Armorsmith Archive
Thread: Post CU Armor Schematics
Kelloch wrote:
UmmonPrime wrote:
ictac wrote:
What are the chances that the test center resources on these schematics being the same in live game.
Very low. They will more than likley change over half of them to some generic resource, or something we already have in our schematics.
Well, I'm hopeful that's the case, I wouldn't bet the farm on it yet. IF they were worried about matching up to our current resources, they would have done a better job on the first pass.
It's the same case as the organics. They come in here yesterday and say "You're right, they are too high. We'll cut them in half". Bam, cut in half. We all feel like they are listening now, I mean, come one, they cut the organics in half. But did that actually do anything? It still cost an ungodly amount of hides to make a full suit of any thing.
They will do the same thing with the resources. Come in and prob eliminate half of the named resources and people will call them heros.... even though there is stillaround 10new named resources to deal with.
Personally, I am working my butt off to get all the named resources they have listed so far. If they don't work out, I sell them for what I paid. No loss except for time, which is allI have waiting for the CU. If they keep them, than I can start production the moment I download the CU and start up.
Better to be safe than sorry. I've pretty much decided to accept the changes and work with them. Been around too long to know the devs really do not listen as well as they should and I've seen some pretty bad patches and I'm still here.