Armorsmith Archive

Thread: Armorsmith BUG list (Updated June 27, 2005)

Aroogala
Mon Jul 11, 2005 8:51 am
#66






Animi wrote:




CaileSathinor wrote:



-Segments and Other Various Items Becoming “Too Damaged To Use” After Death

This is something since the CU I have completely disagreed with, especially since the problem of crafters and survivability has not been addressed to the satisfaction of the Crafter Correspondents. Essentially, if an armorsmith dies with layers, segments or cores in their inventory, they become “Too Damaged to Use In Crafting.” This is unacceptable, especially since a) we were given no warning that this would go into effect and b) crafter survivability has not been addressed. It’s been noted Armor Repair Tools will fix this, however, I still find this a BUG that they decay at all.





Armor repair tool doesn't work. You get "RIS Armor Segment's condition is beyond repair even for your skills."





Yup.




Natalya Ba-an
12-point Armorsmith::-Retired-::R.I.S. Certified 12/19/04
On 04-23-2004 08:28 PM GarVa Wrote" "ban you faster than you can say shizzle"
-NAE- Dantooine (-371, 2107)::Natalya's Armor Emporium::Click here for Current Stock
I have returned to you Intrepid.
-CoN-
ARC_Casper
Tue Jul 12, 2005 10:08 am
#67



Oel wrote:
I'm relatively new to armorsmithing, so perhaps i'm just retarded, but I start with how many resources it takes to make 1 item, multiply by how many the schematic is for, and then the factory makes them, except yesterday and today, the factory DID NOT MAKE THEM ALL, even tho the resources are almost gone. i still have plenty of subcomponents in the input hopper, in fact, i have exactly the right number of those according to what's left of the schematic, but my raw resources are almost gone about 300 items before they should be. i triple checked the numbers, and am very good at math.
PLEASE TELL ME THIS IS A BUG



Ouch.




Casper Idej ~ Eclipse ~ Mos Quito Hills Alliance ~ Cazperz Trippin'
Gunit ~ Test Center ~ Unity


Former Correspondent.

~
Homer Simpson: Holocron Grinder
Wolfe26
Tue Jul 12, 2005 10:40 am
#68

Is anyone else experienceing this problems I only experience it with the hopper on my AS crafting station and not on my WS one. I have a bunch of components for making armor in my Hopper of my crafting station but when I log into the game and start to make armor they will not show on my hopper tab until I take everything out of my hopper and put it back in much like the vendor relist thing.






Scarelin Deathstalker - Ranger / Rifleman
Cormo Deathstalker - Master Armorsmith / Weaponsmith/ 11pt Master Artisan
Vendor - Wolfe Inc Armor in Red dawn mall (-413, -4573), Talus
(as soon as you get off the shuttle)
JediSpaz
Sat Jul 16, 2005 5:16 pm
#69

Health enhancers are still not working when crafting new armor.



HairyGuy
Drop Off Vendor in Ahriman's Keep, Naboo (-3123, 5331)
CEO of All Things Mofo - Retired
Jedi n00b since- 5/26/04
_Monroe_
Sun Jul 17, 2005 7:57 am
#70






JediSpaz wrote:

Health enhancers are still not working when crafting new armor.





QFE and it isn't listed in the bug list.



Monroe - Medic (formerly Kiom)
Xana - Jedi
Tarantella - Structures
Cebak - Entertainer
Hartlander
Sun Aug 14, 2005 1:11 pm
#71

I've found that when crafting ubese shirts with an entertainer buff in practice mode...the practice xp is awarded but not the extra ten percent we should get from the entertainer buff.


Since ubese shirts are the only econimically-feasibleschematic we can use for grinding,I think this issue should be addressed. Can anyone verify this as a bug?





Sculagon Hartmane - Master Armorsmith - Bria
Hartlander
Sun Aug 14, 2005 1:13 pm
#72


^ should've used spellcheck...economically-feasible



Sculagon Hartmane - Master Armorsmith - Bria
pykescylla
Sat Aug 20, 2005 5:15 am
#73

Armor that has 1/1 condition (as results when an attempted repair completely fails) is both equippable and fully effective at blocking damage as if it were at full condition. The discussion and tests are in the following thread:

http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=110477



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

Kuan-Ti
Sat Aug 20, 2005 5:45 pm
#74

I had a stack of looted Standard Battle Armor Cores. As usual, the last core in the stack was in a stack of "1", so I dropped it on the floor, picked it back up, and now I get a message saying it is too damaged to use. Happened with the last core in two different stacks.



Y Kuan-Ti "Meatshield of the ID" Tyr Y
IGN: Kuan-Ti / Asera
Guild: ESF-R / CIC
K&A Armorsmithy, Inc. -925, 2875 Dantooine
pykescylla
Sat Aug 20, 2005 6:19 pm
#75



Kuan-Ti wrote:
I had a stack of looted Standard Battle Armor Cores. As usual, the last core in the stack was in a stack of "1", so I dropped it on the floor, picked it back up, and now I get a message saying it is too damaged to use. Happened with the last core in two different stacks.



Now use a repair kit on it.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

Kuan-Ti
Tue Aug 23, 2005 5:11 pm
#76






pykescylla wrote:





Kuan-Ti wrote:
I had a stack of looted Standard Battle Armor Cores. As usual, the last core in the stack was in a stack of "1", so I dropped it on the floor, picked it back up, and now I get a message saying it is too damaged to use. Happened with the last core in two different stacks.





Now use a repair kit on it.




That worked, but it shouldn't be necessary. I say it's still a bug.



Y Kuan-Ti "Meatshield of the ID" Tyr Y
IGN: Kuan-Ti / Asera
Guild: ESF-R / CIC
K&A Armorsmithy, Inc. -925, 2875 Dantooine
Katosan
Tue Aug 23, 2005 9:02 pm
#77

On the Factory Color Bug...


this bug seems to be deeper than just factories as I am getting the revert to default colors right after I create the schematic now. i.e. I make a set of black maraduer armor... when I look at the schems in my datapad after creating them.. they are at default colors.




___________ Gorath Galaxy ___________
KATOSAN THE CRAFTER
ARMORSMITH / DROID ENGINEER / CHEF / SHIPWRIGHT

PROPRIETOR: CORONET SUPERSTORE (388 -5332)
Keeper32
Tue Aug 23, 2005 11:28 pm
#78

The colour of the piece has never been viewable in the datapad.



Hurgis & Haldi Balthezan - HB Armouries.
Elder 12pt Armorsmith, R.I.S Certified.
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