough as it serves no purpose anymore, considering u cant get critical failures anymore.



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The life has been sucked out of this game.......thanks SOE.

The CU was halfass. The NGE doesnt even have an ass.
SgtSixpack
Sun Aug 14, 2005 7:29 pm
#74






slave138 wrote:





Amatron wrote:


Hey ShannOw, I remember when I first started, I read somewhere that if you're at max Crafting Skill Points, in all catagories including Experimentation, the chance for critical failure is still around 5%. I"d like to knowif you're getting the failures during the Experimentation or Assemblystage ( the first step after you put the resources in the boxes ), or both. A 7% failure rate is pretty high imo and it averages to 1 failure in about 14 pieces of armor that you make. LikeI said, it's hard to trackand if it's based on random crafting sessions, you may well get all 7 failures pretty close together hopefully followed by a long period of successful sessions.


Amatron





Not necessasarily true. The failure rate would depend a lot on how many times he experiments each piece. If he is doing it in smaller chunks, the rate of failure would be a lot lower than if he was just using all his points at once for one experiment per piece.





Disagree with this. The greater the number of times u experiment on one piece the more complexity it adds, making subsequent crafting experimentations less likely to be successful. If ur not convinced then spend all point in 2 experiments and then do another craft with 3 make a factory run and notice that the time to craft has gone up. Its more likely to get all amazings if u experiment with up to 6 points at a time than one point at a time.



138 Assembly 128 Experimentation FS Craft 4404
Weapons Vendor Locations
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GrooperNugent
Tue Sep 13, 2005 1:15 pm
#75

Absolutely works...I wouldn't craft without it and go through it by the case....just wish my BE could get it to 20 filling (instead of 21) so I could get that extra experimentation in before I'm full.





Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
Bladius
Wed Sep 14, 2005 12:00 am
#76

I have some +23 Exp 5 min port..when I drink it it seems to last about 30 seconds or right until I start to experiment...how exactly is it supposed to work?


I was hoping/thinking it would make me a 12pt WS for 5 minutes...but I only get 10 points to use.



Tyr'Ka Bladius

Cleaning up the galaxy one "mark" at a time

Carpe Diem Parabellum

XrioT
Wed Sep 14, 2005 12:03 am
#77

It will only improve your chances of getting an 'amazing success'. It usually lasts for 5 minutes after you take a drink, or until you experiment one time. So, you can only utilize the +23 or +24 or whatever you have on a single experimentation to try hitting that amazing success, then you have to take another drink.
Bladius
Wed Sep 14, 2005 12:08 am
#78

So I buy a 6 use port, drink after each exp boxand it will help to possibly get 6 amazings in a row? Hmm...does that work very well and consistantlyfrom your experience?



Tyr'Ka Bladius

Cleaning up the galaxy one "mark" at a time

Carpe Diem Parabellum

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