Armorsmith Archive
Thread: Armorsmith BUG list (Updated June 27, 2005)
Yup.
Animi wrote:
Armor repair tool doesn't work. You get "RIS Armor Segment's condition is beyond repair even for your skills."
CaileSathinor wrote:
-Segments and Other Various Items Becoming “Too Damaged To Use” After Death
This is something since the CU I have completely disagreed with, especially since the problem of crafters and survivability has not been addressed to the satisfaction of the Crafter Correspondents. Essentially, if an armorsmith dies with layers, segments or cores in their inventory, they become “Too Damaged to Use In Crafting.” This is unacceptable, especially since a) we were given no warning that this would go into effect and b) crafter survivability has not been addressed. It’s been noted Armor Repair Tools will fix this, however, I still find this a BUG that they decay at all.
Oel wrote:
I'm relatively new to armorsmithing, so perhaps i'm just retarded, but I start with how many resources it takes to make 1 item, multiply by how many the schematic is for, and then the factory makes them, except yesterday and today, the factory DID NOT MAKE THEM ALL, even tho the resources are almost gone. i still have plenty of subcomponents in the input hopper, in fact, i have exactly the right number of those according to what's left of the schematic, but my raw resources are almost gone about 300 items before they should be. i triple checked the numbers, and am very good at math.PLEASE TELL ME THIS IS A BUG
Is anyone else experienceing this problems I only experience it with the hopper on my AS crafting station and not on my WS one. I have a bunch of components for making armor in my Hopper of my crafting station but when I log into the game and start to make armor they will not show on my hopper tab until I take everything out of my hopper and put it back in much like the vendor relist thing.
JediSpaz wrote:
Health enhancers are still not working when crafting new armor.
QFE and it isn't listed in the bug list.
I've found that when crafting ubese shirts with an entertainer buff in practice mode...the practice xp is awarded but not the extra ten percent we should get from the entertainer buff.
Since ubese shirts are the only econimically-feasibleschematic we can use for grinding,I think this issue should be addressed. Can anyone verify this as a bug?![]()
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=110477
Kuan-Ti wrote:
I had a stack of looted Standard Battle Armor Cores. As usual, the last core in the stack was in a stack of "1", so I dropped it on the floor, picked it back up, and now I get a message saying it is too damaged to use. Happened with the last core in two different stacks.
Now use a repair kit on it.
pykescylla wrote:
Kuan-Ti wrote:
I had a stack of looted Standard Battle Armor Cores. As usual, the last core in the stack was in a stack of "1", so I dropped it on the floor, picked it back up, and now I get a message saying it is too damaged to use. Happened with the last core in two different stacks.
Now use a repair kit on it.
That worked, but it shouldn't be necessary. I say it's still a bug.